My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Guards Dark Prince
Giant Snowball
Hog Rider Guards Witch
Zap
Firecracker Guards Dark Prince Witch
Barbarian Barrel
Firecracker Elite Barbarians Guards Dark Prince Witch
The Log
Firecracker Elite Barbarians Hog Rider Guards Dark Prince Witch
Earthquake
Firecracker Hog Rider Guards Witch
Arrows
Firecracker Guards Witch
Royal Delivery
Firecracker Elite Barbarians Hog Rider Guards Dark Prince Witch
Fireball
Firecracker Elite Barbarians Hog Rider Witch
Poison
Firecracker Guards Witch
Lightning
Elite Barbarians Dark Prince Witch
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Guards Hog Rider Dark Prince Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Guards

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Mirror Dark Prince
Firecracker
Hog Rider Elite Barbarians Mirror Dark Prince
Elite Barbarians
Arrows Firecracker Hog Rider
Hog Rider
Arrows Firecracker Elite Barbarians Mirror Guards Dark Prince Witch
Mirror
Arrows Firecracker Hog Rider
Guards
Hog Rider
Dark Prince
Arrows Firecracker Hog Rider Witch
Witch
Hog Rider Dark Prince

Defense Synergies 2 6

Arrows
Mirror Dark Prince
Firecracker
Mirror Guards Dark Prince
Elite Barbarians
Dark Prince
Hog Rider
Mirror
Arrows Firecracker
Guards
Firecracker Witch
Dark Prince
Elite Barbarians Arrows Firecracker Witch
Witch
Guards Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Elite Barbarians Firecracker Dark Prince Witch
Witch Elite Barbarians Dark Prince
Elite Barbarians Witch Firecracker Guards Dark Prince
Arrows Firecracker Elite Barbarians Dark Prince
Arrows Firecracker Guards Dark Prince
Arrows Firecracker Witch
Arrows
Witch Elite Barbarians
Elite Barbarians Guards Firecracker Dark Prince
Guards Witch Arrows Firecracker Dark Prince
Arrows Firecracker Witch
Elite Barbarians Guards Dark Prince Witch
Arrows Firecracker Guards Dark Prince Witch
Elite Barbarians
Elite Barbarians
Arrows Firecracker Elite Barbarians Dark Prince Witch
Arrows Firecracker Elite Barbarians Guards Dark Prince Witch
Arrows Witch Firecracker Guards Dark Prince
Elite Barbarians
Dark Prince Arrows Firecracker Elite Barbarians Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Dark Prince Witch
Arrows Firecracker Elite Barbarians
Guards Elite Barbarians Dark Prince Witch
Guards Dark Prince Elite Barbarians
Elite Barbarians Guards Dark Prince Witch
Arrows Firecracker Witch
Guards Dark Prince Elite Barbarians Witch
Elite Barbarians Dark Prince
Firecracker Elite Barbarians Dark Prince Witch
Witch Guards
Elite Barbarians Guards Dark Prince Witch
Arrows Elite Barbarians Guards Dark Prince
Elite Barbarians Dark Prince Guards Witch
Firecracker Witch
Elite Barbarians Guards Witch Firecracker Dark Prince
Arrows Firecracker Elite Barbarians Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker
Arrows
Arrows Firecracker Guards Dark Prince
Arrows Firecracker Dark Prince
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Elite Barbarians Guards
Firecracker Arrows Dark Prince
Arrows Firecracker
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Arrows Firecracker Dark Prince
Arrows Firecracker Witch
Arrows
Arrows
Arrows Firecracker Dark Prince Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Elite Barbarians Arrows Firecracker Witch
Firecracker Guards Witch
Elite Barbarians
Arrows
Arrows Firecracker
Arrows Firecracker
Guards Dark Prince Witch
Arrows Firecracker Witch
Arrows
Firecracker Dark Prince
Arrows Firecracker
Arrows
Firecracker Elite Barbarians Dark Prince
Firecracker Elite Barbarians Guards Witch
Firecracker Witch
Firecracker Dark Prince Witch

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