My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Wizard Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void Freeze The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Knight Ice Wizard Electro Wizard Magic Archer
The Log
Earthquake
Arrows
Royal Delivery
Knight Ice Wizard Electro Wizard Magic Archer
Fireball
Ice Wizard Electro Wizard Magic Archer
Poison
Ice Wizard Electro Wizard Magic Archer
Lightning
Knight Ice Wizard Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze The Log Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tornado Void Ice Wizard Freeze Electro Wizard Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Tornado Void

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
The Log Ice Wizard Electro Wizard Magic Archer
Tornado
Magic Archer Freeze The Log Ice Wizard
Void
Freeze
Tornado
The Log
Knight Tornado Magic Archer
Ice Wizard
Knight Tornado
Electro Wizard
Knight Magic Archer
Magic Archer
Tornado Knight The Log Electro Wizard

Defense Synergies 5 9

Knight
Ice Wizard Electro Wizard Magic Archer Tornado The Log
Tornado
Ice Wizard Magic Archer Knight The Log Electro Wizard
Void
Freeze
Electro Wizard
The Log
Knight Tornado Ice Wizard Electro Wizard Magic Archer
Ice Wizard
Knight Tornado The Log
Electro Wizard
Knight Tornado Freeze The Log Magic Archer
Magic Archer
Knight Tornado The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Void The Log Electro Wizard Magic Archer
Knight The Log Ice Wizard Electro Wizard
Tornado Knight Void Freeze Ice Wizard Electro Wizard
Knight Ice Wizard Electro Wizard
Tornado The Log
Tornado Freeze The Log Ice Wizard Electro Wizard Magic Archer
Tornado Electro Wizard Void Freeze Ice Wizard Magic Archer
Void The Log Electro Wizard Magic Archer
Tornado Ice Wizard
Knight Tornado Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Knight Tornado Freeze The Log Magic Archer
Tornado Ice Wizard Electro Wizard Magic Archer
Knight Freeze The Log Ice Wizard Electro Wizard
Tornado Freeze The Log Electro Wizard Magic Archer
Knight Electro Wizard
Tornado Freeze The Log Electro Wizard
Knight Tornado Electro Wizard
Knight Tornado The Log Ice Wizard Electro Wizard Magic Archer
Tornado Freeze The Log Knight Ice Wizard Electro Wizard Magic Archer
Tornado Electro Wizard
Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void Electro Wizard
Void Electro Wizard Knight The Log Magic Archer
Knight The Log Electro Wizard
Knight Tornado The Log Electro Wizard
Knight
Tornado Freeze Ice Wizard Electro Wizard Magic Archer
Knight Void Ice Wizard Electro Wizard
Knight
Void Freeze Electro Wizard Knight Tornado The Log Magic Archer
Knight
Tornado Void The Log Electro Wizard
Knight
Magic Archer
Electro Wizard Knight Tornado Freeze The Log Magic Archer
Freeze The Log Ice Wizard Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Knight Freeze The Log
Void Tornado The Log Ice Wizard Electro Wizard Magic Archer
Void The Log Magic Archer
Knight Void Freeze The Log
The Log Magic Archer
Tornado Freeze Ice Wizard Magic Archer
Tornado The Log Magic Archer
The Log Tornado Freeze Ice Wizard Magic Archer
Void The Log Tornado
Tornado Void Electro Wizard
Void Knight Tornado The Log Electro Wizard Magic Archer
Void Tornado Magic Archer
Knight Void The Log Magic Archer
Void Freeze Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Tornado Freeze
Void The Log Electro Wizard Magic Archer
Tornado The Log Magic Archer
Void The Log Magic Archer
Tornado Void
Void Tornado The Log
Void The Log
Tornado Freeze The Log Ice Wizard Magic Archer
Void The Log Tornado Ice Wizard Electro Wizard Magic Archer
Void Tornado The Log Magic Archer
Void Tornado The Log Magic Archer
Tornado Ice Wizard Electro Wizard Magic Archer
Electro Wizard Void Freeze
Void
Void The Log Magic Archer
Void Freeze Electro Wizard Magic Archer
The Log Magic Archer
Electro Wizard Void Freeze Magic Archer
Tornado Ice Wizard Electro Wizard Magic Archer
Freeze
The Log
Void Knight Electro Wizard Magic Archer
The Log Magic Archer
Void Tornado
Tornado Freeze The Log Electro Wizard Magic Archer
Tornado Void Electro Wizard Magic Archer
Void Tornado Freeze The Log Electro Wizard Magic Archer

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