My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Flying Machine Dark Prince Electro Dragon Bowler Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Flying Machine Electro Dragon
Zap
Firecracker Flying Machine Dark Prince
Barbarian Barrel
Firecracker Valkyrie Dark Prince
The Log
Firecracker Dark Prince
Earthquake
Firecracker
Arrows
Firecracker Flying Machine
Royal Delivery
Firecracker Valkyrie Flying Machine Dark Prince Electro Dragon Bowler
Fireball
Firecracker Flying Machine Electro Dragon Bowler
Poison
Firecracker Flying Machine Electro Dragon
Lightning
Valkyrie Dark Prince Electro Dragon Bowler
Rocket
Valkyrie Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Tornado Dark Prince Electro Dragon Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Dark Prince Bowler Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Valkyrie Flying Machine Dark Prince Electro Dragon Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Tornado Valkyrie Flying Machine

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Flying Machine Tornado Dark Prince Bowler
Valkyrie
Firecracker Flying Machine Tornado Dark Prince Electro Dragon
Flying Machine
Firecracker Valkyrie Dark Prince Electro Dragon Bowler
Tornado
Electro Giant Firecracker Valkyrie Dark Prince Electro Dragon Bowler
Dark Prince
Electro Giant Firecracker Valkyrie Flying Machine Tornado
Electro Dragon
Valkyrie Flying Machine Tornado Bowler
Bowler
Firecracker Flying Machine Tornado Electro Dragon
Electro Giant
Tornado Dark Prince

Defense Synergies 2 17

Firecracker
Valkyrie Flying Machine Tornado Dark Prince Electro Dragon
Valkyrie
Firecracker Flying Machine Tornado Electro Dragon Bowler
Flying Machine
Firecracker Valkyrie Dark Prince Electro Dragon Bowler
Tornado
Bowler Firecracker Valkyrie Dark Prince Electro Dragon Electro Giant
Dark Prince
Firecracker Flying Machine Tornado Electro Dragon Bowler
Electro Dragon
Firecracker Valkyrie Flying Machine Tornado Dark Prince Bowler
Bowler
Tornado Valkyrie Flying Machine Dark Prince Electro Dragon
Electro Giant
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Valkyrie Flying Machine Electro Dragon
Firecracker Valkyrie Flying Machine Dark Prince Electro Dragon
Tornado Bowler Valkyrie Dark Prince Electro Dragon
Firecracker Valkyrie Dark Prince Electro Dragon Bowler
Firecracker Valkyrie Tornado Dark Prince Bowler
Tornado Bowler Firecracker Valkyrie Flying Machine Dark Prince Electro Dragon
Tornado Firecracker Flying Machine Electro Dragon
Bowler Valkyrie Flying Machine Electro Dragon Electro Giant
Tornado
Tornado Firecracker Valkyrie Dark Prince Bowler
Valkyrie Firecracker Flying Machine Tornado Dark Prince Electro Dragon Bowler Electro Giant
Firecracker Flying Machine Tornado Electro Dragon
Bowler Valkyrie Flying Machine Dark Prince Electro Dragon
Valkyrie Bowler Firecracker Tornado Dark Prince Electro Dragon
Tornado Bowler Electro Giant
Firecracker Valkyrie Tornado Dark Prince Electro Dragon Bowler
Firecracker Valkyrie Flying Machine Tornado Dark Prince Electro Dragon Bowler
Valkyrie Tornado Firecracker Flying Machine Dark Prince Electro Dragon Bowler
Tornado
Valkyrie Dark Prince Bowler Firecracker Flying Machine Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Dark Prince Bowler Electro Giant
Firecracker Valkyrie Flying Machine Electro Dragon Bowler
Valkyrie Dark Prince Electro Dragon Bowler
Valkyrie Dark Prince Bowler Tornado
Valkyrie Dark Prince Bowler
Firecracker Electro Giant Flying Machine Tornado Electro Dragon
Dark Prince Valkyrie Flying Machine Bowler
Valkyrie Dark Prince
Electro Dragon Firecracker Valkyrie Flying Machine Tornado Dark Prince
Valkyrie Flying Machine Dark Prince Electro Dragon Bowler
Valkyrie Tornado Dark Prince Bowler Electro Giant
Dark Prince Bowler Valkyrie
Firecracker Valkyrie Flying Machine Electro Dragon Bowler Electro Giant
Electro Dragon Electro Giant Firecracker Valkyrie Flying Machine Tornado Dark Prince Bowler
Valkyrie Bowler Firecracker Flying Machine Dark Prince Electro Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Flying Machine Electro Dragon
Firecracker Flying Machine Tornado Electro Dragon Bowler
Flying Machine Electro Dragon
Firecracker Valkyrie Flying Machine Dark Prince
Firecracker Valkyrie Dark Prince Bowler
Firecracker Electro Giant Flying Machine Tornado Electro Dragon
Firecracker Flying Machine Tornado Bowler
Firecracker Flying Machine Tornado Electro Dragon Bowler
Firecracker Flying Machine Tornado Electro Dragon
Tornado Electro Dragon Bowler
Firecracker Valkyrie Flying Machine Tornado Dark Prince Electro Dragon Bowler
Firecracker Flying Machine Tornado Electro Dragon
Flying Machine Firecracker Bowler
Firecracker Flying Machine Electro Dragon
Firecracker Flying Machine
Firecracker Flying Machine Electro Dragon Bowler
Firecracker Flying Machine Electro Dragon Bowler
Tornado
Firecracker Flying Machine Dark Prince Electro Dragon Bowler
Firecracker Valkyrie Flying Machine Tornado Electro Dragon Bowler Electro Giant
Bowler
Tornado
Tornado Bowler
Flying Machine Electro Dragon
Firecracker Tornado Electro Giant Valkyrie Dark Prince Electro Dragon Bowler
Firecracker Flying Machine Tornado Electro Dragon Bowler
Flying Machine Tornado Electro Dragon Bowler
Firecracker Tornado
Firecracker Flying Machine Tornado Electro Dragon Electro Giant
Electro Dragon Firecracker Flying Machine Electro Giant
Bowler
Electro Dragon
Firecracker Electro Dragon
Firecracker Bowler
Flying Machine Dark Prince Electro Dragon
Firecracker Flying Machine Tornado Electro Dragon
Firecracker Valkyrie Flying Machine Dark Prince Electro Dragon Bowler
Firecracker Flying Machine Electro Dragon Bowler
Tornado Electro Giant
Firecracker Flying Machine Dark Prince Electro Dragon
Electro Dragon Electro Giant Firecracker Flying Machine Tornado Bowler
Firecracker Flying Machine Tornado Electro Dragon
Electro Dragon Firecracker Flying Machine Tornado Dark Prince Bowler Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: