My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Dark Prince Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Dark Prince
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Royal Giant Dark Prince
Barbarian Barrel
Skeletons Firecracker Dark Prince Executioner
The Log
Skeletons Firecracker Royal Giant Dark Prince
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Dark Prince Executioner P.E.K.K.A
Fireball
Firecracker Executioner
Poison
Firecracker Executioner
Lightning
Dark Prince Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Firecracker Void Dark Prince Executioner Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Firecracker Void

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Royal Giant Dark Prince P.E.K.K.A
Royal Giant
Firecracker Void Dark Prince Executioner
Rage
Dark Prince
Void
Royal Giant
Dark Prince
Firecracker Royal Giant Rage Executioner
Executioner
Royal Giant Dark Prince P.E.K.K.A
P.E.K.K.A
Firecracker Executioner

Defense Synergies 0 7

Skeletons
Firecracker Dark Prince Executioner P.E.K.K.A
Firecracker
Skeletons Dark Prince P.E.K.K.A
Royal Giant
Rage
Void
Dark Prince
Skeletons Firecracker Executioner
Executioner
Skeletons Dark Prince
P.E.K.K.A
Skeletons Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Executioner
P.E.K.K.A Skeletons Firecracker Dark Prince Executioner
P.E.K.K.A Skeletons Void Dark Prince Executioner
P.E.K.K.A Skeletons Firecracker Dark Prince
Firecracker Dark Prince P.E.K.K.A
Skeletons Firecracker Dark Prince Executioner
Firecracker Void Executioner
Void P.E.K.K.A
P.E.K.K.A Skeletons
Skeletons Firecracker Dark Prince
Executioner Skeletons Firecracker Dark Prince
Executioner Firecracker
P.E.K.K.A Skeletons Dark Prince
Executioner Firecracker Dark Prince P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Skeletons Firecracker Dark Prince Executioner P.E.K.K.A
Firecracker Dark Prince Executioner
Executioner Firecracker Dark Prince
P.E.K.K.A
Dark Prince Firecracker Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Void Dark Prince P.E.K.K.A
Void Firecracker Executioner
P.E.K.K.A Skeletons Dark Prince
Dark Prince P.E.K.K.A
P.E.K.K.A Skeletons Dark Prince Executioner
Firecracker Executioner Skeletons
Dark Prince P.E.K.K.A Skeletons Void
P.E.K.K.A Dark Prince
Void P.E.K.K.A Skeletons Firecracker Dark Prince
P.E.K.K.A Skeletons
P.E.K.K.A Dark Prince
P.E.K.K.A Void Dark Prince
Dark Prince P.E.K.K.A Skeletons Executioner
Firecracker Executioner
Skeletons Firecracker Dark Prince Executioner P.E.K.K.A
Executioner Firecracker Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker
Firecracker Void Executioner
Void
Firecracker Void Dark Prince
Executioner Firecracker Dark Prince
Firecracker Executioner
Firecracker Executioner
Firecracker Executioner
Void Firecracker
Void
Firecracker Void Dark Prince
Void Firecracker Executioner
Firecracker Void Executioner
Firecracker Void
Firecracker
Firecracker Executioner
Firecracker Executioner
Void Firecracker Dark Prince Executioner
Firecracker
Void
Void
Void
Void
Firecracker Dark Prince Executioner
Firecracker Void Executioner
Void
Void Firecracker
Firecracker Executioner
Firecracker Void
Void
Void
Void Firecracker
P.E.K.K.A
Firecracker
Void Dark Prince
Firecracker Executioner
Void Firecracker Dark Prince Executioner
Firecracker Executioner
Void
Firecracker Dark Prince Executioner P.E.K.K.A
Firecracker
Firecracker Void Executioner
Void Firecracker Dark Prince Executioner

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