My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Dark Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Dark Prince Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider Lumberjack
Zap
Dark Prince
Barbarian Barrel
Electro Spirit Dark Prince Electro Wizard Lumberjack
The Log
Electro Spirit Hog Rider Dark Prince Lumberjack
Earthquake
Hog Rider
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Hog Rider Dark Prince P.E.K.K.A Electro Wizard Lumberjack
Fireball
Hog Rider Electro Wizard Lumberjack
Poison
Electro Wizard
Lightning
Dark Prince Electro Wizard Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Dark Prince Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Dark Prince Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Hog Rider Dark Prince Poison Electro Wizard Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit The Log Hog Rider Dark Prince

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider P.E.K.K.A Lumberjack
Hog Rider
The Log Electro Spirit Dark Prince Poison Electro Wizard Lumberjack
Dark Prince
Hog Rider Poison Electro Wizard Lumberjack
Poison
P.E.K.K.A Hog Rider Dark Prince The Log
P.E.K.K.A
Poison Electro Wizard Electro Spirit The Log Lumberjack
The Log
Hog Rider Poison P.E.K.K.A Lumberjack
Electro Wizard
P.E.K.K.A Hog Rider Dark Prince Lumberjack
Lumberjack
Electro Spirit Hog Rider Dark Prince P.E.K.K.A The Log Electro Wizard

Defense Synergies 1 13

Electro Spirit
Dark Prince The Log Electro Wizard Lumberjack
Hog Rider
Dark Prince
Electro Spirit Poison The Log Electro Wizard
Poison
Dark Prince The Log Electro Wizard
P.E.K.K.A
The Log Electro Wizard
The Log
P.E.K.K.A Electro Spirit Dark Prince Poison Electro Wizard Lumberjack
Electro Wizard
Electro Spirit Dark Prince Poison P.E.K.K.A The Log Lumberjack
Lumberjack
Electro Spirit The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
P.E.K.K.A Lumberjack Dark Prince The Log Electro Wizard
P.E.K.K.A Lumberjack Dark Prince Electro Wizard
P.E.K.K.A Lumberjack Dark Prince Electro Wizard
Dark Prince Poison P.E.K.K.A The Log Lumberjack
The Log Electro Spirit Dark Prince Electro Wizard Lumberjack
Electro Wizard Electro Spirit Poison
Electro Spirit Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Lumberjack
Dark Prince Electro Wizard Lumberjack
Poison Electro Wizard Electro Spirit Dark Prince The Log Lumberjack
Poison Electro Wizard
P.E.K.K.A Lumberjack Dark Prince The Log Electro Wizard
Electro Spirit Dark Prince Poison P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A The Log Electro Wizard Lumberjack
Dark Prince Poison P.E.K.K.A Electro Wizard Lumberjack
Electro Spirit Dark Prince The Log Electro Wizard Lumberjack
Poison The Log Electro Spirit Dark Prince Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Dark Prince Electro Spirit Poison P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Dark Prince P.E.K.K.A Electro Wizard
Poison Electro Wizard The Log Lumberjack
P.E.K.K.A Lumberjack Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A Lumberjack The Log Electro Wizard
P.E.K.K.A Dark Prince Lumberjack
Poison Electro Spirit Electro Wizard
Dark Prince P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Dark Prince Lumberjack
P.E.K.K.A Electro Wizard Electro Spirit Dark Prince Poison The Log
P.E.K.K.A
P.E.K.K.A Dark Prince Lumberjack
P.E.K.K.A Dark Prince Poison The Log Electro Wizard
Dark Prince P.E.K.K.A Lumberjack
Electro Wizard Electro Spirit Dark Prince Poison P.E.K.K.A The Log Lumberjack
Poison Electro Spirit Dark Prince P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log Electro Wizard
Poison The Log
Dark Prince Poison The Log
Poison Dark Prince The Log
Poison Electro Spirit
Poison The Log
Poison The Log
Poison The Log
Poison Electro Wizard Lumberjack
Poison Dark Prince The Log Electro Wizard
Poison
Poison The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
Dark Prince Poison The Log Electro Wizard
Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Poison The Log Electro Spirit Dark Prince
Poison The Log Electro Wizard
Poison The Log
Poison The Log
Poison Electro Wizard
Electro Wizard Electro Spirit Poison
Poison The Log
Electro Spirit Poison Electro Wizard
P.E.K.K.A
Poison The Log
Electro Wizard Electro Spirit Dark Prince
Poison Electro Wizard
The Log
Poison Dark Prince Electro Wizard Lumberjack
The Log Poison
Poison
Dark Prince P.E.K.K.A
Electro Spirit Poison The Log Electro Wizard
Poison Electro Wizard
Poison Dark Prince The Log Electro Wizard

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