My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Cannon Cart Goblin Giant Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Cannon Cart Goblin Giant Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Cannon Cart Goblin Giant Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Cannon Cart Night Witch
Giant Snowball
Lumberjack Night Witch
Zap
Dark Prince Cannon Cart Goblin Giant Night Witch
Barbarian Barrel
Dark Prince Cannon Cart Lumberjack Night Witch
The Log
Dark Prince Cannon Cart Lumberjack
Earthquake
Arrows
Night Witch
Royal Delivery
Dark Prince Cannon Cart Lumberjack Night Witch
Fireball
Cannon Cart Lumberjack Night Witch
Poison
Night Witch
Lightning
Dark Prince Cannon Cart Lumberjack Night Witch
Rocket
Cannon Cart Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Poison Night Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dark Prince Poison Lumberjack Night Witch Cannon Cart Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Dark Prince Poison Lumberjack

Attack Synergies 0 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dark Prince Cannon Cart Goblin Giant Lumberjack Night Witch Mega Knight
Dark Prince
Arrows Poison Goblin Giant Lumberjack
Poison
Dark Prince Cannon Cart Goblin Giant Night Witch Mega Knight
Cannon Cart
Arrows Poison Lumberjack
Goblin Giant
Arrows Dark Prince Poison Lumberjack Night Witch
Lumberjack
Arrows Dark Prince Cannon Cart Goblin Giant Night Witch Mega Knight
Night Witch
Arrows Poison Goblin Giant Lumberjack Mega Knight
Mega Knight
Arrows Poison Lumberjack Night Witch

Defense Synergies 1 10

Arrows
Mega Knight Dark Prince Cannon Cart Lumberjack
Dark Prince
Arrows Poison Cannon Cart Night Witch
Poison
Dark Prince Mega Knight
Cannon Cart
Arrows Dark Prince Lumberjack Night Witch
Goblin Giant
Lumberjack
Arrows Cannon Cart
Night Witch
Dark Prince Cannon Cart Mega Knight
Mega Knight
Arrows Poison Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Goblin Giant
Lumberjack Dark Prince Cannon Cart Night Witch Mega Knight
Lumberjack Mega Knight Dark Prince Cannon Cart Night Witch
Lumberjack Night Witch Dark Prince Cannon Cart Mega Knight
Arrows Dark Prince Poison Lumberjack Mega Knight
Arrows Dark Prince Cannon Cart Lumberjack Night Witch Mega Knight
Arrows Poison Night Witch
Arrows Poison Cannon Cart Goblin Giant Mega Knight
Lumberjack Night Witch
Dark Prince Cannon Cart Lumberjack Night Witch Mega Knight
Poison Arrows Dark Prince Cannon Cart Goblin Giant Lumberjack Night Witch Mega Knight
Arrows Poison Night Witch
Lumberjack Night Witch Mega Knight Dark Prince Cannon Cart
Mega Knight Arrows Dark Prince Poison Cannon Cart Lumberjack Night Witch
Cannon Cart Lumberjack Mega Knight
Lumberjack Mega Knight
Mega Knight Arrows Dark Prince Poison Cannon Cart Lumberjack Night Witch
Arrows Mega Knight Dark Prince Cannon Cart Lumberjack Night Witch
Arrows Poison Dark Prince Cannon Cart Lumberjack Mega Knight
Cannon Cart Lumberjack
Dark Prince Mega Knight Arrows Poison Cannon Cart Goblin Giant Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Dark Prince Cannon Cart
Poison Arrows Cannon Cart Lumberjack Mega Knight
Lumberjack Mega Knight Dark Prince Cannon Cart Goblin Giant
Dark Prince Lumberjack Mega Knight Cannon Cart Goblin Giant Night Witch
Dark Prince Cannon Cart Goblin Giant Lumberjack Night Witch Mega Knight
Arrows Poison Goblin Giant
Dark Prince Cannon Cart Goblin Giant Lumberjack Night Witch
Mega Knight Dark Prince Cannon Cart Goblin Giant Lumberjack
Mega Knight Dark Prince Poison Cannon Cart
Goblin Giant
Mega Knight Dark Prince Cannon Cart Lumberjack
Mega Knight Arrows Dark Prince Poison Goblin Giant
Dark Prince Cannon Cart Mega Knight Goblin Giant Lumberjack Night Witch
Cannon Cart Mega Knight
Dark Prince Poison Cannon Cart Goblin Giant Lumberjack Night Witch
Arrows Poison Mega Knight Dark Prince Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison
Arrows Poison Cannon Cart Goblin Giant
Cannon Cart Arrows Dark Prince Poison
Poison Arrows Dark Prince Mega Knight
Arrows Poison Goblin Giant
Arrows Poison
Arrows Poison
Arrows Poison
Poison Lumberjack Night Witch
Poison Arrows Dark Prince Cannon Cart
Poison Arrows
Poison Cannon Cart
Arrows Poison Cannon Cart
Arrows Poison Cannon Cart
Arrows Poison Cannon Cart
Arrows Poison Cannon Cart Mega Knight
Arrows Poison
Night Witch
Arrows Dark Prince Poison Mega Knight
Arrows Poison Mega Knight
Poison Night Witch Mega Knight
Arrows Poison
Arrows Poison Cannon Cart
Arrows Poison Dark Prince Mega Knight
Arrows Poison
Arrows Poison Mega Knight
Poison Arrows
Poison Arrows Night Witch
Poison
Night Witch
Poison Arrows Night Witch Mega Knight
Arrows Poison
Mega Knight
Arrows Poison
Dark Prince Cannon Cart Night Witch
Poison Arrows
Arrows
Poison Dark Prince Cannon Cart Lumberjack Mega Knight
Arrows Poison
Arrows Poison
Dark Prince Cannon Cart Mega Knight
Poison
Poison
Poison Dark Prince Cannon Cart Goblin Giant Mega Knight

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