My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Elixir Collector Golem Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Drill Golem Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblin Drill
Zap
Goblin Drill
Barbarian Barrel
Valkyrie Goblin Drill Electro Wizard Magic Archer
The Log
Goblin Drill
Earthquake
Elixir Collector Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Valkyrie Goblin Drill Electro Wizard Magic Archer
Fireball
Elixir Collector Goblin Drill Electro Wizard Magic Archer
Poison
Elixir Collector Goblin Drill Electro Wizard Magic Archer
Lightning
Ice Golem Valkyrie Elixir Collector Electro Wizard Magic Archer
Rocket
Valkyrie Elixir Collector Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie Rocket Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Rocket Elixir Collector Goblin Drill Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Valkyrie Goblin Drill Electro Wizard Magic Archer Rocket Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Ice Golem Valkyrie Goblin Drill Electro Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Goblin Drill Electro Wizard Magic Archer
Valkyrie
Electro Wizard Magic Archer
Rocket
Golem
Elixir Collector
Goblin Drill
Ice Golem Golem
Golem
Rocket Goblin Drill Electro Wizard Magic Archer
Electro Wizard
Ice Golem Valkyrie Golem Magic Archer
Magic Archer
Ice Golem Valkyrie Golem Electro Wizard

Defense Synergies 0 8

Ice Golem
Electro Wizard Magic Archer
Valkyrie
Goblin Drill Electro Wizard Magic Archer
Rocket
Elixir Collector
Goblin Drill
Valkyrie Electro Wizard Magic Archer
Golem
Electro Wizard
Ice Golem Valkyrie Goblin Drill Magic Archer
Magic Archer
Ice Golem Valkyrie Goblin Drill Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem Valkyrie Electro Wizard Magic Archer
Valkyrie Goblin Drill Electro Wizard
Rocket Valkyrie Goblin Drill Electro Wizard
Valkyrie Goblin Drill Electro Wizard
Valkyrie Rocket
Valkyrie Electro Wizard Magic Archer
Rocket Electro Wizard Magic Archer
Rocket Ice Golem Valkyrie Electro Wizard Magic Archer
Goblin Drill
Ice Golem Valkyrie Electro Wizard
Valkyrie Electro Wizard Ice Golem Goblin Drill Magic Archer
Electro Wizard Magic Archer
Goblin Drill Valkyrie Rocket Electro Wizard
Valkyrie Rocket Goblin Drill Electro Wizard Magic Archer
Goblin Drill Electro Wizard
Rocket Goblin Drill Electro Wizard
Valkyrie Goblin Drill Electro Wizard
Valkyrie Goblin Drill Electro Wizard Magic Archer
Valkyrie Goblin Drill Ice Golem Electro Wizard Magic Archer
Goblin Drill Electro Wizard
Valkyrie Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Ice Golem Electro Wizard
Electro Wizard Ice Golem Valkyrie Rocket Magic Archer
Ice Golem Valkyrie Rocket Electro Wizard
Valkyrie Rocket Ice Golem Electro Wizard
Valkyrie Goblin Drill
Rocket Ice Golem Electro Wizard Magic Archer
Rocket Ice Golem Valkyrie Electro Wizard
Valkyrie
Rocket Electro Wizard Ice Golem Valkyrie Magic Archer
Goblin Drill
Valkyrie
Rocket Valkyrie Electro Wizard
Rocket Ice Golem Valkyrie
Valkyrie Magic Archer
Electro Wizard Ice Golem Valkyrie Rocket Goblin Drill Magic Archer
Valkyrie Ice Golem Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Ice Golem Valkyrie Rocket Goblin Drill
Electro Wizard Magic Archer
Rocket Goblin Drill Magic Archer
Ice Golem Valkyrie Rocket
Rocket Valkyrie Magic Archer
Ice Golem Rocket Magic Archer
Magic Archer
Ice Golem Magic Archer
Rocket Electro Wizard
Rocket Valkyrie Electro Wizard Magic Archer
Rocket Magic Archer
Rocket Ice Golem Magic Archer
Rocket Magic Archer
Ice Golem Magic Archer
Rocket Goblin Drill Magic Archer
Magic Archer Rocket
Rocket
Rocket
Rocket Electro Wizard Magic Archer
Rocket Valkyrie Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket Goblin Drill
Ice Golem Valkyrie Magic Archer
Electro Wizard Magic Archer
Magic Archer
Rocket Magic Archer
Ice Golem Electro Wizard Magic Archer
Rocket Electro Wizard
Rocket Magic Archer
Rocket Electro Wizard Magic Archer
Rocket Magic Archer
Electro Wizard Rocket Magic Archer
Rocket Electro Wizard Magic Archer
Valkyrie Rocket Electro Wizard Magic Archer
Ice Golem Magic Archer
Rocket
Rocket Electro Wizard Magic Archer
Rocket Electro Wizard Magic Archer
Rocket Electro Wizard Magic Archer

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