My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblins Cannon Goblin Drill
Zap
Goblins Cannon Firecracker Goblin Drill
Barbarian Barrel
Electro Spirit Goblins Knight Cannon Firecracker Goblin Drill
The Log
Electro Spirit Goblins Cannon Firecracker Goblin Drill
Earthquake
Cannon Firecracker Goblin Drill
Arrows
Electro Spirit Goblins Firecracker Goblin Drill
Royal Delivery
Electro Spirit Goblins Knight Firecracker Goblin Drill
Fireball
Cannon Firecracker Goblin Drill
Poison
Cannon Firecracker Goblin Drill
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Tornado Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Knight Cannon Firecracker Tornado Fireball Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblins Knight Cannon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Goblin Drill
Goblins
Goblin Drill
Knight
Firecracker Fireball Goblin Drill
Cannon
Firecracker
Knight Tornado Goblin Drill
Fireball
Tornado Goblin Drill Electro Spirit Knight
Tornado
Fireball Firecracker
Goblin Drill
Fireball Electro Spirit Goblins Knight Firecracker

Defense Synergies 3 11

Electro Spirit
Goblin Drill
Goblins
Knight Cannon Firecracker
Knight
Cannon Firecracker Goblins Fireball Tornado
Cannon
Knight Goblins Firecracker Fireball
Firecracker
Knight Goblins Cannon Tornado
Fireball
Tornado Knight Cannon Goblin Drill
Tornado
Fireball Knight Firecracker Goblin Drill
Goblin Drill
Electro Spirit Fireball Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Fireball
Goblins Knight Cannon Firecracker Goblin Drill
Cannon Tornado Goblins Knight Goblin Drill
Cannon Goblins Knight Firecracker Goblin Drill
Firecracker Fireball Tornado
Fireball Tornado Electro Spirit Goblins Cannon Firecracker
Tornado Electro Spirit Cannon Firecracker Fireball
Electro Spirit Cannon Fireball
Cannon Goblins Tornado Goblin Drill
Knight Tornado Goblins Cannon Firecracker
Goblins Electro Spirit Knight Cannon Firecracker Fireball Tornado Goblin Drill
Firecracker Fireball Tornado
Cannon Goblin Drill Knight Fireball
Fireball Electro Spirit Goblins Cannon Firecracker Tornado Goblin Drill
Knight Cannon Goblin Drill
Tornado Cannon Fireball Goblin Drill
Goblins Knight Cannon Firecracker Fireball Tornado Goblin Drill
Cannon Fireball Electro Spirit Goblins Knight Firecracker Tornado Goblin Drill
Tornado Goblin Drill Electro Spirit Knight Cannon Firecracker Fireball
Cannon Tornado Goblin Drill
Electro Spirit Goblins Knight Cannon Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Fireball
Fireball Knight Firecracker
Goblins Knight
Knight Fireball Tornado
Knight Cannon Goblin Drill
Firecracker Fireball Electro Spirit Tornado
Goblins Knight Fireball
Knight
Electro Spirit Goblins Knight Firecracker Fireball Tornado
Cannon Goblin Drill
Knight
Fireball Tornado
Knight Cannon Fireball
Cannon Firecracker Fireball
Electro Spirit Goblins Knight Firecracker Fireball Tornado Goblin Drill
Electro Spirit Cannon Firecracker Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Goblin Drill
Firecracker Fireball Tornado
Fireball Goblin Drill
Knight Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Electro Spirit Tornado
Firecracker Tornado
Fireball Firecracker Tornado
Fireball Firecracker Tornado
Goblins Fireball Tornado
Firecracker Knight Fireball Tornado
Fireball Firecracker Tornado
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Goblin Drill
Firecracker Fireball
Fireball Tornado
Firecracker Fireball
Firecracker Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball Goblin Drill
Firecracker Tornado Electro Spirit Fireball
Firecracker Fireball Tornado
Fireball Tornado
Fireball Firecracker Tornado
Firecracker Fireball Tornado
Electro Spirit Firecracker Fireball
Fireball
Fireball
Electro Spirit Firecracker Fireball
Firecracker Fireball
Electro Spirit Fireball
Fireball Firecracker Tornado
Fireball
Fireball Knight Firecracker
Firecracker Fireball
Fireball Tornado
Firecracker
Electro Spirit Firecracker Fireball Tornado
Firecracker Fireball Tornado
Firecracker Fireball Tornado

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