My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Elixir Collector Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Night Witch
Giant Snowball
Bomber Barbarians Night Witch
Zap
Bomber Night Witch
Barbarian Barrel
Bomber Knight Barbarians Night Witch
The Log
Bomber Barbarians
Earthquake
Bomber Barbarians Elixir Collector
Arrows
Bomber Night Witch
Royal Delivery
Bomber Knight Barbarians Night Witch
Fireball
Bomber Barbarians Elixir Collector Night Witch
Poison
Bomber Barbarians Elixir Collector Night Witch
Lightning
Knight Elixir Collector Night Witch
Rocket
Barbarians Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Collector Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Knight Night Witch Barbarians Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Knight

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Zap Knight
Zap
Arrows Bomber Knight Golem Night Witch
Arrows
Zap Golem Knight Night Witch
Knight
Bomber Zap Arrows Night Witch
Barbarians
Elixir Collector
Golem
Bomber Arrows Night Witch Zap
Night Witch
Golem Zap Arrows Knight

Defense Synergies 1 8

Bomber
Knight Zap
Zap
Bomber Arrows Knight Barbarians Night Witch
Arrows
Zap Knight Barbarians
Knight
Bomber Zap Arrows Night Witch
Barbarians
Zap Arrows
Elixir Collector
Golem
Night Witch
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight
Barbarians Bomber Zap Knight Night Witch
Barbarians Bomber Knight Night Witch
Barbarians Night Witch Bomber Knight
Bomber Arrows Barbarians
Arrows Bomber Zap Night Witch
Zap Arrows Night Witch
Zap Arrows Barbarians
Barbarians Night Witch
Knight Bomber Barbarians Night Witch
Barbarians Bomber Zap Arrows Knight Night Witch
Arrows Zap Night Witch
Barbarians Night Witch Bomber Zap Knight
Bomber Zap Arrows Barbarians Night Witch
Barbarians Knight
Barbarians Zap
Barbarians Bomber Arrows Knight Night Witch
Arrows Bomber Zap Knight Barbarians Night Witch
Zap Arrows Bomber Knight Barbarians
Barbarians
Bomber Arrows Knight Barbarians Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap
Bomber Zap Arrows Knight
Barbarians Zap Knight
Zap Knight Barbarians Night Witch
Barbarians Knight Night Witch
Arrows Zap
Knight Barbarians Night Witch
Knight Barbarians
Zap Knight Barbarians
Barbarians
Knight Barbarians
Zap Arrows Barbarians
Barbarians Knight Night Witch
Bomber Barbarians
Barbarians Bomber Zap Knight Night Witch
Arrows Bomber Zap Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight Barbarians
Bomber Zap Arrows
Arrows Zap
Bomber Arrows
Arrows Zap
Arrows Zap
Night Witch
Zap Arrows Knight
Zap Arrows
Knight
Arrows
Zap Arrows
Bomber Zap Arrows
Arrows
Arrows
Bomber Night Witch
Bomber Zap Arrows
Bomber Zap Arrows
Night Witch
Arrows
Zap Arrows Barbarians
Zap Arrows Bomber
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows Night Witch
Zap
Night Witch
Bomber Zap Arrows Night Witch
Zap Arrows
Arrows
Zap Barbarians Night Witch
Zap Arrows
Arrows
Knight
Arrows Bomber Zap
Zap Arrows
Zap
Zap
Zap

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