My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Electro Dragon Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zappies Electro Dragon
Zap
Firecracker Zappies
Barbarian Barrel
Electro Spirit Firecracker Zappies Electro Wizard
The Log
Electro Spirit Firecracker Zappies
Earthquake
Firecracker Zappies
Arrows
Electro Spirit Firecracker Zappies
Royal Delivery
Electro Spirit Firecracker Zappies Electro Dragon Electro Wizard
Fireball
Firecracker Zappies Electro Dragon Electro Wizard
Poison
Firecracker Zappies Electro Dragon Electro Wizard
Lightning
Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball Electro Dragon Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Firecracker Fireball Zappies Electro Wizard Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit The Log Firecracker Fireball

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Electro Giant
Firecracker
Zappies
Fireball
Electro Spirit The Log Electro Wizard
Zappies
Firecracker Electro Dragon
Electro Dragon
Zappies
Electro Giant
Electro Spirit
The Log
Fireball
Electro Wizard
Fireball

Defense Synergies 2 13

Electro Spirit
The Log Electro Wizard
Firecracker
The Log Zappies Electro Dragon Electro Wizard
Fireball
The Log Zappies Electro Wizard
Zappies
Firecracker Fireball Electro Giant The Log Electro Wizard
Electro Dragon
Firecracker The Log Electro Wizard
Electro Giant
Zappies
The Log
Firecracker Fireball Electro Spirit Zappies Electro Dragon Electro Wizard
Electro Wizard
Electro Spirit Firecracker Fireball Zappies Electro Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Zappies Electro Dragon The Log Electro Wizard
Firecracker Zappies Electro Dragon The Log Electro Wizard
Zappies Electro Dragon Electro Wizard
Firecracker Zappies Electro Dragon Electro Wizard
Firecracker Fireball The Log
Fireball The Log Electro Spirit Firecracker Zappies Electro Dragon Electro Wizard
Electro Wizard Electro Spirit Firecracker Fireball Zappies Electro Dragon
Electro Spirit Fireball Electro Dragon Electro Giant The Log Electro Wizard
Zappies
Firecracker Zappies Electro Wizard
Electro Wizard Electro Spirit Firecracker Fireball Zappies Electro Dragon Electro Giant The Log
Firecracker Fireball Zappies Electro Dragon Electro Wizard
Fireball Zappies Electro Dragon The Log Electro Wizard
Fireball Electro Spirit Firecracker Zappies Electro Dragon The Log Electro Wizard
Zappies Electro Wizard
Fireball Zappies Electro Giant The Log Electro Wizard
Firecracker Fireball Zappies Electro Dragon Electro Wizard
Fireball Electro Spirit Firecracker Zappies Electro Dragon The Log Electro Wizard
The Log Electro Spirit Firecracker Fireball Zappies Electro Dragon Electro Wizard
Zappies Electro Wizard
Electro Spirit Firecracker Fireball Zappies Electro Dragon Electro Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Zappies Electro Giant Electro Wizard
Fireball Electro Wizard Firecracker Electro Dragon The Log
Zappies Electro Dragon The Log Electro Wizard
Fireball Zappies The Log Electro Wizard
Zappies
Firecracker Fireball Electro Giant Electro Spirit Zappies Electro Dragon Electro Wizard
Fireball Zappies Electro Wizard
Zappies
Electro Dragon Electro Wizard Electro Spirit Firecracker Fireball Zappies The Log
Zappies
Zappies Electro Dragon
Fireball Electro Giant The Log Electro Wizard
Fireball Zappies
Firecracker Fireball Zappies Electro Dragon Electro Giant
Zappies Electro Dragon Electro Giant Electro Wizard Electro Spirit Firecracker Fireball The Log
Electro Spirit Firecracker Fireball Zappies Electro Dragon Electro Giant The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Electro Dragon The Log
Firecracker Fireball Electro Dragon The Log Electro Wizard
Fireball Electro Dragon The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Electro Giant Electro Spirit Electro Dragon
Firecracker The Log
Fireball The Log Firecracker Electro Dragon
Fireball The Log Firecracker Electro Dragon
Fireball Electro Dragon Electro Wizard
Firecracker Fireball Electro Dragon The Log Electro Wizard
Fireball Firecracker Electro Dragon
Firecracker Fireball The Log
Firecracker Fireball Electro Dragon
Firecracker Fireball The Log
Firecracker Fireball Electro Dragon The Log
Firecracker Fireball Electro Dragon The Log
Fireball
Firecracker Fireball Electro Dragon The Log Electro Wizard
Firecracker Fireball Electro Dragon Electro Giant The Log
Fireball The Log
Fireball
The Log
Fireball Electro Dragon The Log
Firecracker Electro Giant The Log Electro Spirit Fireball Electro Dragon
Firecracker Fireball The Log Electro Dragon Electro Wizard
Fireball Electro Dragon The Log
Fireball Firecracker The Log
Firecracker Fireball Electro Dragon Electro Giant Electro Wizard
Electro Dragon Electro Wizard Electro Spirit Firecracker Fireball Zappies Electro Giant
Fireball
Fireball Electro Dragon The Log
Electro Spirit Firecracker Fireball Zappies Electro Dragon Electro Wizard
Firecracker Fireball The Log
Electro Wizard Electro Spirit Fireball Zappies Electro Dragon
Fireball Firecracker Zappies Electro Dragon Electro Wizard
The Log Fireball
Fireball Firecracker Electro Dragon Electro Wizard
The Log Firecracker Fireball Electro Dragon
Fireball Electro Giant
Firecracker Electro Dragon
Electro Dragon Electro Giant Electro Spirit Firecracker Fireball Zappies The Log Electro Wizard
Firecracker Fireball Zappies Electro Dragon Electro Wizard
Electro Dragon Firecracker Fireball Electro Giant The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: