My Best Clash Royale Deck

Deck Check Rating

Útok
Podpriemer
Obrana
Božský
Synergie
Zlé
Versatility
Skvelé!
F2P skóre
Podpriemer

1 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Nemáš žiaden spôsob potrestania súpera za míňanie elixíru.

Ak tvoj súper zahrá drahú jednotku (6 alebo viac) vzadu, musíš ho potrestať. Najlepšie zaútočiť na druhú vežu preto aby nepostavil na tej jednej až tak veľký push.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Tesla Zappies Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Tesla Zappies Electro Dragon Electro Giant Fisherman Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Electro Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Earthquake

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Zappies Electro Dragon Fisherman
Zap
Zappies Fisherman
Barbarian Barrel
Tesla Zappies Electro Wizard
The Log
Zappies Fisherman
Earthquake
Tesla Zappies
Arrows
Zappies
Royal Delivery
Zappies Electro Dragon Fisherman Electro Wizard
Fireball
Tesla Zappies Electro Dragon Fisherman Electro Wizard
Poison
Zappies Electro Dragon Fisherman Electro Wizard
Lightning
Tesla Electro Dragon Fisherman Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Electro Dragon Electro Giant

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Giant

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Earthquake Fisherman Tesla Zappies Electro Wizard Electro Dragon Electro Giant

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Earthquake Fisherman Tesla

Attack Synergies 2 7

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Zap
Earthquake Electro Wizard Zappies Electro Dragon Fisherman
Tesla
Earthquake
Zap Electro Giant
Zappies
Zap Electro Dragon
Electro Dragon
Zap Zappies Fisherman
Electro Giant
Earthquake Fisherman
Fisherman
Zap Electro Dragon Electro Giant
Electro Wizard
Zap

Defense Synergies 1 15

Zap
Electro Wizard Tesla Earthquake Zappies Electro Dragon Fisherman
Tesla
Zap Earthquake Zappies Electro Wizard
Earthquake
Zap Tesla Zappies
Zappies
Zap Tesla Earthquake Electro Giant Fisherman Electro Wizard
Electro Dragon
Zap Fisherman Electro Wizard
Electro Giant
Zappies Fisherman
Fisherman
Zap Zappies Electro Dragon Electro Giant
Electro Wizard
Zap Tesla Zappies Electro Dragon

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Tesla Zappies Electro Dragon Electro Wizard
Zap Tesla Zappies Electro Dragon Fisherman Electro Wizard
Tesla Fisherman Zappies Electro Dragon Electro Wizard
Tesla Zappies Electro Dragon Fisherman Electro Wizard
Earthquake
Zap Tesla Earthquake Zappies Electro Dragon Electro Wizard
Tesla Electro Wizard Zap Zappies Electro Dragon
Earthquake Zap Tesla Electro Dragon Electro Giant Electro Wizard
Tesla Zappies Fisherman
Tesla Zappies Fisherman Electro Wizard
Electro Wizard Zap Tesla Earthquake Zappies Electro Dragon Electro Giant Fisherman
Tesla Zap Zappies Electro Dragon Electro Wizard
Tesla Zap Earthquake Zappies Electro Dragon Electro Wizard
Zap Tesla Earthquake Zappies Electro Dragon Electro Wizard
Tesla Zappies Electro Wizard
Zap Tesla Zappies Electro Giant Fisherman Electro Wizard
Tesla Zappies Electro Dragon Fisherman Electro Wizard
Tesla Zap Zappies Electro Dragon Fisherman Electro Wizard
Zap Earthquake Tesla Zappies Electro Dragon Fisherman Electro Wizard
Tesla Zappies Fisherman Electro Wizard
Tesla Earthquake Zappies Electro Dragon Electro Giant Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Zappies Electro Giant Fisherman Electro Wizard
Electro Wizard Zap Tesla Electro Dragon Fisherman
Zappies Zap Electro Dragon Fisherman Electro Wizard
Zap Tesla Zappies Fisherman Electro Wizard
Tesla Zappies Fisherman
Electro Giant Zap Tesla Zappies Electro Dragon Electro Wizard
Tesla Zappies Electro Wizard
Tesla Zappies Fisherman
Zap Electro Dragon Electro Wizard Zappies
Tesla Zappies
Tesla Zappies Electro Dragon
Zap Electro Giant Electro Wizard
Tesla Zappies
Tesla Zappies Electro Dragon Electro Giant
Tesla Zappies Electro Dragon Electro Giant Electro Wizard Zap Fisherman
Zap Tesla Earthquake Zappies Electro Dragon Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Electro Dragon
Zap Electro Dragon Fisherman Electro Wizard
Earthquake Electro Dragon
Earthquake
Zap Earthquake
Electro Giant Zap Electro Dragon
Earthquake
Earthquake Zap Electro Dragon
Zap Electro Dragon Fisherman
Electro Dragon Fisherman Electro Wizard
Zap Earthquake Electro Dragon Fisherman Electro Wizard
Zap Electro Dragon
Earthquake Fisherman
Earthquake Electro Dragon Fisherman
Earthquake Zap Fisherman
Earthquake Zap Electro Dragon
Earthquake Electro Dragon
Earthquake
Fisherman
Zap Earthquake Electro Dragon Fisherman Electro Wizard
Zap Earthquake Electro Dragon Electro Giant
Earthquake
Fisherman
Earthquake Zap Electro Dragon
Zap Earthquake Electro Giant Electro Dragon
Fisherman
Zap Earthquake Electro Dragon Fisherman Electro Wizard
Zap Electro Dragon Fisherman
Zap Fisherman
Zap Electro Dragon Electro Giant Electro Wizard
Zap Electro Dragon Electro Wizard Zappies Electro Giant
Zap Earthquake Electro Dragon
Zap Zappies Electro Dragon Electro Wizard
Earthquake
Zap Earthquake Electro Wizard Zappies Electro Dragon
Zap Zappies Electro Dragon Electro Wizard
Electro Dragon Electro Wizard
Zap Earthquake Electro Dragon
Zap Electro Giant
Electro Dragon
Zap Electro Dragon Electro Giant Zappies Electro Wizard
Zap Zappies Electro Dragon Electro Wizard
Electro Dragon Zap Electro Giant Electro Wizard

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