My Best Clash Royale Deck

Deck Check Rating

Útok
Podpriemer
Obrana
Božský
Synergie
Podpriemer
Versatility
Božský
F2P skóre
Skvelé!

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Minions Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Royal Giant Musketeer Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Royal Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Fireball

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Royal Giant

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton Army
Giant Snowball
Minions Cannon Musketeer Skeleton Army
Zap
Minions Cannon Royal Giant Skeleton Army
Barbarian Barrel
Cannon Musketeer Skeleton Army Electro Wizard
The Log
Cannon Royal Giant Musketeer Skeleton Army
Earthquake
Cannon Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Musketeer Skeleton Army Electro Wizard
Fireball
Minions Cannon Musketeer Skeleton Army Electro Wizard
Poison
Minions Cannon Musketeer Skeleton Army Electro Wizard
Lightning
Cannon Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Skeleton Army

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Royal Giant Fireball Skeleton Army

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Minions Fireball Musketeer Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Skvelé!

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Cannon Skeleton Army Fireball Musketeer Electro Wizard Royal Giant

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Cannon Skeleton Army

Attack Synergies 4 6

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Zap
Fireball Electro Wizard Minions Royal Giant Musketeer
Minions
Royal Giant Zap
Cannon
Royal Giant
Minions Fireball Zap Musketeer Electro Wizard
Fireball
Zap Royal Giant Electro Wizard
Musketeer
Zap Royal Giant
Skeleton Army
Electro Wizard
Zap Royal Giant Fireball

Defense Synergies 4 14

Zap
Cannon Fireball Electro Wizard Minions Musketeer Skeleton Army
Minions
Zap Cannon Musketeer Electro Wizard
Cannon
Zap Musketeer Minions Fireball Skeleton Army Electro Wizard
Royal Giant
Fireball
Zap Cannon Musketeer Electro Wizard
Musketeer
Cannon Zap Minions Fireball Skeleton Army Electro Wizard
Skeleton Army
Zap Cannon Musketeer Electro Wizard
Electro Wizard
Zap Minions Cannon Fireball Musketeer Skeleton Army

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Fireball Musketeer Electro Wizard
Skeleton Army Zap Minions Cannon Musketeer Electro Wizard
Cannon Skeleton Army Minions Musketeer Electro Wizard
Cannon Skeleton Army Minions Musketeer Electro Wizard
Fireball Skeleton Army
Fireball Skeleton Army Zap Minions Cannon Musketeer Electro Wizard
Minions Musketeer Electro Wizard Zap Cannon Fireball
Zap Cannon Fireball Musketeer Electro Wizard
Cannon Minions Musketeer Skeleton Army
Skeleton Army Cannon Musketeer Electro Wizard
Minions Skeleton Army Electro Wizard Zap Cannon Fireball Musketeer
Minions Musketeer Zap Fireball Electro Wizard
Cannon Skeleton Army Zap Minions Fireball Musketeer Electro Wizard
Fireball Skeleton Army Zap Minions Cannon Electro Wizard
Skeleton Army Cannon Electro Wizard
Skeleton Army Zap Cannon Fireball Electro Wizard
Minions Cannon Fireball Musketeer Skeleton Army Electro Wizard
Cannon Fireball Zap Minions Musketeer Skeleton Army Electro Wizard
Zap Minions Cannon Fireball Musketeer Electro Wizard
Cannon Musketeer Electro Wizard
Skeleton Army Minions Cannon Fireball Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Musketeer
Skeleton Army Zap Minions Musketeer Electro Wizard
Skeleton Army Zap Fireball Musketeer Electro Wizard
Cannon Musketeer Skeleton Army
Fireball Zap Minions Musketeer Electro Wizard
Skeleton Army Minions Fireball Musketeer Electro Wizard
Skeleton Army
Zap Electro Wizard Minions Fireball Skeleton Army
Cannon Musketeer Skeleton Army
Minions Musketeer
Skeleton Army Zap Fireball Electro Wizard
Skeleton Army Cannon Fireball
Cannon Fireball Musketeer Skeleton Army
Skeleton Army Electro Wizard Zap Minions Fireball Musketeer
Minions Zap Cannon Fireball Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Electro Wizard
Fireball
Fireball Musketeer
Fireball Zap
Fireball Zap Minions Musketeer
Musketeer
Fireball Zap
Fireball Zap
Minions Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard
Fireball Zap Musketeer
Fireball Musketeer
Minions Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Minions
Zap Fireball Musketeer Electro Wizard
Zap Fireball
Minions Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer Electro Wizard
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer Electro Wizard
Zap Electro Wizard Minions Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Minions Fireball Musketeer Skeleton Army
Fireball Zap Musketeer Electro Wizard
Fireball
Fireball Musketeer Electro Wizard
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Minions Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard

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