My Best Clash Royale Deck

Deck Check Rating

Útok
Božský
Obrana
Božský
Synergie
Skvelé!
Versatility
Božský
F2P skóre
Podpriemer

2 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Nemáš ako reagovať na súperovu pumpu!

Keď súper zahrá Elixir collector, tak treba na to zareagovať. Ak ho necháš pumpovať, tak ťa potom prevalcuje.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Three Musketeers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Knight Three Musketeers Dark Prince Bandit Magic Archer

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Royal Hogs Three Musketeers

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Royal Hogs Dark Prince Bandit

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Chýbajúce

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Knight Royal Hogs Dark Prince Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Three Musketeers Dark Prince Bandit
Giant Snowball
Royal Hogs Three Musketeers
Zap
Royal Hogs Three Musketeers Dark Prince Bandit
Barbarian Barrel
Knight Bomb Tower Royal Hogs Three Musketeers Dark Prince Bandit Magic Archer
The Log
Royal Hogs Three Musketeers Dark Prince Bandit
Earthquake
Bomb Tower Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Knight Royal Hogs Three Musketeers Dark Prince Bandit Magic Archer
Fireball
Bomb Tower Royal Hogs Three Musketeers Bandit Magic Archer
Poison
Bomb Tower Royal Hogs Three Musketeers Magic Archer
Lightning
Knight Bomb Tower Three Musketeers Dark Prince Bandit Magic Archer
Rocket
Bomb Tower Royal Hogs Three Musketeers Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Dark Prince Magic Archer

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Knight Dark Prince

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Three Musketeers

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Bandit Bomb Tower Dark Prince Magic Archer Royal Hogs Three Musketeers

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Bandit Bomb Tower

Attack Synergies 1 17

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Zap
Knight Royal Hogs Three Musketeers Dark Prince Bandit Magic Archer
Knight
Three Musketeers Zap Royal Hogs Magic Archer
Bomb Tower
Royal Hogs
Zap Knight Three Musketeers Dark Prince Bandit Magic Archer
Three Musketeers
Knight Zap Royal Hogs Dark Prince Bandit
Dark Prince
Zap Royal Hogs Three Musketeers Bandit Magic Archer
Bandit
Zap Royal Hogs Three Musketeers Dark Prince Magic Archer
Magic Archer
Zap Knight Royal Hogs Dark Prince Bandit

Defense Synergies 3 11

Zap
Bomb Tower Knight Three Musketeers Dark Prince Bandit Magic Archer
Knight
Bomb Tower Magic Archer Zap Three Musketeers
Bomb Tower
Zap Knight Magic Archer
Royal Hogs
Three Musketeers
Zap Knight Bandit
Dark Prince
Zap Bandit Magic Archer
Bandit
Zap Three Musketeers Dark Prince Magic Archer
Magic Archer
Knight Zap Bomb Tower Dark Prince Bandit

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Magic Archer
Bomb Tower Zap Knight Three Musketeers Dark Prince Bandit
Bomb Tower Three Musketeers Knight Dark Prince Bandit
Bomb Tower Three Musketeers Knight Dark Prince Bandit
Bomb Tower Dark Prince
Zap Bomb Tower Dark Prince Bandit Magic Archer
Three Musketeers Zap Bomb Tower Magic Archer
Zap Bomb Tower Bandit Magic Archer
Three Musketeers Bomb Tower
Knight Dark Prince Bandit
Zap Knight Bomb Tower Dark Prince Bandit Magic Archer
Three Musketeers Zap Magic Archer
Bomb Tower Zap Knight Three Musketeers Dark Prince Bandit
Bomb Tower Three Musketeers Zap Dark Prince Magic Archer
Knight Bomb Tower Three Musketeers Bandit
Bomb Tower Zap Three Musketeers Bandit
Bomb Tower Three Musketeers Knight Dark Prince
Bomb Tower Zap Knight Three Musketeers Dark Prince Bandit Magic Archer
Zap Bomb Tower Knight Dark Prince Bandit Magic Archer
Bomb Tower Three Musketeers
Dark Prince Knight Bomb Tower Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Dark Prince Bandit
Bandit Zap Knight Bomb Tower Magic Archer
Bandit Zap Knight Bomb Tower Dark Prince
Dark Prince Zap Knight Bandit
Knight Three Musketeers Dark Prince Bandit
Zap Bomb Tower Three Musketeers Magic Archer
Dark Prince Knight Bomb Tower Bandit
Knight Bomb Tower Dark Prince
Zap Knight Bomb Tower Dark Prince Bandit Magic Archer
Three Musketeers
Knight Bomb Tower Dark Prince
Zap Dark Prince
Dark Prince Knight Bomb Tower Three Musketeers Bandit
Bomb Tower Three Musketeers Magic Archer
Zap Knight Bomb Tower Three Musketeers Dark Prince Magic Archer
Zap Bomb Tower Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Bandit
Zap Bandit Magic Archer
Bandit Magic Archer
Knight Dark Prince
Zap Dark Prince Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap Bandit
Three Musketeers
Zap Knight Dark Prince Bandit Magic Archer
Zap Magic Archer
Knight Three Musketeers Bandit Magic Archer
Bandit Magic Archer
Zap Magic Archer
Zap Three Musketeers Bandit Magic Archer
Magic Archer Three Musketeers Bandit
Three Musketeers
Zap Three Musketeers Dark Prince Bandit Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Dark Prince Magic Archer
Zap Bandit Magic Archer
Zap Bandit Magic Archer
Zap Bandit Magic Archer
Zap Magic Archer
Zap
Zap Bandit Magic Archer
Zap Magic Archer
Magic Archer
Zap Dark Prince Bandit Magic Archer
Zap Three Musketeers Magic Archer
Knight Three Musketeers Dark Prince Magic Archer
Zap Magic Archer
Zap
Three Musketeers Dark Prince
Zap Magic Archer
Zap Magic Archer
Zap Dark Prince Bandit Magic Archer

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