My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Podpriemer
Versatility
Dobré
F2P skóre
RIP

1 problems Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Balloon Electro Dragon Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Balloon

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Rocket Tornado

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Balloon

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Rocket

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Giant Skeleton
Giant Snowball
Guards Balloon Electro Dragon
Zap
Guards Balloon
Barbarian Barrel
Guards Giant Skeleton Electro Wizard
The Log
Guards Giant Skeleton
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Balloon Electro Dragon Giant Skeleton Electro Wizard
Fireball
Balloon Electro Dragon Electro Wizard
Poison
Guards Balloon Electro Dragon Electro Wizard
Lightning
Balloon Electro Dragon Electro Wizard
Rocket
Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Tornado Electro Dragon

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Rocket Guards Tornado Giant Skeleton

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Tornado Electro Wizard Balloon Electro Dragon Rocket Giant Skeleton

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Tornado Electro Wizard

Attack Synergies 4 11

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Zap
Tornado Balloon Electro Wizard Guards Electro Dragon Giant Skeleton
Rocket
Tornado
Guards
Zap
Tornado
Zap Rocket Balloon Electro Dragon Giant Skeleton
Balloon
Zap Tornado Electro Dragon Giant Skeleton Electro Wizard
Electro Dragon
Zap Tornado Balloon Giant Skeleton
Giant Skeleton
Zap Tornado Balloon Electro Dragon Electro Wizard
Electro Wizard
Zap Balloon Giant Skeleton

Defense Synergies 2 13

Zap
Electro Wizard Guards Tornado Electro Dragon Giant Skeleton
Rocket
Tornado
Guards
Zap Electro Dragon Giant Skeleton Electro Wizard
Tornado
Rocket Zap Electro Dragon Giant Skeleton Electro Wizard
Balloon
Electro Dragon
Zap Guards Tornado Giant Skeleton Electro Wizard
Giant Skeleton
Zap Guards Tornado Electro Dragon Electro Wizard
Electro Wizard
Zap Guards Tornado Electro Dragon Giant Skeleton

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard
Rocket Tornado Electro Dragon Giant Skeleton Electro Wizard
Guards Electro Dragon Electro Wizard
Rocket Tornado Giant Skeleton
Tornado Zap Guards Electro Dragon Electro Wizard
Rocket Tornado Electro Wizard Zap Electro Dragon
Rocket Zap Electro Dragon Giant Skeleton Electro Wizard
Tornado
Guards Tornado Giant Skeleton Electro Wizard
Guards Electro Wizard Zap Tornado Electro Dragon Giant Skeleton
Zap Tornado Electro Dragon Electro Wizard
Zap Rocket Guards Electro Dragon Giant Skeleton Electro Wizard
Rocket Zap Guards Tornado Electro Dragon Electro Wizard
Electro Wizard
Rocket Tornado Zap Electro Wizard
Tornado Electro Dragon Electro Wizard
Zap Guards Tornado Electro Dragon Electro Wizard
Zap Tornado Guards Electro Dragon Giant Skeleton Electro Wizard
Tornado Electro Wizard
Guards Electro Dragon Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Giant Skeleton Electro Wizard
Electro Wizard Zap Rocket Electro Dragon
Guards Giant Skeleton Zap Rocket Electro Dragon Electro Wizard
Rocket Guards Giant Skeleton Zap Tornado Electro Wizard
Giant Skeleton Guards
Rocket Zap Tornado Electro Dragon Electro Wizard
Rocket Guards Giant Skeleton Electro Wizard
Giant Skeleton
Zap Rocket Electro Dragon Giant Skeleton Electro Wizard Tornado
Guards
Guards Electro Dragon Giant Skeleton
Rocket Zap Guards Tornado Giant Skeleton Electro Wizard
Rocket Giant Skeleton Guards
Electro Dragon
Guards Electro Dragon Electro Wizard Zap Rocket Tornado Giant Skeleton
Zap Electro Dragon Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards Electro Dragon Giant Skeleton
Zap Tornado Electro Dragon Electro Wizard
Rocket Electro Dragon Giant Skeleton
Rocket Guards Giant Skeleton
Rocket Zap
Zap Rocket Tornado Electro Dragon
Tornado
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Rocket Guards Tornado Electro Dragon Electro Wizard
Rocket Zap Tornado Electro Dragon Electro Wizard
Zap Rocket Tornado Electro Dragon
Rocket
Rocket Electro Dragon
Zap
Rocket Zap Electro Dragon
Rocket Electro Dragon
Rocket Tornado
Rocket
Rocket Zap Electro Dragon Electro Wizard
Rocket Zap Tornado Electro Dragon
Rocket Giant Skeleton
Rocket Tornado
Rocket Tornado
Rocket Zap Electro Dragon
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon Electro Wizard
Zap Tornado Electro Dragon
Rocket Zap Tornado
Zap Tornado Electro Dragon Electro Wizard
Zap Rocket Electro Dragon Electro Wizard Guards
Zap Rocket Electro Dragon
Zap Rocket Electro Dragon Electro Wizard
Giant Skeleton
Rocket
Zap Electro Wizard Rocket Guards Electro Dragon
Rocket Zap Tornado Electro Dragon Electro Wizard
Rocket Electro Dragon Electro Wizard
Zap Electro Dragon
Rocket Zap Tornado Giant Skeleton
Electro Dragon
Zap Electro Dragon Rocket Guards Tornado Giant Skeleton Electro Wizard
Zap Rocket Tornado Electro Dragon Electro Wizard
Electro Dragon Zap Rocket Tornado Giant Skeleton Electro Wizard

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