My Best Clash Royale Deck

Deck Check Rating

Útok
Podpriemer
Obrana
Božský
Synergie
RIP
Versatility
Dobré
F2P skóre
Zlé

2 problems Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna čistá win kondícia!

Aby ste mohli hru ľahšie vyhrať, je dobré mať aspoň jednu kartu ktorá silno poškodzuje nepriateľské veže. No ty v decku žiadnu takú kartu nemáš. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Dark Prince Prince Electro Wizard Mother Witch

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Chýbajúce

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Earthquake

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Dark Prince Prince

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Barbarians Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince Prince
Giant Snowball
Barbarians Guards
Zap
Guards Dark Prince Prince
Barbarian Barrel
Barbarians Guards Dark Prince Electro Wizard
The Log
Barbarians Guards Dark Prince Prince
Earthquake
Barbarians Guards
Arrows
Guards
Royal Delivery
Barbarians Guards Dark Prince Prince Electro Wizard Mother Witch
Fireball
Barbarians Electro Wizard Mother Witch
Poison
Barbarians Guards Electro Wizard Mother Witch
Lightning
Dark Prince Prince Electro Wizard Mother Witch
Rocket
Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Dark Prince

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Guards Dark Prince Prince Mother Witch

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Barbarians Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Zlé

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Earthquake Guards Dark Prince Electro Wizard Mother Witch Barbarians Prince

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Earthquake Guards Dark Prince

Attack Synergies 4 9

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Zap
Earthquake Prince Electro Wizard Guards Dark Prince Mother Witch
Barbarians
Earthquake
Zap Dark Prince Prince Mother Witch
Guards
Zap
Dark Prince
Prince Zap Earthquake Electro Wizard Mother Witch
Prince
Zap Dark Prince Earthquake Electro Wizard
Electro Wizard
Zap Dark Prince Prince
Mother Witch
Zap Earthquake Dark Prince

Defense Synergies 1 13

Zap
Electro Wizard Barbarians Earthquake Guards Dark Prince Prince Mother Witch
Barbarians
Zap
Earthquake
Zap
Guards
Zap Prince Electro Wizard Mother Witch
Dark Prince
Zap Prince Electro Wizard Mother Witch
Prince
Zap Guards Dark Prince Electro Wizard
Electro Wizard
Zap Guards Dark Prince Prince
Mother Witch
Zap Guards Dark Prince

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Electro Wizard
Barbarians Zap Dark Prince Prince Electro Wizard
Barbarians Prince Dark Prince Electro Wizard
Barbarians Prince Guards Dark Prince Electro Wizard
Barbarians Earthquake Dark Prince Prince
Zap Earthquake Guards Dark Prince Electro Wizard Mother Witch
Electro Wizard Zap
Earthquake Zap Barbarians Electro Wizard
Barbarians Prince
Guards Barbarians Dark Prince Prince Electro Wizard
Barbarians Guards Electro Wizard Mother Witch Zap Earthquake Dark Prince
Zap Electro Wizard
Barbarians Prince Zap Earthquake Guards Dark Prince Electro Wizard
Zap Barbarians Earthquake Guards Dark Prince Prince Electro Wizard
Barbarians Prince Electro Wizard
Barbarians Zap Prince Electro Wizard
Barbarians Dark Prince Prince Electro Wizard
Zap Barbarians Guards Dark Prince Prince Electro Wizard
Zap Earthquake Barbarians Guards Dark Prince Electro Wizard Mother Witch
Barbarians Prince Electro Wizard
Dark Prince Barbarians Earthquake Guards Prince Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Zap Dark Prince Prince Electro Wizard
Electro Wizard Zap Prince
Barbarians Guards Zap Dark Prince Prince Electro Wizard
Guards Dark Prince Prince Zap Barbarians Electro Wizard
Barbarians Guards Dark Prince Prince
Mother Witch Zap Electro Wizard
Guards Dark Prince Prince Barbarians Electro Wizard
Barbarians Dark Prince Prince
Zap Electro Wizard Barbarians Dark Prince Prince
Barbarians Guards
Barbarians Guards Dark Prince Prince
Zap Barbarians Guards Dark Prince Prince Electro Wizard
Barbarians Dark Prince Prince Guards
Barbarians
Barbarians Guards Electro Wizard Zap Dark Prince Prince
Zap Barbarians Earthquake Dark Prince Electro Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards
Zap Electro Wizard
Earthquake
Earthquake Barbarians Guards Dark Prince Prince
Zap Earthquake Dark Prince
Mother Witch Zap
Earthquake
Earthquake Zap
Zap
Guards Prince Electro Wizard
Zap Earthquake Dark Prince Prince Electro Wizard
Zap
Earthquake
Earthquake
Earthquake Zap Prince
Earthquake Zap
Earthquake
Earthquake
Zap Earthquake Dark Prince Prince Electro Wizard
Zap Earthquake Mother Witch
Earthquake Prince
Prince
Earthquake Zap Barbarians
Zap Earthquake Mother Witch Dark Prince
Zap Earthquake Electro Wizard
Zap Prince
Zap
Zap Electro Wizard Mother Witch
Zap Electro Wizard Guards
Zap Earthquake
Zap Electro Wizard
Prince
Earthquake
Zap Earthquake Electro Wizard Barbarians Guards Dark Prince Prince
Zap Electro Wizard
Dark Prince Prince Electro Wizard
Zap Earthquake
Zap
Dark Prince Prince
Zap Guards Electro Wizard
Zap Electro Wizard
Zap Dark Prince Prince Electro Wizard

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