My Best Clash Royale Deck

Deck Check Rating

Útok
Skvelé!
Obrana
Božský
Synergie
Božský
Versatility
Božský
F2P skóre
Dobré

2 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Nemáš ako reagovať na súperovu pumpu!

Keď súper zahrá Elixir collector, tak treba na to zareagovať. Ak ho necháš pumpovať, tak ťa potom prevalcuje.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Wizard Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Knight Wizard Three Musketeers Dark Prince Balloon Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Three Musketeers Balloon

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Arrows

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Dark Prince Balloon

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Chýbajúce

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Knight Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Dark Prince Balloon
Giant Snowball
Three Musketeers Balloon
Zap
Three Musketeers Dark Prince Balloon
Barbarian Barrel
Knight Wizard Three Musketeers Dark Prince Electro Wizard
The Log
Three Musketeers Dark Prince
Earthquake
Arrows
Royal Delivery
Knight Wizard Three Musketeers Dark Prince Balloon Electro Wizard
Fireball
Wizard Three Musketeers Balloon Electro Wizard
Poison
Wizard Three Musketeers Balloon Electro Wizard
Lightning
Knight Wizard Three Musketeers Dark Prince Balloon Electro Wizard
Rocket
Wizard Three Musketeers Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Dark Prince

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Arrows Knight Dark Prince

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Wizard Three Musketeers Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Dobré

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Dark Prince Electro Wizard Wizard Balloon Three Musketeers

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Knight Dark Prince

Attack Synergies 6 13

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Zap
Arrows Balloon Electro Wizard Knight Three Musketeers Dark Prince
Arrows
Zap Balloon Knight Dark Prince
Knight
Three Musketeers Balloon Zap Arrows Wizard Electro Wizard
Wizard
Knight Dark Prince Balloon
Three Musketeers
Knight Zap Dark Prince
Dark Prince
Zap Arrows Wizard Three Musketeers Balloon Electro Wizard
Balloon
Zap Arrows Knight Wizard Dark Prince Electro Wizard
Electro Wizard
Zap Knight Dark Prince Balloon

Defense Synergies 2 11

Zap
Electro Wizard Arrows Knight Three Musketeers Dark Prince
Arrows
Zap Knight Dark Prince
Knight
Electro Wizard Zap Arrows Wizard Three Musketeers
Wizard
Knight Dark Prince Electro Wizard
Three Musketeers
Zap Knight
Dark Prince
Zap Arrows Wizard Electro Wizard
Balloon
Electro Wizard
Zap Knight Wizard Dark Prince

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Electro Wizard
Zap Knight Three Musketeers Dark Prince Electro Wizard
Three Musketeers Knight Dark Prince Electro Wizard
Three Musketeers Knight Dark Prince Electro Wizard
Arrows Dark Prince
Arrows Zap Dark Prince Electro Wizard
Three Musketeers Electro Wizard Zap Arrows Wizard
Zap Arrows Electro Wizard
Three Musketeers
Knight Dark Prince Electro Wizard
Electro Wizard Zap Arrows Knight Wizard Dark Prince
Arrows Three Musketeers Zap Wizard Electro Wizard
Zap Knight Wizard Three Musketeers Dark Prince Electro Wizard
Wizard Three Musketeers Zap Arrows Dark Prince Electro Wizard
Knight Three Musketeers Electro Wizard
Zap Three Musketeers Electro Wizard
Wizard Three Musketeers Arrows Knight Dark Prince Electro Wizard
Arrows Zap Knight Wizard Three Musketeers Dark Prince Electro Wizard
Zap Arrows Wizard Knight Dark Prince Electro Wizard
Three Musketeers Electro Wizard
Wizard Dark Prince Arrows Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Dark Prince Electro Wizard
Electro Wizard Zap Arrows Knight Wizard
Zap Knight Dark Prince Electro Wizard
Dark Prince Zap Knight Electro Wizard
Knight Three Musketeers Dark Prince
Arrows Wizard Zap Three Musketeers Electro Wizard
Dark Prince Knight Electro Wizard
Knight Dark Prince
Zap Electro Wizard Knight Dark Prince
Three Musketeers
Knight Dark Prince
Zap Arrows Dark Prince Electro Wizard
Dark Prince Knight Wizard Three Musketeers
Wizard Three Musketeers
Electro Wizard Zap Knight Three Musketeers Dark Prince
Arrows Zap Wizard Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap Electro Wizard
Arrows
Arrows Knight Dark Prince
Wizard Zap Arrows Dark Prince
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Three Musketeers Electro Wizard
Zap Arrows Knight Wizard Dark Prince Electro Wizard
Zap Arrows Wizard
Knight Three Musketeers
Arrows
Zap Arrows
Zap Arrows Wizard Three Musketeers
Arrows Wizard Three Musketeers
Arrows Three Musketeers
Zap Arrows Wizard Three Musketeers Dark Prince Electro Wizard
Zap Arrows Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Dark Prince
Arrows Zap Wizard Electro Wizard
Zap Arrows Wizard
Zap Arrows
Zap Arrows Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Arrows Wizard
Zap Arrows Electro Wizard
Arrows Wizard
Zap Electro Wizard Dark Prince
Zap Arrows Wizard Three Musketeers Electro Wizard
Arrows
Knight Wizard Three Musketeers Dark Prince Electro Wizard
Arrows Zap Wizard
Zap Arrows
Three Musketeers Dark Prince
Zap Electro Wizard
Zap Electro Wizard
Zap Dark Prince Electro Wizard

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