My Best Clash Royale Deck

Deck Check Rating

Útok
Podpriemer
Obrana
Božský
Synergie
Dobré
Versatility
Skvelé!
F2P skóre
Podpriemer

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Skeletons Royal Giant Hunter Fisherman Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Royal Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Royal Giant

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Fisherman
Zap
Skeletons Royal Giant Fisherman
Barbarian Barrel
Skeletons Electro Spirit Hunter Electro Wizard
The Log
Skeletons Electro Spirit Royal Giant Hunter Fisherman
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Hunter Fisherman Electro Wizard
Fireball
Hunter Fisherman Electro Wizard
Poison
Hunter Fisherman Electro Wizard
Lightning
Hunter Fisherman Electro Wizard
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Hunter The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Spirit

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Royal Giant Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Fisherman Fireball Hunter Electro Wizard Royal Giant

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Fisherman

Attack Synergies 4 7

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Skeletons
Electro Spirit
Royal Giant Fireball
Royal Giant
Fireball Hunter Fisherman Electro Spirit The Log Electro Wizard
Fireball
Royal Giant Electro Spirit The Log Electro Wizard
Hunter
Royal Giant Fisherman
The Log
Royal Giant Fireball Fisherman
Fisherman
Royal Giant Hunter The Log
Electro Wizard
Royal Giant Fireball

Defense Synergies 3 13

Skeletons
Fisherman Electro Spirit Hunter The Log Electro Wizard
Electro Spirit
Skeletons Hunter The Log Fisherman Electro Wizard
Royal Giant
Fireball
The Log Electro Wizard
Hunter
Fisherman Skeletons Electro Spirit The Log Electro Wizard
The Log
Fireball Skeletons Electro Spirit Hunter Fisherman Electro Wizard
Fisherman
Skeletons Hunter Electro Spirit The Log
Electro Wizard
Skeletons Electro Spirit Fireball Hunter The Log

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Hunter Skeletons The Log Fisherman Electro Wizard
Hunter Fisherman Skeletons Electro Wizard
Hunter Skeletons Fisherman Electro Wizard
Fireball The Log
Fireball The Log Skeletons Electro Spirit Hunter Electro Wizard
Hunter Electro Wizard Electro Spirit Fireball
Electro Spirit Fireball The Log Electro Wizard
Hunter Skeletons Fisherman
Skeletons Hunter Fisherman Electro Wizard
Electro Wizard Skeletons Electro Spirit Fireball Hunter The Log Fisherman
Hunter Fireball Electro Wizard
Hunter Skeletons Fireball The Log Electro Wizard
Fireball Electro Spirit Hunter The Log Electro Wizard
Hunter Electro Wizard
Fireball Hunter The Log Fisherman Electro Wizard
Skeletons Fireball Hunter Fisherman Electro Wizard
Fireball Electro Spirit Hunter The Log Fisherman Electro Wizard
Hunter The Log Electro Spirit Fireball Fisherman Electro Wizard
Hunter Fisherman Electro Wizard
Electro Spirit Fireball Hunter The Log Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Fisherman Electro Wizard
Fireball Electro Wizard Hunter The Log Fisherman
Skeletons Hunter The Log Fisherman Electro Wizard
Hunter Fireball The Log Fisherman Electro Wizard
Skeletons Hunter Fisherman
Fireball Skeletons Electro Spirit Hunter Electro Wizard
Skeletons Fireball Hunter Electro Wizard
Hunter Fisherman
Electro Wizard Skeletons Electro Spirit Fireball The Log
Skeletons
Hunter
Fireball The Log Electro Wizard
Skeletons Fireball Hunter
Fireball
Electro Wizard Skeletons Electro Spirit Fireball Hunter The Log Fisherman
Electro Spirit Fireball Hunter The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Fisherman Electro Wizard
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Electro Spirit Hunter
The Log
Fireball The Log Hunter
Fireball The Log Fisherman
Fireball Fisherman Electro Wizard
Fireball The Log Fisherman Electro Wizard
Fireball
Fireball Hunter The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball Hunter The Log
Fireball The Log
Fireball
Fisherman
Fireball Hunter The Log Fisherman Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
The Log Electro Spirit Fireball Hunter
Fisherman
Fireball The Log Hunter Fisherman Electro Wizard
Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball Hunter Electro Wizard
Electro Wizard Electro Spirit Fireball
Fireball
Fireball Hunter The Log
Electro Spirit Fireball Electro Wizard
Fireball The Log
Electro Wizard Electro Spirit Fireball
Fireball Hunter Electro Wizard
The Log Fireball
Fireball Hunter Electro Wizard
The Log Fireball
Fireball
Electro Spirit Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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