My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Podpriemer
Versatility
Božský
F2P skóre
Dobré

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Fire Spirit Firecracker Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Skeletons Firecracker Wizard Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Hog Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Earthquake

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Hog Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Fire Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Fire Spirit Hog Rider Electro Dragon
Zap
Skeletons Fire Spirit Firecracker
Barbarian Barrel
Skeletons Fire Spirit Firecracker Wizard
The Log
Skeletons Fire Spirit Firecracker Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Fire Spirit Firecracker
Royal Delivery
Skeletons Fire Spirit Firecracker Hog Rider Wizard Electro Dragon P.E.K.K.A
Fireball
Firecracker Hog Rider Wizard Electro Dragon
Poison
Firecracker Wizard Electro Dragon
Lightning
Wizard Electro Dragon
Rocket
Hog Rider Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Earthquake Wizard Electro Dragon

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Fire Spirit P.E.K.K.A

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fire Spirit Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Dobré

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Firecracker Earthquake Hog Rider Wizard Electro Dragon P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Firecracker Earthquake

Attack Synergies 4 6

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Skeletons
Fire Spirit
Hog Rider P.E.K.K.A
Firecracker
Hog Rider Earthquake P.E.K.K.A
Earthquake
Hog Rider Firecracker P.E.K.K.A
Hog Rider
Fire Spirit Firecracker Earthquake Wizard
Wizard
Hog Rider P.E.K.K.A
Electro Dragon
P.E.K.K.A
P.E.K.K.A
Fire Spirit Firecracker Earthquake Wizard Electro Dragon

Defense Synergies 0 12

Skeletons
Fire Spirit Firecracker Earthquake Wizard Electro Dragon P.E.K.K.A
Fire Spirit
Skeletons Firecracker P.E.K.K.A
Firecracker
Skeletons Fire Spirit Earthquake Electro Dragon P.E.K.K.A
Earthquake
Skeletons Firecracker
Hog Rider
Wizard
Skeletons P.E.K.K.A
Electro Dragon
Skeletons Firecracker
P.E.K.K.A
Skeletons Fire Spirit Firecracker Wizard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Wizard Electro Dragon
P.E.K.K.A Skeletons Firecracker Electro Dragon
P.E.K.K.A Skeletons Fire Spirit Electro Dragon
P.E.K.K.A Skeletons Firecracker Electro Dragon
Firecracker Earthquake P.E.K.K.A
Skeletons Fire Spirit Firecracker Earthquake Electro Dragon
Fire Spirit Firecracker Wizard Electro Dragon
Earthquake Electro Dragon P.E.K.K.A
P.E.K.K.A Skeletons
Skeletons Fire Spirit Firecracker
Skeletons Firecracker Earthquake Wizard Electro Dragon
Firecracker Wizard Electro Dragon
P.E.K.K.A Skeletons Fire Spirit Earthquake Wizard Electro Dragon
Fire Spirit Wizard Firecracker Earthquake Electro Dragon P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Wizard Skeletons Firecracker Electro Dragon P.E.K.K.A
Fire Spirit Firecracker Wizard Electro Dragon
Earthquake Wizard Fire Spirit Firecracker Electro Dragon
P.E.K.K.A
Wizard Fire Spirit Firecracker Earthquake Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Firecracker Wizard Electro Dragon
P.E.K.K.A Skeletons Electro Dragon
P.E.K.K.A
P.E.K.K.A Skeletons
Fire Spirit Firecracker Wizard Skeletons Electro Dragon
P.E.K.K.A Skeletons
P.E.K.K.A
Electro Dragon P.E.K.K.A Skeletons Firecracker
P.E.K.K.A Skeletons
P.E.K.K.A Electro Dragon
P.E.K.K.A
P.E.K.K.A Skeletons Wizard
Wizard Firecracker Electro Dragon
Electro Dragon Skeletons Firecracker P.E.K.K.A
Firecracker Earthquake Wizard Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Electro Dragon
Firecracker Electro Dragon
Earthquake Electro Dragon
Earthquake Firecracker
Wizard Fire Spirit Firecracker Earthquake
Firecracker Wizard Fire Spirit Electro Dragon
Fire Spirit Firecracker Earthquake Wizard
Earthquake Fire Spirit Firecracker Wizard Electro Dragon
Firecracker Wizard Electro Dragon
Fire Spirit Electro Dragon
Firecracker Earthquake Wizard Electro Dragon
Fire Spirit Firecracker Wizard Electro Dragon
Earthquake Fire Spirit Firecracker
Earthquake Firecracker Electro Dragon
Earthquake Firecracker
Earthquake Firecracker Wizard Electro Dragon
Earthquake Firecracker Wizard Electro Dragon
Earthquake
Fire Spirit Firecracker Earthquake Wizard Electro Dragon
Fire Spirit Firecracker Earthquake Wizard Electro Dragon
Earthquake
Wizard
Earthquake Electro Dragon
Firecracker Earthquake Fire Spirit Wizard Electro Dragon
Firecracker Earthquake Wizard Electro Dragon
Wizard Electro Dragon
Firecracker
Fire Spirit Firecracker Wizard Electro Dragon
Electro Dragon Firecracker Wizard
Earthquake Wizard Electro Dragon
Firecracker Electro Dragon
P.E.K.K.A
Firecracker Earthquake Wizard
Earthquake Fire Spirit Electro Dragon
Fire Spirit Firecracker Wizard Electro Dragon
Firecracker Wizard Electro Dragon
Firecracker Earthquake Wizard Electro Dragon
Firecracker Electro Dragon P.E.K.K.A
Electro Dragon Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker

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