My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Podpriemer
Versatility
Božský
F2P skóre
Podpriemer

1 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Bats Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Bats Battle Ram Elixir Collector Three Musketeers Dark Prince Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Battle Ram Three Musketeers

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Battle Ram Dark Prince

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Elixir Collector

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Three Musketeers Guards Dark Prince
Giant Snowball
Bats Battle Ram Three Musketeers Guards
Zap
Bats Battle Ram Three Musketeers Guards Dark Prince
Barbarian Barrel
Battle Ram Three Musketeers Guards Dark Prince Electro Wizard
The Log
Battle Ram Three Musketeers Guards Dark Prince
Earthquake
Elixir Collector Guards
Arrows
Bats Guards
Royal Delivery
Bats Battle Ram Three Musketeers Guards Dark Prince Electro Wizard
Fireball
Battle Ram Elixir Collector Three Musketeers Electro Wizard
Poison
Bats Elixir Collector Three Musketeers Guards Electro Wizard
Lightning
Battle Ram Elixir Collector Three Musketeers Dark Prince Electro Wizard
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Bats Battle Ram Elixir Collector Guards Dark Prince

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Three Musketeers Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Battle Ram Dark Prince Electro Wizard Elixir Collector Three Musketeers

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Guards Battle Ram

Attack Synergies 2 11

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Bats
Zap Battle Ram Dark Prince
Zap
Battle Ram Electro Wizard Bats Three Musketeers Guards Dark Prince
Battle Ram
Zap Bats Three Musketeers Electro Wizard
Elixir Collector
Three Musketeers
Zap Battle Ram Guards Dark Prince
Guards
Zap Three Musketeers
Dark Prince
Bats Zap Three Musketeers Electro Wizard
Electro Wizard
Zap Battle Ram Dark Prince

Defense Synergies 1 8

Bats
Zap Dark Prince Electro Wizard
Zap
Electro Wizard Bats Three Musketeers Guards Dark Prince
Battle Ram
Elixir Collector
Three Musketeers
Zap
Guards
Zap Electro Wizard
Dark Prince
Bats Zap Electro Wizard
Electro Wizard
Zap Bats Guards Dark Prince

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Bats Zap Three Musketeers Dark Prince Electro Wizard
Three Musketeers Bats Dark Prince Electro Wizard
Three Musketeers Bats Guards Dark Prince Electro Wizard
Dark Prince
Bats Zap Guards Dark Prince Electro Wizard
Bats Three Musketeers Electro Wizard Zap
Zap Electro Wizard
Three Musketeers
Guards Dark Prince Electro Wizard
Bats Guards Electro Wizard Zap Dark Prince
Three Musketeers Bats Zap Electro Wizard
Bats Zap Three Musketeers Guards Dark Prince Electro Wizard
Three Musketeers Bats Zap Guards Dark Prince Electro Wizard
Three Musketeers Electro Wizard
Zap Three Musketeers Electro Wizard
Three Musketeers Bats Dark Prince Electro Wizard
Bats Zap Three Musketeers Guards Dark Prince Electro Wizard
Zap Bats Guards Dark Prince Electro Wizard
Three Musketeers Electro Wizard
Dark Prince Bats Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Dark Prince Electro Wizard
Electro Wizard Zap
Guards Bats Zap Dark Prince Electro Wizard
Guards Dark Prince Bats Zap Electro Wizard
Three Musketeers Guards Dark Prince
Bats Zap Three Musketeers Electro Wizard
Guards Dark Prince Bats Electro Wizard
Dark Prince
Zap Electro Wizard Bats Dark Prince
Three Musketeers Guards
Bats Guards Dark Prince
Zap Guards Dark Prince Electro Wizard
Dark Prince Three Musketeers Guards
Three Musketeers
Guards Electro Wizard Bats Zap Three Musketeers Dark Prince
Bats Zap Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Electro Wizard
Guards Dark Prince
Zap Dark Prince
Bats Zap
Zap
Zap
Bats Three Musketeers Guards Electro Wizard
Zap Dark Prince Electro Wizard
Zap
Three Musketeers
Zap
Zap Three Musketeers
Three Musketeers
Three Musketeers
Bats
Zap Three Musketeers Dark Prince Electro Wizard
Zap
Zap
Zap Dark Prince
Zap Electro Wizard
Zap
Zap
Bats Zap Electro Wizard
Zap Electro Wizard Bats Guards
Zap
Zap Electro Wizard
Zap Electro Wizard Bats Guards Dark Prince
Zap Three Musketeers Electro Wizard
Three Musketeers Dark Prince Electro Wizard
Zap
Zap
Three Musketeers Dark Prince
Zap Bats Guards Electro Wizard
Bats Zap Electro Wizard
Zap Dark Prince Electro Wizard

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