My Best Clash Royale Deck

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Útok
Podpriemer
Obrana
Božský
Synergie
Dobré
Versatility
Skvelé!
F2P skóre
Podpriemer

1 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Knight Wizard Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Graveyard

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Arrows The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Graveyard

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Graveyard

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Graveyard
Giant Snowball
Skeleton Army Graveyard
Zap
Inferno Tower Skeleton Army Graveyard
Barbarian Barrel
Knight Inferno Tower Wizard Skeleton Army Electro Wizard Graveyard
The Log
Skeleton Army Graveyard
Earthquake
Inferno Tower Skeleton Army Graveyard
Arrows
Skeleton Army Graveyard
Royal Delivery
Knight Wizard Skeleton Army Electro Wizard Graveyard
Fireball
Inferno Tower Wizard Skeleton Army Electro Wizard
Poison
Inferno Tower Wizard Skeleton Army Electro Wizard Graveyard
Lightning
Knight Inferno Tower Wizard Electro Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Arrows Knight Inferno Tower Skeleton Army

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Skeleton Army Graveyard

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Wizard Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Skeleton Army Electro Wizard Inferno Tower Wizard Graveyard

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Skeleton Army

Attack Synergies 3 5

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Arrows
Graveyard Knight
Knight
Graveyard Arrows Wizard The Log Electro Wizard
Inferno Tower
Wizard
Knight
Skeleton Army
The Log
Knight Graveyard
Electro Wizard
Graveyard Knight
Graveyard
Arrows Knight Electro Wizard The Log

Defense Synergies 5 11

Arrows
Knight Inferno Tower
Knight
Inferno Tower Electro Wizard Arrows Wizard Skeleton Army The Log
Inferno Tower
Knight Skeleton Army The Log Electro Wizard Arrows
Wizard
Knight Skeleton Army The Log Electro Wizard
Skeleton Army
Inferno Tower Knight Wizard The Log Electro Wizard
The Log
Inferno Tower Knight Wizard Skeleton Army Electro Wizard
Electro Wizard
Knight Inferno Tower Wizard Skeleton Army The Log
Graveyard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Wizard The Log Electro Wizard
Inferno Tower Skeleton Army Knight The Log Electro Wizard
Inferno Tower Skeleton Army Knight Electro Wizard
Inferno Tower Skeleton Army Knight Electro Wizard
Arrows Skeleton Army The Log
Arrows Skeleton Army The Log Electro Wizard
Inferno Tower Electro Wizard Arrows Wizard
Arrows Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army
Knight Skeleton Army Inferno Tower Electro Wizard
Skeleton Army Electro Wizard Arrows Knight Wizard The Log
Arrows Inferno Tower Wizard Electro Wizard
Inferno Tower Skeleton Army Knight Wizard The Log Electro Wizard
Wizard Skeleton Army Arrows The Log Electro Wizard
Inferno Tower Skeleton Army Knight Electro Wizard
Inferno Tower Skeleton Army The Log Electro Wizard
Wizard Arrows Knight Inferno Tower Skeleton Army Electro Wizard
Arrows Knight Wizard Skeleton Army The Log Electro Wizard
Arrows Wizard The Log Knight Electro Wizard
Inferno Tower Electro Wizard
Wizard Skeleton Army Arrows Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Inferno Tower Electro Wizard
Electro Wizard Arrows Knight Wizard The Log
Skeleton Army Knight Inferno Tower The Log Electro Wizard
Skeleton Army Knight Inferno Tower The Log Electro Wizard
Inferno Tower Knight Skeleton Army
Arrows Wizard Electro Wizard
Skeleton Army Knight Inferno Tower Electro Wizard
Inferno Tower Knight Skeleton Army
Electro Wizard Knight Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Knight Inferno Tower
Skeleton Army Arrows The Log Electro Wizard
Skeleton Army Knight Inferno Tower Wizard
Wizard Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Knight The Log
Arrows Inferno Tower Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Knight The Log
Wizard Arrows The Log
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Electro Wizard
Arrows Knight Wizard The Log Electro Wizard
Arrows Wizard
Knight The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Arrows Wizard The Log Electro Wizard
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard
Arrows The Log Wizard Electro Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Arrows Wizard The Log
Arrows Electro Wizard
Arrows Wizard The Log
Electro Wizard Skeleton Army
Arrows Wizard Electro Wizard
Arrows The Log
Knight Wizard Electro Wizard
Arrows The Log Wizard
Arrows
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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