My Best Clash Royale Deck

Deck Check Rating

Útok
Skvelé!
Obrana
Božský
Synergie
Podpriemer
Versatility
Božský
F2P skóre
RIP

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Battle Ram Giant Skeleton Ice Wizard Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Battle Ram

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Battle Ram Bandit

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Battle Ram Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton Bandit Inferno Dragon
Giant Snowball
Battle Ram Inferno Dragon
Zap
Battle Ram Bandit Inferno Dragon
Barbarian Barrel
Battle Ram Giant Skeleton Ice Wizard Bandit Electro Wizard
The Log
Battle Ram Giant Skeleton Bandit
Earthquake
Arrows
Royal Delivery
Battle Ram Giant Skeleton Ice Wizard Bandit Electro Wizard Inferno Dragon
Fireball
Battle Ram Ice Wizard Bandit Electro Wizard Inferno Dragon
Poison
Ice Wizard Electro Wizard
Lightning
Battle Ram Ice Wizard Bandit Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Ice Wizard

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Battle Ram Giant Skeleton Ice Wizard Inferno Dragon

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Ice Wizard Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Bandit Fireball Battle Ram Electro Wizard Inferno Dragon Giant Skeleton

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Ice Wizard Bandit Fireball

Attack Synergies 2 11

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Fireball
Battle Ram The Log Electro Wizard
Battle Ram
The Log Bandit Fireball Electro Wizard
Giant Skeleton
The Log Ice Wizard Bandit Electro Wizard
The Log
Battle Ram Fireball Giant Skeleton Bandit
Ice Wizard
Giant Skeleton Bandit
Bandit
Battle Ram Giant Skeleton The Log Ice Wizard Electro Wizard
Electro Wizard
Fireball Battle Ram Giant Skeleton Bandit
Inferno Dragon

Defense Synergies 1 14

Fireball
The Log Ice Wizard Bandit Electro Wizard
Battle Ram
Giant Skeleton
The Log Ice Wizard Electro Wizard
The Log
Fireball Giant Skeleton Ice Wizard Bandit Electro Wizard Inferno Dragon
Ice Wizard
Fireball Giant Skeleton The Log Bandit Inferno Dragon
Bandit
Fireball The Log Ice Wizard Electro Wizard
Electro Wizard
Fireball Giant Skeleton The Log Bandit Inferno Dragon
Inferno Dragon
The Log Ice Wizard Electro Wizard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Inferno Dragon The Log Ice Wizard Bandit Electro Wizard
Giant Skeleton Ice Wizard Bandit Electro Wizard Inferno Dragon
Inferno Dragon Ice Wizard Bandit Electro Wizard
Fireball Giant Skeleton The Log
Fireball The Log Ice Wizard Bandit Electro Wizard
Electro Wizard Inferno Dragon Fireball Ice Wizard
Fireball Giant Skeleton The Log Bandit Electro Wizard
Inferno Dragon Ice Wizard
Giant Skeleton Ice Wizard Bandit Electro Wizard
Ice Wizard Electro Wizard Fireball Giant Skeleton The Log Bandit
Inferno Dragon Fireball Ice Wizard Electro Wizard
Fireball Giant Skeleton The Log Ice Wizard Bandit Electro Wizard
Fireball The Log Electro Wizard
Inferno Dragon Bandit Electro Wizard
Fireball The Log Bandit Electro Wizard Inferno Dragon
Fireball Electro Wizard
Fireball The Log Ice Wizard Bandit Electro Wizard
The Log Fireball Giant Skeleton Ice Wizard Bandit Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Fireball Giant Skeleton The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Giant Skeleton Bandit Electro Wizard
Fireball Bandit Electro Wizard The Log Inferno Dragon
Giant Skeleton Bandit The Log Electro Wizard
Giant Skeleton Fireball The Log Bandit Electro Wizard
Giant Skeleton Bandit Inferno Dragon
Fireball Ice Wizard Electro Wizard
Fireball Giant Skeleton Ice Wizard Bandit Electro Wizard
Giant Skeleton Inferno Dragon
Giant Skeleton Electro Wizard Fireball The Log Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Giant Skeleton
Fireball Giant Skeleton The Log Electro Wizard
Giant Skeleton Fireball Bandit
Fireball
Electro Wizard Fireball Giant Skeleton The Log Inferno Dragon
Fireball Giant Skeleton The Log Ice Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log Bandit
Fireball The Log Ice Wizard Bandit Electro Wizard
Fireball Giant Skeleton The Log Bandit
Fireball Giant Skeleton The Log
Fireball The Log
Fireball Ice Wizard
The Log
Fireball The Log Ice Wizard
Fireball The Log Bandit
Fireball Electro Wizard
Fireball The Log Bandit Electro Wizard
Fireball
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball The Log Bandit
Fireball The Log Bandit
Fireball
Fireball The Log Bandit Electro Wizard
Fireball The Log
Fireball Giant Skeleton The Log
Fireball
The Log
Fireball The Log
The Log Fireball Ice Wizard
Inferno Dragon
Fireball The Log Ice Wizard Bandit Electro Wizard
Fireball The Log Bandit
Fireball The Log Bandit
Fireball Ice Wizard Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log Bandit
Fireball Electro Wizard
Giant Skeleton
Fireball The Log
Electro Wizard Fireball Bandit
Fireball Ice Wizard Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Giant Skeleton
Fireball Giant Skeleton The Log Electro Wizard
Fireball Electro Wizard
Fireball Giant Skeleton The Log Bandit Electro Wizard

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