My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Podpriemer
Versatility
Božský
F2P skóre
Zlé

1 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Žiaden low-damage spell.

Veľa krát na konci hry ostane na súperovej veži len pár HP. Nemáš žiadne lacné spelly ktoré by mohli zničiť poškodenú vežu. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Bats Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Bats Knight Battle Ram P.E.K.K.A Electro Wizard Little Prince

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Battle Ram

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Lightning

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Battle Ram

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Lightning

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Spirit Knight Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram Little Prince
Zap
Bats Battle Ram Little Prince
Barbarian Barrel
Electro Spirit Knight Battle Ram Electro Wizard Little Prince
The Log
Electro Spirit Battle Ram Little Prince
Earthquake
Arrows
Electro Spirit Bats Little Prince
Royal Delivery
Electro Spirit Bats Knight Battle Ram P.E.K.K.A Electro Wizard Little Prince
Fireball
Battle Ram Electro Wizard Little Prince
Poison
Bats Electro Wizard Little Prince
Lightning
Knight Battle Ram Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Spirit Bats Knight Battle Ram P.E.K.K.A

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Zlé

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Knight Little Prince Battle Ram Electro Wizard Lightning P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Knight Little Prince

Attack Synergies 3 9

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Electro Spirit
Battle Ram P.E.K.K.A
Bats
Knight Battle Ram P.E.K.K.A
Knight
Bats Battle Ram Electro Wizard Little Prince
Battle Ram
Knight Electro Spirit Bats Lightning P.E.K.K.A Electro Wizard
Lightning
Battle Ram
P.E.K.K.A
Electro Wizard Electro Spirit Bats Battle Ram
Electro Wizard
P.E.K.K.A Knight Battle Ram
Little Prince
Knight

Defense Synergies 3 6

Electro Spirit
Electro Wizard Little Prince
Bats
Knight P.E.K.K.A Electro Wizard
Knight
Bats Electro Wizard Little Prince
Battle Ram
Lightning
P.E.K.K.A
Bats Electro Wizard
Electro Wizard
Knight Electro Spirit Bats P.E.K.K.A Little Prince
Little Prince
Knight Electro Spirit Electro Wizard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Electro Wizard
P.E.K.K.A Bats Knight Electro Wizard
P.E.K.K.A Bats Knight Lightning Electro Wizard
P.E.K.K.A Bats Knight Electro Wizard
Lightning P.E.K.K.A
Electro Spirit Bats Electro Wizard
Bats Lightning Electro Wizard Electro Spirit Little Prince
Lightning Electro Spirit P.E.K.K.A Electro Wizard
P.E.K.K.A
Knight Electro Wizard Little Prince
Bats Electro Wizard Electro Spirit Knight
Bats Electro Wizard
P.E.K.K.A Bats Knight Lightning Electro Wizard
Electro Spirit Bats P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
Lightning P.E.K.K.A Electro Wizard
Bats Knight P.E.K.K.A Electro Wizard
Electro Spirit Bats Knight Electro Wizard Little Prince
Electro Spirit Bats Knight Electro Wizard Little Prince
P.E.K.K.A Electro Wizard
Electro Spirit Bats Knight P.E.K.K.A Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Electro Wizard
Electro Wizard Knight Lightning
P.E.K.K.A Bats Knight Lightning Electro Wizard
Lightning P.E.K.K.A Bats Knight Electro Wizard
P.E.K.K.A Knight
Electro Spirit Bats Electro Wizard
P.E.K.K.A Bats Knight Lightning Electro Wizard
P.E.K.K.A Knight
Lightning P.E.K.K.A Electro Wizard Electro Spirit Bats Knight
P.E.K.K.A
P.E.K.K.A Bats Knight
Lightning P.E.K.K.A Electro Wizard
Lightning P.E.K.K.A Knight
Electro Wizard Electro Spirit Bats Knight Lightning P.E.K.K.A Little Prince
Bats Electro Spirit P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Electro Wizard
Lightning
Lightning Knight
Electro Spirit Bats
Lightning
Lightning
Lightning Bats Electro Wizard
Lightning Knight Electro Wizard
Lightning
Lightning Knight
Lightning
Lightning
Lightning
Lightning
Lightning
Bats Lightning
Lightning Electro Wizard
Lightning Little Prince
Lightning
Lightning
Lightning
Lightning
Electro Spirit Little Prince
Lightning Electro Wizard
Lightning
Lightning
Lightning Bats Electro Wizard Little Prince
Lightning Electro Wizard Electro Spirit Bats
Lightning
Lightning
Lightning Electro Spirit Electro Wizard
P.E.K.K.A
Lightning
Lightning Electro Wizard Electro Spirit Bats
Lightning Electro Wizard
Lightning Knight Electro Wizard
Lightning
Lightning
P.E.K.K.A
Electro Spirit Bats Lightning Electro Wizard
Bats Lightning Electro Wizard
Lightning Electro Wizard Little Prince

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