My Best Clash Royale Deck

Deck Check Rating

Útok
Skvelé!
Obrana
Božský
Synergie
Božský
Versatility
Božský
F2P skóre
Zlé

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Bats Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Bats Prince Goblin Giant Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Mortar Goblin Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Mortar Prince Goblin Giant

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Mortar Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Prince
Giant Snowball
Bats Skeleton Army
Zap
Bats Mortar Skeleton Army Prince Goblin Giant
Barbarian Barrel
Mortar Skeleton Army Electro Wizard
The Log
Skeleton Army Prince
Earthquake
Mortar Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Skeleton Army Prince Electro Wizard
Fireball
Mortar Skeleton Army Electro Wizard
Poison
Bats Mortar Skeleton Army Electro Wizard
Lightning
Mortar Prince Electro Wizard
Rocket
Mortar Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball The Log

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Bats Skeleton Army Prince

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball Skeleton Army

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Zlé

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Mortar Fireball Electro Wizard Prince Goblin Giant

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Skeleton Army Mortar

Attack Synergies 1 12

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Bats
Mortar Prince Goblin Giant
Mortar
Bats Fireball Goblin Giant The Log
Fireball
Goblin Giant Mortar The Log Electro Wizard
Skeleton Army
Prince
Bats The Log Electro Wizard
Goblin Giant
Fireball Bats Mortar The Log Electro Wizard
The Log
Mortar Fireball Prince Goblin Giant
Electro Wizard
Fireball Prince Goblin Giant

Defense Synergies 3 17

Bats
Mortar Prince Goblin Giant The Log Electro Wizard
Mortar
Bats Fireball Skeleton Army The Log Electro Wizard
Fireball
Goblin Giant The Log Mortar Electro Wizard
Skeleton Army
Mortar Prince The Log Electro Wizard
Prince
The Log Bats Skeleton Army Electro Wizard
Goblin Giant
Fireball Bats The Log Electro Wizard
The Log
Fireball Prince Bats Mortar Skeleton Army Goblin Giant Electro Wizard
Electro Wizard
Bats Mortar Fireball Skeleton Army Prince Goblin Giant The Log

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Goblin Giant The Log Electro Wizard
Skeleton Army Bats Mortar Prince The Log Electro Wizard
Mortar Skeleton Army Prince Bats Electro Wizard
Skeleton Army Prince Bats Mortar Electro Wizard
Fireball Skeleton Army Prince The Log
Fireball Skeleton Army The Log Bats Electro Wizard
Bats Electro Wizard Mortar Fireball
Fireball Goblin Giant The Log Electro Wizard
Mortar Skeleton Army Prince
Skeleton Army Prince Electro Wizard
Bats Skeleton Army Electro Wizard Fireball Goblin Giant The Log
Bats Fireball Electro Wizard
Mortar Skeleton Army Prince Bats Fireball The Log Electro Wizard
Fireball Skeleton Army Bats Mortar Prince The Log Electro Wizard
Skeleton Army Mortar Prince Electro Wizard
Skeleton Army Mortar Fireball Prince The Log Electro Wizard
Bats Mortar Fireball Skeleton Army Prince Electro Wizard
Mortar Fireball Bats Skeleton Army Prince The Log Electro Wizard
Mortar The Log Bats Fireball Electro Wizard
Mortar Prince Electro Wizard
Skeleton Army Bats Fireball Prince Goblin Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Prince Electro Wizard
Fireball Electro Wizard Mortar Prince The Log
Skeleton Army Bats Prince Goblin Giant The Log Electro Wizard
Skeleton Army Prince Bats Fireball Goblin Giant The Log Electro Wizard
Skeleton Army Prince Goblin Giant
Fireball Bats Goblin Giant Electro Wizard
Skeleton Army Prince Bats Fireball Goblin Giant Electro Wizard
Skeleton Army Prince Goblin Giant
Electro Wizard Bats Mortar Fireball Skeleton Army Prince The Log
Skeleton Army Goblin Giant
Bats Prince
Skeleton Army Fireball Prince Goblin Giant The Log Electro Wizard
Skeleton Army Prince Fireball Goblin Giant
Fireball Skeleton Army
Skeleton Army Electro Wizard Bats Mortar Fireball Prince Goblin Giant The Log
Bats Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar The Log
Mortar Fireball The Log Electro Wizard
Fireball Goblin Giant The Log
Fireball Prince The Log
Fireball Mortar The Log
Fireball Bats Goblin Giant
Mortar The Log
Fireball The Log
Fireball The Log Mortar
Bats Fireball Prince Electro Wizard
Mortar Fireball Prince The Log Electro Wizard
Fireball
Mortar Fireball The Log
Mortar Fireball
Mortar Fireball Prince The Log
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball
Bats
Mortar Fireball Prince The Log Electro Wizard
Mortar Fireball The Log
Fireball Prince The Log
Fireball
Prince The Log
Mortar Fireball The Log
The Log Mortar Fireball
Mortar Fireball The Log Electro Wizard
Fireball Mortar Prince The Log
Fireball Mortar The Log
Bats Fireball Electro Wizard
Electro Wizard Bats Fireball
Fireball
Mortar Fireball The Log
Fireball Electro Wizard
Prince
Fireball The Log
Electro Wizard Bats Fireball Skeleton Army Prince
Fireball Electro Wizard
The Log Fireball
Fireball Prince Electro Wizard
The Log Mortar Fireball
Fireball
Prince
Bats Fireball The Log Electro Wizard
Bats Fireball Electro Wizard
Mortar Fireball Prince Goblin Giant The Log Electro Wizard

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