My Best Clash Royale Deck

Deck Check Rating

Útok
Božský
Obrana
Božský
Synergie
Božský
Versatility
Božský
F2P skóre
Podpriemer

2 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Nemáš ako reagovať na súperovu pumpu!

Keď súper zahrá Elixir collector, tak treba na to zareagovať. Ak ho necháš pumpovať, tak ťa potom prevalcuje.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Bats Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Bats Musketeer Balloon Electro Wizard Mega Knight

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Mortar Balloon

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Arrows The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Mortar Balloon Mega Knight

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Chýbajúce

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Mortar Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Musketeer Balloon
Zap
Bats Mortar Balloon
Barbarian Barrel
Mortar Musketeer Electro Wizard
The Log
Musketeer
Earthquake
Mortar
Arrows
Bats
Royal Delivery
Bats Musketeer Balloon Electro Wizard
Fireball
Mortar Musketeer Balloon Electro Wizard
Poison
Bats Mortar Musketeer Balloon Electro Wizard
Lightning
Mortar Musketeer Balloon Electro Wizard
Rocket
Mortar Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar The Log Mega Knight

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Bats Arrows Mega Knight

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Musketeer Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Mortar Musketeer Electro Wizard Balloon Mega Knight

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Arrows Mortar

Attack Synergies 3 13

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Bats
Balloon Mega Knight Mortar
Arrows
Balloon Mortar Mega Knight
Mortar
Bats Arrows Musketeer The Log
Musketeer
Mortar Balloon The Log Mega Knight
Balloon
Bats Arrows Musketeer The Log Electro Wizard Mega Knight
The Log
Mortar Musketeer Balloon Mega Knight
Electro Wizard
Balloon Mega Knight
Mega Knight
Bats Arrows Musketeer Balloon The Log Electro Wizard

Defense Synergies 2 14

Bats
Mortar Musketeer The Log Electro Wizard Mega Knight
Arrows
Mega Knight Mortar
Mortar
Bats Arrows Musketeer The Log Electro Wizard
Musketeer
The Log Bats Mortar Electro Wizard Mega Knight
Balloon
The Log
Musketeer Bats Mortar Electro Wizard Mega Knight
Electro Wizard
Bats Mortar Musketeer The Log Mega Knight
Mega Knight
Arrows Bats Musketeer The Log Electro Wizard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Musketeer The Log Electro Wizard
Bats Mortar Musketeer The Log Electro Wizard Mega Knight
Mortar Mega Knight Bats Musketeer Electro Wizard
Bats Mortar Musketeer Electro Wizard Mega Knight
Arrows The Log Mega Knight
Arrows The Log Bats Musketeer Electro Wizard Mega Knight
Bats Musketeer Electro Wizard Arrows Mortar
Arrows Musketeer The Log Electro Wizard Mega Knight
Mortar Musketeer
Musketeer Electro Wizard Mega Knight
Bats Electro Wizard Arrows Musketeer The Log Mega Knight
Arrows Musketeer Bats Electro Wizard
Mortar Mega Knight Bats Musketeer The Log Electro Wizard
Mega Knight Bats Arrows Mortar The Log Electro Wizard
Mortar Electro Wizard Mega Knight
Mortar The Log Electro Wizard Mega Knight
Mega Knight Bats Arrows Mortar Musketeer Electro Wizard
Arrows Mortar Mega Knight Bats Musketeer The Log Electro Wizard
Arrows Mortar The Log Bats Musketeer Electro Wizard Mega Knight
Mortar Musketeer Electro Wizard
Mega Knight Bats Arrows Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Arrows Mortar Musketeer The Log Mega Knight
Mega Knight Bats Musketeer The Log Electro Wizard
Mega Knight Bats Musketeer The Log Electro Wizard
Musketeer Mega Knight
Arrows Bats Musketeer Electro Wizard
Bats Musketeer Electro Wizard
Mega Knight
Electro Wizard Mega Knight Bats Mortar The Log
Musketeer
Mega Knight Bats Musketeer
Mega Knight Arrows The Log Electro Wizard
Mega Knight
Musketeer Mega Knight
Electro Wizard Bats Mortar Musketeer The Log
Bats Arrows Mega Knight Musketeer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Musketeer The Log
Arrows Mortar Musketeer The Log Electro Wizard
Arrows The Log
Arrows Musketeer The Log
Arrows Mortar The Log Mega Knight
Arrows Bats Musketeer
Arrows Mortar Musketeer The Log
Arrows The Log
Arrows The Log Mortar
Bats Musketeer Electro Wizard
Arrows Mortar Musketeer The Log Electro Wizard
Arrows Musketeer
Mortar Musketeer The Log
Arrows Mortar Musketeer
Arrows Mortar Musketeer The Log
Arrows Mortar Musketeer The Log
Arrows Mortar Musketeer The Log Mega Knight
Arrows Mortar
Bats
Arrows Mortar Musketeer The Log Electro Wizard Mega Knight
Arrows Mortar The Log Mega Knight
Musketeer The Log Mega Knight
Arrows
Musketeer The Log
Arrows Mortar Musketeer The Log
Arrows The Log Mortar Mega Knight
Arrows Mortar The Log Musketeer Electro Wizard
Arrows Mortar Musketeer The Log Mega Knight
Arrows Mortar Musketeer The Log
Bats Arrows Musketeer Electro Wizard
Electro Wizard Bats Musketeer
Arrows Mortar Musketeer The Log Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard Bats Musketeer
Arrows Musketeer Electro Wizard
Arrows The Log
Musketeer Electro Wizard Mega Knight
Arrows The Log Mortar Musketeer
Arrows
Musketeer Mega Knight
Bats Musketeer The Log Electro Wizard
Bats Musketeer Electro Wizard
Mortar Musketeer The Log Electro Wizard Mega Knight

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