My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Podpriemer
Versatility
Dobré
F2P skóre
RIP

2 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Nemáš ako reagovať na súperovu pumpu!

Keď súper zahrá Elixir collector, tak treba na to zareagovať. Ak ho necháš pumpovať, tak ťa potom prevalcuje.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Archers Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Archers Battle Ram Witch P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Battle Ram

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Battle Ram Lumberjack

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Chýbajúce

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Battle Ram P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Guards
Giant Snowball
Archers Battle Ram Guards Witch Lumberjack
Zap
Archers Battle Ram Guards Witch
Barbarian Barrel
Archers Battle Ram Guards Witch Electro Wizard Lumberjack
The Log
Archers Battle Ram Guards Witch Lumberjack
Earthquake
Archers Guards Witch
Arrows
Archers Guards Witch
Royal Delivery
Archers Battle Ram Guards Witch P.E.K.K.A Electro Wizard Lumberjack
Fireball
Archers Battle Ram Witch Electro Wizard Lumberjack
Poison
Archers Guards Witch Electro Wizard
Lightning
Battle Ram Witch Electro Wizard Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Battle Ram Guards P.E.K.K.A

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Witch Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Guards Battle Ram Electro Wizard Lumberjack Witch P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Guards Battle Ram

Attack Synergies 2 15

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Archers
Battle Ram P.E.K.K.A Lumberjack
Battle Ram
The Log Archers Witch P.E.K.K.A Electro Wizard Lumberjack
Guards
The Log Lumberjack
Witch
Battle Ram P.E.K.K.A Lumberjack
P.E.K.K.A
Electro Wizard Archers Battle Ram Witch The Log Lumberjack
The Log
Battle Ram Guards P.E.K.K.A Lumberjack
Electro Wizard
P.E.K.K.A Battle Ram Lumberjack
Lumberjack
Archers Battle Ram Guards Witch P.E.K.K.A The Log Electro Wizard

Defense Synergies 1 17

Archers
Guards Witch P.E.K.K.A The Log Electro Wizard Lumberjack
Battle Ram
Guards
Archers Witch The Log Electro Wizard Lumberjack
Witch
Archers Guards The Log Electro Wizard Lumberjack
P.E.K.K.A
The Log Archers Electro Wizard
The Log
P.E.K.K.A Archers Guards Witch Electro Wizard Lumberjack
Electro Wizard
Archers Guards Witch P.E.K.K.A The Log Lumberjack
Lumberjack
Archers Guards Witch The Log Electro Wizard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
P.E.K.K.A Lumberjack Witch The Log Electro Wizard
Witch P.E.K.K.A Lumberjack Archers Electro Wizard
Witch P.E.K.K.A Lumberjack Guards Electro Wizard
P.E.K.K.A The Log Lumberjack
The Log Archers Guards Electro Wizard Lumberjack
Electro Wizard Archers Witch
P.E.K.K.A The Log Electro Wizard
Witch P.E.K.K.A Lumberjack
Guards Archers Electro Wizard Lumberjack
Archers Guards Witch Electro Wizard The Log Lumberjack
Archers Witch Electro Wizard
P.E.K.K.A Lumberjack Guards Witch The Log Electro Wizard
Guards Witch P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A The Log Electro Wizard Lumberjack
Witch P.E.K.K.A Electro Wizard Lumberjack
Archers Guards Witch The Log Electro Wizard Lumberjack
Witch The Log Archers Guards Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Archers Guards Witch P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Archers Witch P.E.K.K.A Electro Wizard
Electro Wizard Archers The Log Lumberjack
Guards P.E.K.K.A Lumberjack Witch The Log Electro Wizard
Guards P.E.K.K.A Lumberjack The Log Electro Wizard
P.E.K.K.A Guards Witch Lumberjack
Archers Witch Electro Wizard
Guards P.E.K.K.A Archers Witch Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Electro Wizard Witch The Log
Witch P.E.K.K.A Guards
P.E.K.K.A Guards Witch Lumberjack
P.E.K.K.A Guards The Log Electro Wizard
P.E.K.K.A Guards Witch Lumberjack
Archers Witch
Guards Witch Electro Wizard Archers P.E.K.K.A The Log Lumberjack
Archers Witch P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
The Log Electro Wizard
The Log
Guards The Log
The Log
Witch
Archers Witch The Log
The Log
The Log
Guards Electro Wizard Lumberjack
The Log Electro Wizard
Archers
The Log
The Log
Witch The Log
The Log
Archers The Log Electro Wizard
Witch The Log
The Log
The Log
The Log
The Log Witch
Witch
The Log Witch Electro Wizard
Witch The Log
The Log
Archers Witch Electro Wizard
Electro Wizard Guards Witch
The Log
Electro Wizard
P.E.K.K.A
The Log
Electro Wizard Archers Guards Witch
Archers Witch Electro Wizard
The Log
Electro Wizard Lumberjack
The Log
P.E.K.K.A
Guards Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Electro Wizard

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