My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Dobré
Versatility
Božský
F2P skóre
Podpriemer

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Archers Knight Battle Ram Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Battle Ram

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Battle Ram Dark Prince

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Knight Battle Ram Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Dark Prince
Giant Snowball
Archers Battle Ram
Zap
Archers Battle Ram Dark Prince
Barbarian Barrel
Archers Knight Battle Ram Dark Prince Electro Wizard
The Log
Archers Battle Ram Dark Prince
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Knight Battle Ram Dark Prince P.E.K.K.A Electro Wizard
Fireball
Archers Battle Ram Electro Wizard
Poison
Archers Electro Wizard
Lightning
Knight Battle Ram Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Knight Battle Ram Dark Prince P.E.K.K.A

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Fireball Battle Ram Dark Prince Electro Wizard P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Knight Fireball

Attack Synergies 4 14

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Archers
Knight Battle Ram Dark Prince P.E.K.K.A
Knight
Archers Battle Ram Fireball The Log Electro Wizard
Fireball
Knight Battle Ram Dark Prince The Log Electro Wizard
Battle Ram
Knight The Log Archers Fireball P.E.K.K.A Electro Wizard
Dark Prince
Archers Fireball Electro Wizard
P.E.K.K.A
Electro Wizard Archers Battle Ram The Log
The Log
Battle Ram Knight Fireball P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight Fireball Battle Ram Dark Prince

Defense Synergies 4 12

Archers
Knight Dark Prince P.E.K.K.A The Log Electro Wizard
Knight
Archers Electro Wizard Fireball The Log
Fireball
The Log Knight Dark Prince Electro Wizard
Battle Ram
Dark Prince
Archers Fireball The Log Electro Wizard
P.E.K.K.A
The Log Archers Electro Wizard
The Log
Fireball P.E.K.K.A Archers Knight Dark Prince Electro Wizard
Electro Wizard
Knight Archers Fireball Dark Prince P.E.K.K.A The Log

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log Electro Wizard
P.E.K.K.A Knight Dark Prince The Log Electro Wizard
P.E.K.K.A Archers Knight Dark Prince Electro Wizard
P.E.K.K.A Knight Dark Prince Electro Wizard
Fireball Dark Prince P.E.K.K.A The Log
Fireball The Log Archers Dark Prince Electro Wizard
Electro Wizard Archers Fireball
Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Knight Archers Dark Prince Electro Wizard
Archers Electro Wizard Knight Fireball Dark Prince The Log
Archers Fireball Electro Wizard
P.E.K.K.A Knight Fireball Dark Prince The Log Electro Wizard
Fireball Dark Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Electro Wizard
Fireball P.E.K.K.A The Log Electro Wizard
Knight Fireball Dark Prince P.E.K.K.A Electro Wizard
Fireball Archers Knight Dark Prince The Log Electro Wizard
The Log Archers Knight Fireball Dark Prince Electro Wizard
P.E.K.K.A Electro Wizard
Dark Prince Archers Knight Fireball P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Dark Prince P.E.K.K.A Electro Wizard
Fireball Electro Wizard Archers Knight The Log
P.E.K.K.A Knight Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A Knight Fireball The Log Electro Wizard
P.E.K.K.A Knight Dark Prince
Fireball Archers Electro Wizard
Dark Prince P.E.K.K.A Archers Knight Fireball Electro Wizard
P.E.K.K.A Knight Dark Prince
P.E.K.K.A Electro Wizard Knight Fireball Dark Prince The Log
P.E.K.K.A
P.E.K.K.A Knight Dark Prince
P.E.K.K.A Fireball Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A Knight Fireball
Archers Fireball
Electro Wizard Archers Knight Fireball Dark Prince P.E.K.K.A The Log
Archers Fireball Dark Prince P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Electro Wizard
Fireball The Log
Knight Fireball Dark Prince The Log
Fireball Dark Prince The Log
Fireball
Archers The Log
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Knight Fireball Dark Prince The Log Electro Wizard
Fireball Archers
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Archers Fireball Dark Prince The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Dark Prince
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Archers Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Archers Fireball Dark Prince
Fireball Archers Electro Wizard
The Log Fireball
Fireball Knight Dark Prince Electro Wizard
The Log Fireball
Fireball
Dark Prince P.E.K.K.A
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball Dark Prince The Log Electro Wizard

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