My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

The Log Princess Royal Ghost Electro Wizard Ram Rider Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Giant X-Bow Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Giant X-Bow Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Goblin Giant X-Bow
Barbarian Barrel
Knight X-Bow Ice Wizard Magic Archer
The Log
X-Bow
Earthquake
X-Bow
Arrows
Royal Delivery
Knight Ice Wizard Magic Archer
Fireball
X-Bow Ice Wizard Magic Archer
Poison
X-Bow Ice Wizard Magic Archer
Lightning
Knight X-Bow Ice Wizard Magic Archer
Rocket
X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Tornado Ice Wizard Fireball Magic Archer Goblin Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Knight Tornado Ice Wizard

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
X-Bow Fireball Ice Wizard Magic Archer
Fireball
Mirror Tornado Goblin Giant X-Bow Knight Magic Archer
Mirror
Fireball Tornado X-Bow Magic Archer
Tornado
Fireball Magic Archer Mirror Goblin Giant Ice Wizard
Goblin Giant
Fireball Tornado Ice Wizard Magic Archer
X-Bow
Knight Fireball Mirror Ice Wizard
Ice Wizard
Knight Tornado Goblin Giant X-Bow
Magic Archer
Tornado Knight Fireball Mirror Goblin Giant

Defense Synergies 10 9

Knight
X-Bow Ice Wizard Magic Archer Fireball Tornado
Fireball
Mirror Tornado Goblin Giant X-Bow Knight Ice Wizard
Mirror
Fireball Tornado Ice Wizard Magic Archer
Tornado
Fireball Mirror Ice Wizard Magic Archer Knight Goblin Giant X-Bow
Goblin Giant
Fireball Tornado Magic Archer
X-Bow
Knight Fireball Tornado Ice Wizard
Ice Wizard
Knight Tornado Fireball Mirror X-Bow
Magic Archer
Knight Tornado Mirror Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Goblin Giant X-Bow Magic Archer
Knight X-Bow Ice Wizard
Tornado Knight Ice Wizard
Knight Ice Wizard
Fireball Tornado X-Bow
Fireball Tornado X-Bow Ice Wizard Magic Archer
Tornado Fireball X-Bow Ice Wizard Magic Archer
Fireball Goblin Giant X-Bow Magic Archer
Tornado X-Bow Ice Wizard
Knight Tornado Ice Wizard
Ice Wizard Knight Fireball Tornado Goblin Giant X-Bow Magic Archer
Fireball Tornado Ice Wizard Magic Archer
Knight Fireball X-Bow Ice Wizard
Fireball Tornado X-Bow Magic Archer
Knight X-Bow
Tornado Fireball X-Bow
Knight Fireball Tornado X-Bow
Fireball Knight Tornado X-Bow Ice Wizard Magic Archer
Tornado Knight Fireball Ice Wizard Magic Archer
Tornado
Knight Fireball Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball X-Bow
Fireball Knight X-Bow Magic Archer
Knight Goblin Giant
Knight Fireball Tornado Goblin Giant X-Bow
Knight Goblin Giant
Fireball Tornado Goblin Giant Ice Wizard Magic Archer
Knight Fireball Goblin Giant Ice Wizard
Knight Goblin Giant
Knight Fireball Tornado X-Bow Magic Archer
Goblin Giant
Knight
Fireball Tornado Goblin Giant
Knight Fireball Goblin Giant
Fireball Magic Archer
Knight Fireball Tornado Goblin Giant X-Bow Magic Archer
Fireball Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight X-Bow
Fireball Tornado X-Bow Ice Wizard Magic Archer
Fireball Goblin Giant X-Bow Magic Archer
Knight Fireball
Fireball Magic Archer
Fireball Tornado Goblin Giant Ice Wizard Magic Archer
Tornado Magic Archer
Fireball X-Bow Tornado Ice Wizard Magic Archer
Fireball Tornado X-Bow
Fireball Tornado X-Bow
Knight Fireball Tornado X-Bow Magic Archer
Fireball Tornado Magic Archer
Knight Fireball Magic Archer
Fireball X-Bow Magic Archer
Fireball X-Bow Magic Archer
X-Bow Fireball Magic Archer
Magic Archer Fireball X-Bow
Fireball Tornado
Fireball X-Bow Magic Archer
Fireball Tornado X-Bow Magic Archer
Fireball X-Bow Magic Archer
Fireball Tornado
Tornado X-Bow
Fireball X-Bow
Tornado Fireball Ice Wizard Magic Archer
Fireball X-Bow Tornado Ice Wizard Magic Archer
Fireball Tornado X-Bow Magic Archer
Fireball Tornado X-Bow Magic Archer
Fireball Tornado X-Bow Ice Wizard Magic Archer
Fireball
Fireball
Fireball X-Bow Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball X-Bow Magic Archer
Fireball Tornado Ice Wizard Magic Archer
Fireball
Fireball Knight Magic Archer
Fireball Magic Archer
Fireball Tornado
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Goblin Giant X-Bow Magic Archer

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