My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Hogs Guards Prince
Giant Snowball
Royal Hogs Guards
Zap
Royal Giant Royal Hogs Guards Prince
Barbarian Barrel
Bomb Tower Royal Hogs Guards Executioner
The Log
Royal Giant Royal Hogs Guards Prince
Earthquake
Bomb Tower Royal Hogs Guards
Arrows
Royal Hogs Guards
Royal Delivery
Royal Hogs Guards Prince Executioner
Fireball
Bomb Tower Royal Hogs Executioner
Poison
Bomb Tower Royal Hogs Guards Executioner
Lightning
Bomb Tower Prince Executioner
Rocket
Bomb Tower Royal Hogs Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bomb Tower Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Fireball Bomb Tower Royal Hogs Prince Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Fireball Bomb Tower

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince Royal Giant Royal Hogs Guards Executioner
Royal Giant
Fireball Zap Guards Executioner
Fireball
Zap Royal Giant Royal Hogs
Bomb Tower
Royal Hogs
Zap Fireball Guards Executioner
Guards
Zap Royal Giant Royal Hogs
Prince
Zap
Executioner
Zap Royal Giant Royal Hogs

Defense Synergies 2 7

Zap
Fireball Bomb Tower Guards Prince Executioner
Royal Giant
Fireball
Zap Bomb Tower
Bomb Tower
Zap Fireball
Royal Hogs
Guards
Zap Prince Executioner
Prince
Zap Guards Executioner
Executioner
Zap Guards Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
Bomb Tower Zap Prince Executioner
Bomb Tower Prince Executioner
Bomb Tower Prince Guards
Fireball Bomb Tower Prince
Fireball Zap Bomb Tower Guards Executioner
Zap Fireball Bomb Tower Executioner
Zap Fireball Bomb Tower
Bomb Tower Prince
Guards Prince
Guards Executioner Zap Fireball Bomb Tower
Executioner Zap Fireball
Bomb Tower Prince Zap Fireball Guards
Fireball Bomb Tower Executioner Zap Guards Prince
Bomb Tower Prince
Bomb Tower Zap Fireball Prince
Bomb Tower Fireball Prince Executioner
Fireball Bomb Tower Zap Guards Prince Executioner
Zap Bomb Tower Executioner Fireball Guards
Bomb Tower Prince
Fireball Bomb Tower Guards Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball Prince
Fireball Zap Bomb Tower Prince Executioner
Guards Zap Bomb Tower Prince
Guards Prince Zap Fireball
Guards Prince Executioner
Fireball Executioner Zap Bomb Tower
Guards Prince Fireball Bomb Tower
Bomb Tower Prince
Zap Fireball Bomb Tower Prince
Guards
Bomb Tower Guards Prince
Zap Fireball Guards Prince
Prince Fireball Bomb Tower Guards Executioner
Fireball Bomb Tower Executioner
Guards Zap Fireball Bomb Tower Prince Executioner
Executioner Zap Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap Executioner
Fireball
Fireball Guards Prince
Fireball Executioner Zap
Fireball Executioner Zap
Executioner
Fireball Zap Executioner
Fireball Zap
Fireball Guards Prince
Zap Fireball Prince
Fireball Zap Executioner
Fireball Executioner
Fireball
Zap Fireball Prince
Zap Fireball Executioner
Fireball Executioner
Fireball
Zap Fireball Prince Executioner
Zap Fireball
Fireball Prince
Fireball
Prince
Zap Fireball
Zap Fireball Executioner
Fireball Zap Executioner
Fireball Zap Prince
Fireball Zap
Zap Fireball Executioner
Zap Fireball Guards
Fireball
Zap Fireball
Zap Fireball
Prince
Fireball
Zap Fireball Guards Prince
Fireball Zap Executioner
Fireball
Fireball Prince Executioner
Zap Fireball Executioner
Zap Fireball
Prince Executioner
Zap Fireball Guards
Zap Fireball Executioner
Zap Fireball Prince Executioner

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