My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Bandit Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Bandit Ram Rider
Barbarian Barrel
Knight Firecracker Bandit Electro Wizard
The Log
Firecracker Bandit Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Bandit Electro Wizard Ram Rider
Fireball
Firecracker Bandit Electro Wizard Ram Rider
Poison
Firecracker Electro Wizard
Lightning
Knight Bandit Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Bandit Poison Electro Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Bandit

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Ram Rider Knight Poison Bandit Mega Knight
Knight
Firecracker Zap Poison Electro Wizard Ram Rider
Firecracker
Zap Knight Bandit Ram Rider Mega Knight
Poison
Zap Knight Ram Rider Mega Knight
Bandit
Zap Firecracker Electro Wizard Ram Rider Mega Knight
Electro Wizard
Zap Knight Bandit Ram Rider Mega Knight
Ram Rider
Zap Knight Firecracker Poison Bandit Electro Wizard Mega Knight
Mega Knight
Zap Firecracker Poison Bandit Electro Wizard Ram Rider

Defense Synergies 4 16

Zap
Electro Wizard Mega Knight Knight Firecracker Poison Bandit Ram Rider
Knight
Firecracker Electro Wizard Zap Poison
Firecracker
Knight Zap Bandit Electro Wizard Mega Knight
Poison
Zap Knight Electro Wizard Mega Knight
Bandit
Zap Firecracker Electro Wizard Ram Rider Mega Knight
Electro Wizard
Zap Knight Firecracker Poison Bandit Ram Rider Mega Knight
Ram Rider
Zap Bandit Electro Wizard
Mega Knight
Zap Firecracker Poison Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Electro Wizard Ram Rider
Zap Knight Firecracker Bandit Electro Wizard Ram Rider Mega Knight
Ram Rider Mega Knight Knight Bandit Electro Wizard
Knight Firecracker Bandit Electro Wizard Ram Rider Mega Knight
Firecracker Poison Mega Knight
Zap Firecracker Bandit Electro Wizard Mega Knight
Electro Wizard Ram Rider Zap Firecracker Poison
Zap Poison Bandit Electro Wizard Ram Rider Mega Knight
Knight Firecracker Bandit Electro Wizard Mega Knight
Poison Electro Wizard Zap Knight Firecracker Bandit Ram Rider Mega Knight
Zap Firecracker Poison Electro Wizard Ram Rider
Mega Knight Zap Knight Bandit Electro Wizard Ram Rider
Mega Knight Zap Firecracker Poison Electro Wizard
Knight Bandit Electro Wizard Ram Rider Mega Knight
Zap Bandit Electro Wizard Ram Rider Mega Knight
Mega Knight Knight Firecracker Poison Electro Wizard
Mega Knight Zap Knight Firecracker Bandit Electro Wizard Ram Rider
Zap Poison Knight Firecracker Bandit Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider
Mega Knight Knight Firecracker Poison Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Bandit Electro Wizard
Poison Bandit Electro Wizard Zap Knight Firecracker Mega Knight
Bandit Mega Knight Zap Knight Electro Wizard Ram Rider
Mega Knight Zap Knight Bandit Electro Wizard Ram Rider
Knight Bandit Ram Rider Mega Knight
Firecracker Poison Zap Electro Wizard Ram Rider
Knight Bandit Electro Wizard Ram Rider
Mega Knight Knight
Zap Electro Wizard Mega Knight Knight Firecracker Poison Bandit
Mega Knight Knight
Mega Knight Zap Poison Electro Wizard
Mega Knight Knight Bandit Ram Rider
Firecracker Mega Knight
Electro Wizard Zap Knight Firecracker Poison
Poison Mega Knight Zap Firecracker Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Bandit
Firecracker Poison Zap Bandit Electro Wizard Ram Rider
Poison Bandit
Knight Firecracker Poison
Poison Zap Firecracker Mega Knight
Firecracker Poison Zap Ram Rider
Firecracker Poison
Poison Zap Firecracker Ram Rider
Poison Zap Firecracker Bandit Ram Rider
Poison Electro Wizard
Firecracker Poison Zap Knight Bandit Electro Wizard Ram Rider
Poison Zap Firecracker
Poison Knight Firecracker Bandit
Firecracker Poison Bandit
Zap Firecracker Poison
Zap Firecracker Poison Bandit
Firecracker Poison Bandit Mega Knight
Poison
Zap Firecracker Poison Bandit Electro Wizard Mega Knight
Zap Firecracker Poison Mega Knight
Poison Mega Knight
Poison
Zap Poison
Zap Firecracker Poison Mega Knight
Firecracker Poison Zap Bandit Electro Wizard Ram Rider
Zap Poison Bandit Ram Rider Mega Knight
Poison Zap Firecracker Bandit
Poison Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker Poison
Poison Zap Bandit Mega Knight
Zap Firecracker Poison Electro Wizard
Mega Knight
Firecracker Poison
Zap Electro Wizard Bandit
Poison Zap Firecracker Electro Wizard Ram Rider
Poison Knight Firecracker Electro Wizard Mega Knight
Zap Firecracker Poison
Zap Poison
Firecracker Mega Knight
Zap Firecracker Poison Electro Wizard
Firecracker Zap Poison Electro Wizard
Poison Zap Firecracker Bandit Electro Wizard Mega Knight

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