My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Hunter P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Dark Prince
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army Dark Prince
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Dark Prince Hunter
The Log
Hog Rider Goblin Barrel Skeleton Army Dark Prince Hunter
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Hog Rider Wizard Goblin Barrel Skeleton Army Dark Prince Hunter P.E.K.K.A
Fireball
Hog Rider Wizard Goblin Barrel Skeleton Army Hunter
Poison
Wizard Skeleton Army Hunter
Lightning
Wizard Dark Prince Hunter
Rocket
Hog Rider Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Hog Rider Dark Prince Hunter Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Skeleton Army Hog Rider

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Dark Prince Hunter
Hog Rider
Zap Wizard Goblin Barrel Dark Prince Hunter
Wizard
Hog Rider Dark Prince P.E.K.K.A
Goblin Barrel
Dark Prince Hog Rider Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Dark Prince
Goblin Barrel Zap Hog Rider Wizard
Hunter
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Wizard Goblin Barrel Hunter

Defense Synergies 0 9

Zap
Skeleton Army Dark Prince Hunter P.E.K.K.A
Hog Rider
Wizard
Skeleton Army Dark Prince P.E.K.K.A
Goblin Barrel
Skeleton Army
Zap Wizard
Dark Prince
Zap Wizard Hunter
Hunter
Zap Dark Prince P.E.K.K.A
P.E.K.K.A
Zap Wizard Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Skeleton Army Hunter P.E.K.K.A Zap Dark Prince
Skeleton Army Hunter P.E.K.K.A Dark Prince
Skeleton Army Hunter P.E.K.K.A Dark Prince
Skeleton Army Dark Prince P.E.K.K.A
Skeleton Army Zap Dark Prince Hunter
Hunter Zap Wizard
Zap P.E.K.K.A
Hunter P.E.K.K.A Skeleton Army
Skeleton Army Dark Prince Hunter
Skeleton Army Zap Wizard Dark Prince Hunter
Hunter Zap Wizard
Skeleton Army Hunter P.E.K.K.A Zap Wizard Dark Prince
Wizard Skeleton Army Zap Dark Prince Hunter P.E.K.K.A
Skeleton Army P.E.K.K.A Hunter
Skeleton Army Zap Hunter P.E.K.K.A
Wizard Skeleton Army Dark Prince Hunter P.E.K.K.A
Zap Wizard Skeleton Army Dark Prince Hunter
Zap Wizard Hunter Dark Prince
P.E.K.K.A Hunter
Wizard Skeleton Army Dark Prince Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Dark Prince P.E.K.K.A
Zap Wizard Hunter
Skeleton Army P.E.K.K.A Zap Dark Prince Hunter
Skeleton Army Dark Prince Hunter P.E.K.K.A Zap
P.E.K.K.A Skeleton Army Dark Prince Hunter
Wizard Zap Hunter
Skeleton Army Dark Prince P.E.K.K.A Hunter
P.E.K.K.A Skeleton Army Dark Prince Hunter
Zap P.E.K.K.A Skeleton Army Dark Prince
P.E.K.K.A Skeleton Army
P.E.K.K.A Dark Prince Hunter
Skeleton Army P.E.K.K.A Zap Dark Prince
Skeleton Army Dark Prince P.E.K.K.A Wizard Hunter
Wizard Skeleton Army
Skeleton Army Zap Dark Prince Hunter P.E.K.K.A
Zap Wizard Dark Prince Hunter P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Dark Prince
Wizard Zap Dark Prince
Wizard Zap Hunter
Wizard
Zap Wizard Hunter
Zap Wizard
Zap Wizard Dark Prince
Zap Wizard
Hunter
Zap
Zap Wizard Hunter
Wizard
Zap Wizard Dark Prince Hunter
Zap Wizard
Wizard
Zap
Zap Wizard Dark Prince Hunter
Zap Wizard Hunter
Zap Wizard
Zap
Zap Wizard Hunter
Zap Wizard
Zap Wizard Hunter
Zap
P.E.K.K.A
Wizard
Zap Skeleton Army Dark Prince
Zap Wizard Hunter
Wizard Dark Prince Hunter
Zap Wizard
Zap
Dark Prince P.E.K.K.A
Zap
Zap
Zap Dark Prince

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