My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Baby Dragon P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Barbarian Barrel
Royal Ghost Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Baby Dragon P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Hog Rider Baby Dragon Electro Wizard
Poison
Electro Wizard
Lightning
Baby Dragon Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Royal Ghost Hog Rider Baby Dragon Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Royal Ghost Hog Rider

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard Barbarian Barrel Baby Dragon Royal Ghost
Hog Rider
Zap Lightning Barbarian Barrel Baby Dragon Electro Wizard
Barbarian Barrel
Zap Hog Rider Baby Dragon P.E.K.K.A
Baby Dragon
Zap Hog Rider Barbarian Barrel Lightning P.E.K.K.A Electro Wizard
Lightning
Hog Rider Baby Dragon
P.E.K.K.A
Zap Electro Wizard Barbarian Barrel Baby Dragon
Royal Ghost
Zap Electro Wizard
Electro Wizard
Zap P.E.K.K.A Hog Rider Baby Dragon Royal Ghost

Defense Synergies 1 10

Zap
Electro Wizard Barbarian Barrel Baby Dragon P.E.K.K.A Royal Ghost
Hog Rider
Barbarian Barrel
Zap Baby Dragon P.E.K.K.A Electro Wizard
Baby Dragon
Zap Barbarian Barrel P.E.K.K.A
Lightning
P.E.K.K.A
Zap Barbarian Barrel Baby Dragon Electro Wizard
Royal Ghost
Zap Electro Wizard
Electro Wizard
Zap Barbarian Barrel P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Barbarian Barrel Baby Dragon Electro Wizard
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A Electro Wizard
Lightning Barbarian Barrel P.E.K.K.A
Barbarian Barrel Zap Baby Dragon Royal Ghost Electro Wizard
Lightning Electro Wizard Zap Baby Dragon
Lightning Zap Barbarian Barrel Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A
Barbarian Barrel Royal Ghost Electro Wizard
Electro Wizard Zap Barbarian Barrel Baby Dragon Royal Ghost
Zap Baby Dragon Electro Wizard
P.E.K.K.A Zap Lightning Electro Wizard
Zap Barbarian Barrel Baby Dragon P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Zap Lightning P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap Barbarian Barrel Baby Dragon Royal Ghost Electro Wizard
Zap Barbarian Barrel Baby Dragon Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Royal Ghost Barbarian Barrel Baby Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Zap Barbarian Barrel Baby Dragon Lightning Royal Ghost
P.E.K.K.A Zap Lightning Electro Wizard
Lightning P.E.K.K.A Zap Barbarian Barrel Electro Wizard
P.E.K.K.A
Zap Baby Dragon Electro Wizard
P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A
Zap Lightning P.E.K.K.A Electro Wizard Barbarian Barrel Baby Dragon
P.E.K.K.A
P.E.K.K.A
Lightning P.E.K.K.A Zap Electro Wizard
Lightning P.E.K.K.A
Baby Dragon
Electro Wizard Zap Barbarian Barrel Baby Dragon Lightning P.E.K.K.A
Zap Barbarian Barrel Baby Dragon P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel Baby Dragon Royal Ghost
Zap Barbarian Barrel Baby Dragon Royal Ghost Electro Wizard
Lightning Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel
Zap Barbarian Barrel Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Barbarian Barrel Baby Dragon Lightning
Zap Lightning
Lightning Electro Wizard
Lightning Zap Barbarian Barrel Electro Wizard
Lightning Zap Baby Dragon
Lightning Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel Baby Dragon
Lightning Zap Barbarian Barrel Baby Dragon
Lightning Zap Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel
Lightning
Lightning Zap Barbarian Barrel Baby Dragon Electro Wizard
Lightning Zap Barbarian Barrel Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Zap Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon Lightning Royal Ghost Electro Wizard
Lightning Zap Baby Dragon
Lightning Zap Barbarian Barrel Baby Dragon
Lightning Zap Baby Dragon Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap
Zap Lightning Electro Wizard
P.E.K.K.A
Lightning
Zap Lightning Electro Wizard Barbarian Barrel
Lightning Zap Baby Dragon Electro Wizard
Barbarian Barrel
Lightning Baby Dragon Electro Wizard
Zap Baby Dragon Lightning
Lightning Zap
P.E.K.K.A
Zap Baby Dragon Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Barbarian Barrel Baby Dragon Royal Ghost Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: