My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Prince Princess Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Prince Princess Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince Skeleton King
Giant Snowball
Barbarians Battle Ram Princess Skeleton King
Zap
Battle Ram Prince Princess Skeleton King
Barbarian Barrel
Barbarians Battle Ram Princess Electro Wizard Skeleton King
The Log
Barbarians Battle Ram Prince Princess Skeleton King
Earthquake
Barbarians Skeleton King
Arrows
Princess Skeleton King
Royal Delivery
Barbarians Battle Ram Prince Princess Electro Wizard Skeleton King
Fireball
Barbarians Battle Ram Princess Electro Wizard Skeleton King
Poison
Barbarians Princess Electro Wizard Skeleton King
Lightning
Battle Ram Prince Electro Wizard Skeleton King
Rocket
Barbarians Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Princess Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Princess Battle Ram Poison Electro Wizard Skeleton King Barbarians Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Princess Battle Ram Poison

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Prince Electro Wizard Poison Princess
Barbarians
Battle Ram
Zap Poison Princess Electro Wizard
Poison
Battle Ram Zap Prince
Prince
Zap Poison Princess Electro Wizard
Princess
Zap Battle Ram Prince
Electro Wizard
Zap Battle Ram Prince
Skeleton King

Defense Synergies 1 7

Zap
Electro Wizard Barbarians Poison Prince Princess
Barbarians
Zap
Battle Ram
Poison
Zap Electro Wizard
Prince
Zap Electro Wizard
Princess
Zap Skeleton King
Electro Wizard
Zap Poison Prince
Skeleton King
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Barbarians Zap Prince Electro Wizard
Barbarians Prince Electro Wizard
Barbarians Prince Electro Wizard Skeleton King
Barbarians Poison Prince Princess
Zap Electro Wizard
Electro Wizard Zap Poison Princess
Zap Barbarians Poison Electro Wizard
Barbarians Prince Princess Skeleton King
Barbarians Prince Electro Wizard
Barbarians Poison Electro Wizard Zap Princess Skeleton King
Zap Poison Princess Electro Wizard
Barbarians Prince Zap Electro Wizard
Zap Barbarians Poison Prince Princess Electro Wizard Skeleton King
Barbarians Prince Electro Wizard Skeleton King
Barbarians Zap Prince Electro Wizard
Barbarians Poison Prince Electro Wizard
Zap Barbarians Prince Electro Wizard
Zap Poison Barbarians Princess Electro Wizard
Barbarians Prince Electro Wizard
Barbarians Poison Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Prince Electro Wizard
Poison Electro Wizard Zap Prince
Barbarians Zap Prince Electro Wizard
Prince Zap Barbarians Electro Wizard
Barbarians Prince
Poison Zap Princess Electro Wizard
Prince Barbarians Electro Wizard
Barbarians Prince
Zap Electro Wizard Barbarians Poison Prince
Barbarians
Barbarians Prince
Zap Barbarians Poison Prince Electro Wizard
Barbarians Prince Skeleton King
Barbarians Princess
Barbarians Electro Wizard Zap Poison Prince Skeleton King
Poison Zap Barbarians Princess Electro Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess
Poison Zap Princess Electro Wizard
Poison
Barbarians Poison Prince
Poison Zap
Poison Zap Princess
Poison Princess
Poison Zap Princess
Poison Zap
Poison Prince Electro Wizard
Poison Zap Prince Princess Electro Wizard
Poison Zap Princess
Poison Princess
Poison Princess
Princess Zap Poison Prince
Zap Poison Princess
Poison Princess
Poison
Zap Poison Prince Princess Electro Wizard
Zap Poison Princess
Poison Prince
Poison Princess
Prince
Zap Barbarians Poison
Zap Poison Princess
Poison Zap Princess Electro Wizard
Zap Poison Prince Princess
Poison Zap
Poison Zap Princess Electro Wizard
Zap Electro Wizard Poison
Poison Zap
Zap Poison Princess Electro Wizard
Prince
Poison Princess
Zap Electro Wizard Barbarians Prince Princess
Poison Zap Princess Electro Wizard
Poison Prince Princess Electro Wizard
Zap Poison Princess Skeleton King
Zap Poison
Prince
Zap Poison Princess Electro Wizard Skeleton King
Zap Poison Princess Electro Wizard
Poison Zap Prince Princess Electro Wizard

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