My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Giant Skeleton Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Giant Skeleton Fisherman
Giant Snowball
Guards Clone Fisherman
Zap
Guards Clone Fisherman
Barbarian Barrel
Valkyrie Wizard Guards Clone Giant Skeleton Magic Archer
The Log
Guards Clone Giant Skeleton Fisherman
Earthquake
Guards Clone
Arrows
Guards Clone
Royal Delivery
Valkyrie Wizard Guards Clone Giant Skeleton Fisherman Magic Archer
Fireball
Wizard Clone Fisherman Magic Archer
Poison
Wizard Guards Clone Fisherman Magic Archer
Lightning
Valkyrie Wizard Fisherman Magic Archer
Rocket
Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Clone Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Clone Fisherman Valkyrie Poison Magic Archer Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Guards Clone Fisherman Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Wizard Giant Skeleton Fisherman Magic Archer
Wizard
Valkyrie Giant Skeleton
Guards
Clone
Clone
Giant Skeleton Guards Magic Archer
Poison
Giant Skeleton
Giant Skeleton
Clone Valkyrie Wizard Poison Fisherman Magic Archer
Fisherman
Valkyrie Giant Skeleton
Magic Archer
Valkyrie Clone Giant Skeleton

Defense Synergies 1 10

Valkyrie
Wizard Fisherman Magic Archer
Wizard
Valkyrie Guards Giant Skeleton
Guards
Fisherman Wizard Poison Giant Skeleton Magic Archer
Clone
Poison
Guards
Giant Skeleton
Wizard Guards Magic Archer
Fisherman
Guards Valkyrie Magic Archer
Magic Archer
Valkyrie Guards Giant Skeleton Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Magic Archer
Valkyrie Fisherman
Fisherman Valkyrie Giant Skeleton
Valkyrie Guards Fisherman
Valkyrie Poison Giant Skeleton
Valkyrie Guards Magic Archer
Wizard Poison Magic Archer
Valkyrie Poison Giant Skeleton Magic Archer
Fisherman
Guards Valkyrie Giant Skeleton Fisherman
Valkyrie Guards Poison Wizard Giant Skeleton Fisherman Magic Archer
Wizard Poison Magic Archer
Valkyrie Wizard Guards Giant Skeleton
Valkyrie Wizard Guards Poison Magic Archer
Fisherman
Wizard Valkyrie Poison Fisherman
Valkyrie Wizard Guards Fisherman Magic Archer
Valkyrie Wizard Poison Guards Giant Skeleton Fisherman Magic Archer
Fisherman
Valkyrie Wizard Guards Poison Giant Skeleton Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Giant Skeleton Fisherman
Poison Valkyrie Wizard Fisherman Magic Archer
Guards Giant Skeleton Valkyrie Fisherman
Valkyrie Guards Giant Skeleton Fisherman
Giant Skeleton Valkyrie Guards Fisherman
Wizard Poison Magic Archer
Guards Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Fisherman
Giant Skeleton Valkyrie Poison Magic Archer
Guards
Valkyrie Guards Giant Skeleton
Valkyrie Guards Poison Giant Skeleton
Giant Skeleton Valkyrie Wizard Guards
Wizard Valkyrie Magic Archer
Guards Valkyrie Poison Giant Skeleton Fisherman Magic Archer
Valkyrie Poison Wizard Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Valkyrie Guards Giant Skeleton
Poison Fisherman Magic Archer
Poison Giant Skeleton Magic Archer
Valkyrie Guards Poison Giant Skeleton
Wizard Poison Valkyrie Magic Archer
Wizard Poison Magic Archer
Wizard Poison Magic Archer
Poison Wizard Magic Archer
Poison Wizard Fisherman
Guards Poison Fisherman
Poison Valkyrie Wizard Fisherman Magic Archer
Poison Wizard Magic Archer
Poison Fisherman Magic Archer
Poison Fisherman Magic Archer
Poison Fisherman Magic Archer
Wizard Poison Magic Archer
Magic Archer Wizard Poison
Poison
Fisherman
Wizard Poison Fisherman Magic Archer
Valkyrie Wizard Poison Magic Archer
Poison Giant Skeleton Magic Archer
Wizard Poison
Fisherman
Poison
Poison Valkyrie Wizard Magic Archer
Fisherman
Poison Wizard Fisherman Magic Archer
Wizard Poison Fisherman Magic Archer
Poison Fisherman Magic Archer
Poison Wizard Magic Archer
Wizard Guards Poison
Poison Wizard Magic Archer
Poison Magic Archer
Giant Skeleton
Wizard Poison Magic Archer
Guards Magic Archer
Poison Wizard Magic Archer
Poison Valkyrie Wizard Magic Archer
Wizard Poison Magic Archer
Poison Giant Skeleton
Guards Poison Giant Skeleton Magic Archer
Poison Magic Archer
Poison Giant Skeleton Magic Archer

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