My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Ice Golem Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Ice Golem Furnace Wizard Bowler Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins Furnace
Zap
Spear Goblins Furnace
Barbarian Barrel
Spear Goblins Rascals Furnace Wizard
The Log
Spear Goblins Rascals Furnace
Earthquake
Spear Goblins Furnace
Arrows
Spear Goblins Rascals Furnace
Royal Delivery
Spear Goblins Rascals Wizard Bowler
Fireball
Rascals Furnace Wizard Bowler
Poison
Spear Goblins Rascals Furnace Wizard
Lightning
Ice Golem Furnace Wizard Bowler Monk
Rocket
Rascals Furnace Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Furnace Wizard Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Ice Golem Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Arrows Furnace Rascals Wizard Bowler Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Ice Golem Arrows Furnace

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Rascals Furnace Bowler
Arrows
Bowler
Rascals
Spear Goblins
Ice Golem
Spear Goblins Furnace
Furnace
Spear Goblins Ice Golem Bowler
Wizard
Bowler
Spear Goblins Arrows Furnace
Monk

Defense Synergies 1 11

Spear Goblins
Ice Golem Arrows Rascals Bowler
Arrows
Spear Goblins Ice Golem Furnace Bowler Monk
Rascals
Spear Goblins
Ice Golem
Spear Goblins Arrows Furnace Wizard Bowler
Furnace
Arrows Ice Golem Bowler
Wizard
Ice Golem
Bowler
Spear Goblins Arrows Ice Golem Furnace
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Ice Golem Wizard
Rascals Furnace Monk
Furnace Bowler Rascals
Rascals Furnace Bowler Monk
Arrows Bowler Monk
Arrows Bowler Spear Goblins Rascals Furnace
Furnace Spear Goblins Arrows Rascals Wizard
Bowler Arrows Rascals Ice Golem Monk
Rascals Furnace
Spear Goblins Rascals Ice Golem Bowler
Spear Goblins Arrows Rascals Ice Golem Furnace Wizard Bowler
Arrows Spear Goblins Rascals Furnace Wizard
Furnace Bowler Rascals Wizard
Wizard Bowler Arrows Rascals Furnace
Rascals Furnace
Monk Rascals Furnace Bowler
Wizard Arrows Rascals Furnace Bowler
Arrows Spear Goblins Rascals Furnace Wizard Bowler
Arrows Furnace Wizard Spear Goblins Rascals Ice Golem Bowler
Rascals Wizard Bowler Spear Goblins Arrows Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Spear Goblins Ice Golem Furnace Bowler
Arrows Ice Golem Wizard Bowler Monk
Spear Goblins Rascals Ice Golem Furnace Bowler
Bowler Rascals Ice Golem Monk
Rascals Bowler
Arrows Furnace Wizard Rascals Ice Golem Monk
Rascals Spear Goblins Ice Golem Furnace Bowler
Rascals
Spear Goblins Ice Golem Monk
Rascals Bowler
Monk Arrows Bowler
Rascals Bowler Ice Golem Wizard
Wizard Rascals Furnace Bowler
Rascals Spear Goblins Ice Golem Furnace Bowler Monk
Arrows Bowler Rascals Ice Golem Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Ice Golem Monk
Arrows Monk Bowler
Arrows
Arrows Rascals Ice Golem
Wizard Arrows Furnace Bowler
Arrows Wizard Spear Goblins Ice Golem Furnace Monk
Arrows Furnace Wizard Bowler
Arrows Ice Golem Wizard Bowler
Arrows Monk Wizard
Bowler
Monk Arrows Wizard Bowler
Monk Arrows Wizard
Ice Golem Bowler
Arrows Monk
Arrows Ice Golem Furnace
Spear Goblins Arrows Furnace Wizard Bowler
Arrows Furnace Wizard Bowler
Monk Arrows
Arrows Wizard Bowler Monk
Arrows Wizard Bowler Monk
Bowler Monk
Arrows Wizard
Bowler Monk
Arrows Monk
Arrows Ice Golem Furnace Wizard Bowler
Arrows Wizard Bowler Monk
Arrows Wizard Bowler Monk
Arrows
Arrows Ice Golem Furnace Wizard
Wizard
Bowler
Arrows Wizard
Arrows Monk
Arrows Wizard Bowler Monk
Spear Goblins
Arrows Wizard Monk
Arrows
Rascals Wizard Bowler
Arrows Ice Golem Wizard Bowler
Monk Arrows
Rascals Bowler
Bowler Monk

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