My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Firecracker Tesla Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats Firecracker
Barbarian Barrel
Skeletons Ice Spirit Firecracker Tesla
The Log
Skeletons Ice Spirit Firecracker
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Ice Spirit Bats Firecracker
Royal Delivery
Skeletons Ice Spirit Bats Firecracker
Fireball
Firecracker Tesla
Poison
Bats Firecracker
Lightning
Tesla Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Ice Golem Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Ice Golem Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Ice Golem The Log Firecracker Tesla Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats Ice Golem

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Bats Firecracker
Bats
Ice Golem Ice Spirit Firecracker
Firecracker
Ice Spirit Bats Ice Golem
Tesla
Ice Golem
Bats Firecracker
Poison
The Log
The Log
Poison

Defense Synergies 5 21

Skeletons
Tesla Ice Spirit Bats Firecracker Ice Golem Poison The Log
Ice Spirit
Skeletons Bats Firecracker Tesla Ice Golem Poison The Log
Bats
Skeletons Ice Spirit Firecracker Tesla Ice Golem The Log
Firecracker
Ice Golem The Log Skeletons Ice Spirit Bats Tesla
Tesla
Skeletons Ice Golem The Log Ice Spirit Bats Firecracker Poison
Ice Golem
Firecracker Tesla Skeletons Ice Spirit Bats Poison The Log
Poison
Skeletons Ice Spirit Tesla Ice Golem The Log
The Log
Firecracker Tesla Skeletons Ice Spirit Bats Ice Golem Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Ice Golem The Log
Skeletons Ice Spirit Bats Firecracker Tesla The Log
Tesla Skeletons Bats
Tesla Skeletons Bats Firecracker
Firecracker Poison The Log
The Log Skeletons Bats Firecracker Tesla
Bats Tesla Ice Spirit Firecracker Poison
Tesla Ice Golem Poison The Log
Tesla Skeletons
Skeletons Ice Spirit Firecracker Tesla Ice Golem
Bats Poison Skeletons Firecracker Tesla Ice Golem The Log
Tesla Bats Firecracker Poison
Tesla Skeletons Ice Spirit Bats The Log
Ice Spirit Bats Firecracker Tesla Poison The Log
Tesla
Ice Spirit Tesla The Log
Tesla Skeletons Bats Firecracker Poison
Ice Spirit Tesla Bats Firecracker The Log
Poison The Log Ice Spirit Bats Firecracker Tesla Ice Golem
Tesla
Bats Firecracker Tesla Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Ice Golem
Poison Firecracker Tesla Ice Golem The Log
Skeletons Ice Spirit Bats Ice Golem The Log
Bats Tesla Ice Golem The Log
Skeletons Tesla
Firecracker Poison Skeletons Ice Spirit Bats Tesla Ice Golem
Skeletons Bats Tesla Ice Golem
Tesla
Skeletons Ice Spirit Bats Firecracker Ice Golem Poison The Log
Skeletons Tesla
Bats Tesla
Poison The Log
Skeletons Tesla Ice Golem
Firecracker Tesla
Tesla Skeletons Ice Spirit Bats Firecracker Ice Golem Poison The Log
Bats Poison Firecracker Tesla Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Ice Golem The Log
Firecracker Poison The Log
Poison The Log
Firecracker Ice Golem Poison The Log
Poison Firecracker The Log
Firecracker Poison Ice Spirit Bats Ice Golem
Firecracker Poison The Log
Poison The Log Ice Spirit Firecracker Ice Golem
Poison The Log Firecracker
Bats Poison
Firecracker Poison The Log
Poison Firecracker
Poison Firecracker Ice Golem The Log
Firecracker Poison
Firecracker Ice Golem Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison
Bats
Firecracker Poison The Log
Firecracker Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Firecracker Ice Golem Poison The Log Ice Spirit
Firecracker Poison The Log
Poison The Log
Poison Firecracker The Log
Poison Bats Firecracker Ice Golem
Ice Spirit Bats Firecracker Poison
Poison The Log
Ice Spirit Firecracker Poison
Firecracker Poison The Log
Ice Spirit Bats
Poison Firecracker
The Log
Poison Firecracker
The Log Firecracker Ice Golem Poison
Poison
Firecracker
Ice Spirit Bats Firecracker Poison The Log
Firecracker Bats Poison
Poison Firecracker The Log

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