My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Rascals Elixir Golem Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elixir Golem Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Giant
Giant Snowball
Skeletons Princess
Zap
Skeletons Firecracker Princess
Barbarian Barrel
Skeletons Firecracker Rascals Elixir Golem Princess
The Log
Skeletons Firecracker Rascals Elixir Golem Princess
Earthquake
Skeletons Firecracker Elixir Golem
Arrows
Skeletons Firecracker Rascals Princess
Royal Delivery
Skeletons Firecracker Rascals Elixir Golem Princess
Fireball
Firecracker Rascals Elixir Golem Princess
Poison
Firecracker Rascals Elixir Golem Princess
Lightning
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Firecracker Elixir Golem Princess Rascals Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Firecracker Elixir Golem

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Elixir Golem Rascals Giant Mirror Princess
Rascals
Firecracker
Elixir Golem
Firecracker Lightning Mirror
Giant
Lightning Firecracker Princess
Mirror
Firecracker Elixir Golem Lightning Princess
Lightning
Elixir Golem Giant Mirror
Princess
Firecracker Giant Mirror

Defense Synergies 0 7

Skeletons
Firecracker Princess
Firecracker
Skeletons Rascals Mirror Princess
Rascals
Firecracker Princess
Elixir Golem
Giant
Mirror
Firecracker Princess
Lightning
Princess
Skeletons Firecracker Rascals Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker
Skeletons Firecracker Rascals
Skeletons Rascals Lightning
Skeletons Firecracker Rascals
Lightning Firecracker Princess
Skeletons Firecracker Rascals
Lightning Firecracker Rascals Princess
Lightning Rascals
Skeletons Rascals Princess
Skeletons Firecracker Rascals
Skeletons Firecracker Rascals Princess
Firecracker Rascals Princess
Skeletons Rascals Lightning
Firecracker Rascals Princess
Rascals
Rascals Lightning
Skeletons Firecracker Rascals
Firecracker Rascals
Firecracker Rascals Princess
Rascals Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons
Firecracker Lightning
Skeletons Rascals Lightning
Lightning Rascals
Skeletons Rascals
Firecracker Skeletons Rascals Princess
Rascals Skeletons Lightning
Rascals
Lightning Skeletons Firecracker
Skeletons
Rascals
Lightning
Rascals Lightning Skeletons
Firecracker Rascals Princess
Rascals Skeletons Firecracker Lightning
Firecracker Rascals Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Firecracker Rascals
Firecracker Princess
Lightning
Lightning Firecracker Rascals
Firecracker
Firecracker Princess
Firecracker Princess
Firecracker Lightning Princess
Firecracker Lightning
Lightning
Firecracker Lightning Princess
Lightning Firecracker Princess
Lightning Firecracker Princess
Lightning Firecracker Princess
Lightning Princess Firecracker
Lightning Firecracker Princess
Lightning Firecracker Princess
Lightning
Lightning
Lightning Firecracker Princess
Lightning Firecracker Princess
Lightning
Lightning Princess
Lightning
Lightning
Firecracker Princess
Firecracker Lightning Princess
Lightning Princess
Lightning Firecracker
Lightning Firecracker Princess
Lightning Firecracker
Lightning
Lightning
Lightning Firecracker Princess
Firecracker Lightning Princess
Lightning Princess
Lightning Firecracker Princess
Lightning Firecracker Rascals Princess
Firecracker Lightning Princess
Lightning
Firecracker
Firecracker Rascals Lightning Princess
Firecracker Lightning Princess
Lightning Firecracker Princess

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