My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Royal Ghost Fisherman Phoenix Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman Phoenix
Giant Snowball
Skeletons Fisherman
Zap
Skeletons Royal Giant Fisherman
Barbarian Barrel
Skeletons Royal Ghost
The Log
Skeletons Royal Giant Fisherman
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Royal Ghost Fisherman
Fireball
Fisherman
Poison
Fisherman Phoenix
Lightning
Fisherman Phoenix Monk
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Royal Ghost Fisherman Phoenix Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Arrows Royal Ghost

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Giant Phoenix
Royal Giant
Arrows Fisherman Royal Ghost Monk
Rage
Phoenix
Royal Ghost
Royal Giant Fisherman Monk
Fisherman
Royal Giant Royal Ghost
Phoenix
Monk Arrows Rage
Monk
Phoenix Royal Giant Royal Ghost

Defense Synergies 1 7

Skeletons
Fisherman Royal Ghost Phoenix Monk
Arrows
Phoenix Monk
Royal Giant
Rage
Royal Ghost
Skeletons
Fisherman
Skeletons Monk
Phoenix
Skeletons Arrows Monk
Monk
Skeletons Arrows Fisherman Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeletons Fisherman Phoenix Monk
Fisherman Skeletons
Skeletons Fisherman Phoenix Monk
Arrows Monk
Arrows Skeletons Royal Ghost
Arrows Phoenix
Arrows Phoenix Monk
Skeletons Fisherman Phoenix
Skeletons Royal Ghost Fisherman Phoenix
Skeletons Arrows Royal Ghost Fisherman
Arrows Phoenix
Skeletons
Arrows Royal Ghost
Phoenix
Monk Fisherman
Skeletons Arrows Fisherman
Arrows Royal Ghost Fisherman
Arrows Royal Ghost Fisherman
Fisherman Phoenix
Royal Ghost Arrows Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Ghost Fisherman
Arrows Royal Ghost Fisherman Phoenix Monk
Skeletons Fisherman
Fisherman Phoenix Monk
Skeletons Fisherman Phoenix
Arrows Skeletons Monk
Skeletons Phoenix
Fisherman Phoenix
Skeletons Phoenix Monk
Skeletons Phoenix
Phoenix
Monk Arrows Phoenix
Skeletons
Phoenix Skeletons Fisherman Monk
Arrows Royal Ghost Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost Monk
Arrows Monk Royal Ghost Fisherman
Arrows
Arrows
Arrows
Arrows Monk
Arrows
Arrows
Arrows Monk Fisherman
Fisherman
Monk Arrows Fisherman
Monk Arrows
Fisherman
Arrows Fisherman Monk
Arrows Fisherman
Arrows
Arrows
Monk Arrows
Fisherman
Arrows Fisherman Monk
Arrows Monk
Monk
Arrows
Fisherman Monk
Arrows Monk
Arrows
Fisherman
Arrows Royal Ghost Fisherman Monk
Arrows Fisherman Monk
Arrows Fisherman
Arrows
Arrows
Arrows Monk
Arrows Monk
Arrows Monk
Arrows
Arrows
Monk Arrows
Royal Ghost Monk

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