My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
RIP

4 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Barbarian Hut Baby Dragon Executioner Giant Skeleton Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Royal Hogs Baby Dragon Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Royal Hogs Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Giant Skeleton
Giant Snowball
Hog Rider Royal Hogs Baby Dragon
Zap
Royal Hogs
Barbarian Barrel
Valkyrie Royal Hogs Barbarian Hut Executioner Giant Skeleton
The Log
Hog Rider Royal Hogs Barbarian Hut Giant Skeleton
Earthquake
Hog Rider Royal Hogs Barbarian Hut
Arrows
Royal Hogs
Royal Delivery
Valkyrie Hog Rider Royal Hogs Baby Dragon Executioner Giant Skeleton
Fireball
Hog Rider Royal Hogs Barbarian Hut Baby Dragon Executioner
Poison
Royal Hogs Barbarian Hut Executioner
Lightning
Valkyrie Barbarian Hut Baby Dragon Executioner
Rocket
Valkyrie Hog Rider Royal Hogs Barbarian Hut Executioner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Executioner Giant Skeleton Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Hog Rider Baby Dragon Royal Hogs Executioner Barbarian Hut Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Valkyrie Hog Rider Baby Dragon Royal Hogs

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Royal Hogs Barbarian Hut Baby Dragon Executioner Giant Skeleton
Hog Rider
Valkyrie Barbarian Hut Baby Dragon Executioner Giant Skeleton
Royal Hogs
Valkyrie Barbarian Hut Executioner
Barbarian Hut
Valkyrie Hog Rider Royal Hogs Baby Dragon Giant Skeleton
Baby Dragon
Golem Valkyrie Hog Rider Barbarian Hut Giant Skeleton
Executioner
Valkyrie Hog Rider Royal Hogs Golem
Giant Skeleton
Valkyrie Hog Rider Barbarian Hut Baby Dragon
Golem
Baby Dragon Executioner

Defense Synergies 0 5

Valkyrie
Baby Dragon Executioner
Hog Rider
Royal Hogs
Barbarian Hut
Baby Dragon
Baby Dragon
Valkyrie Barbarian Hut Giant Skeleton
Executioner
Valkyrie Giant Skeleton
Giant Skeleton
Baby Dragon Executioner
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Valkyrie Baby Dragon Executioner
Barbarian Hut Valkyrie Executioner
Barbarian Hut Valkyrie Executioner Giant Skeleton
Barbarian Hut Valkyrie
Valkyrie Giant Skeleton
Valkyrie Baby Dragon Executioner
Barbarian Hut Baby Dragon Executioner
Barbarian Hut Valkyrie Baby Dragon Giant Skeleton
Barbarian Hut
Valkyrie Giant Skeleton
Valkyrie Executioner Baby Dragon Giant Skeleton
Executioner Barbarian Hut Baby Dragon
Barbarian Hut Valkyrie Giant Skeleton
Valkyrie Barbarian Hut Executioner Baby Dragon
Barbarian Hut
Barbarian Hut
Barbarian Hut Valkyrie Executioner
Valkyrie Barbarian Hut Baby Dragon Executioner
Valkyrie Baby Dragon Executioner Barbarian Hut Giant Skeleton
Barbarian Hut
Valkyrie Baby Dragon Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Giant Skeleton
Valkyrie Baby Dragon Executioner
Giant Skeleton Valkyrie Barbarian Hut
Valkyrie Giant Skeleton Barbarian Hut
Barbarian Hut Giant Skeleton Valkyrie Executioner
Executioner Baby Dragon
Valkyrie Barbarian Hut Giant Skeleton
Giant Skeleton Valkyrie Barbarian Hut
Giant Skeleton Valkyrie Barbarian Hut Baby Dragon
Barbarian Hut
Valkyrie Giant Skeleton
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Barbarian Hut Executioner
Valkyrie Barbarian Hut Baby Dragon Executioner
Valkyrie Barbarian Hut Baby Dragon Executioner Giant Skeleton
Valkyrie Executioner Barbarian Hut Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Hut Baby Dragon Giant Skeleton
Baby Dragon Executioner
Barbarian Hut Baby Dragon Giant Skeleton
Valkyrie Barbarian Hut Giant Skeleton
Executioner Valkyrie Baby Dragon
Executioner Baby Dragon
Baby Dragon Executioner
Barbarian Hut Baby Dragon Executioner
Valkyrie
Baby Dragon Executioner
Barbarian Hut Baby Dragon Executioner
Baby Dragon
Barbarian Hut Baby Dragon
Barbarian Hut Baby Dragon Executioner
Barbarian Hut Baby Dragon Executioner
Baby Dragon Executioner
Valkyrie Baby Dragon
Baby Dragon Giant Skeleton
Barbarian Hut Baby Dragon
Valkyrie Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon
Baby Dragon
Baby Dragon Executioner
Giant Skeleton
Barbarian Hut
Baby Dragon Executioner
Valkyrie Baby Dragon Executioner
Baby Dragon Executioner
Giant Skeleton
Executioner
Baby Dragon Giant Skeleton
Executioner
Baby Dragon Executioner Giant Skeleton

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