My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Flying Machine Witch Prince Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Flying Machine Prince Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Prince Giant Skeleton
Giant Snowball
Goblin Gang Royal Recruits Flying Machine Witch
Zap
Goblin Gang Flying Machine Witch Prince
Barbarian Barrel
Goblin Gang Royal Recruits Witch Giant Skeleton Magic Archer
The Log
Goblin Gang Royal Recruits Witch Prince Giant Skeleton
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Royal Recruits Flying Machine Witch
Royal Delivery
Goblin Gang Royal Recruits Flying Machine Witch Prince Giant Skeleton Magic Archer
Fireball
Goblin Gang Flying Machine Witch Magic Archer
Poison
Goblin Gang Royal Recruits Flying Machine Witch Magic Archer
Lightning
Witch Prince Magic Archer
Rocket
Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Flying Machine Magic Archer Witch Prince Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Flying Machine Magic Archer

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Recruits Prince Giant Skeleton
Royal Recruits
Goblin Gang Flying Machine Magic Archer
Flying Machine
Royal Recruits Prince Giant Skeleton
Witch
Prince Giant Skeleton
Prince
Goblin Gang Flying Machine Witch The Log Magic Archer
Giant Skeleton
Goblin Gang Flying Machine Witch The Log Magic Archer
The Log
Prince Giant Skeleton Magic Archer
Magic Archer
Royal Recruits Prince Giant Skeleton The Log

Defense Synergies 1 17

Goblin Gang
Royal Recruits Flying Machine Prince Giant Skeleton The Log Magic Archer
Royal Recruits
Goblin Gang The Log
Flying Machine
Goblin Gang Prince Giant Skeleton The Log
Witch
Prince Giant Skeleton The Log
Prince
The Log Goblin Gang Flying Machine Witch Magic Archer
Giant Skeleton
Goblin Gang Flying Machine Witch The Log Magic Archer
The Log
Prince Goblin Gang Royal Recruits Flying Machine Witch Giant Skeleton Magic Archer
Magic Archer
Goblin Gang Prince Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Flying Machine The Log Magic Archer
Goblin Gang Royal Recruits Flying Machine Witch Prince The Log
Goblin Gang Witch Prince Royal Recruits Giant Skeleton
Royal Recruits Witch Prince Goblin Gang
Royal Recruits Prince Giant Skeleton The Log
Goblin Gang The Log Flying Machine Magic Archer
Goblin Gang Flying Machine Witch Magic Archer
Royal Recruits Flying Machine Giant Skeleton The Log Magic Archer
Witch Goblin Gang Royal Recruits Prince
Goblin Gang Royal Recruits Prince Giant Skeleton
Goblin Gang Witch Royal Recruits Flying Machine Giant Skeleton The Log Magic Archer
Goblin Gang Flying Machine Witch Magic Archer
Royal Recruits Prince Goblin Gang Flying Machine Witch Giant Skeleton The Log
Goblin Gang Royal Recruits Witch Prince The Log Magic Archer
Royal Recruits Goblin Gang Prince
Goblin Gang Royal Recruits Prince The Log
Goblin Gang Royal Recruits Witch Prince
Goblin Gang Royal Recruits Flying Machine Witch Prince The Log Magic Archer
Witch The Log Royal Recruits Flying Machine Giant Skeleton Magic Archer
Royal Recruits Prince
Goblin Gang Royal Recruits Flying Machine Witch Prince Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Witch Prince Giant Skeleton
Goblin Gang Flying Machine Prince The Log Magic Archer
Goblin Gang Royal Recruits Giant Skeleton Witch Prince The Log
Goblin Gang Royal Recruits Prince Giant Skeleton The Log
Royal Recruits Giant Skeleton Goblin Gang Witch Prince
Goblin Gang Flying Machine Witch Magic Archer
Goblin Gang Royal Recruits Prince Flying Machine Witch Giant Skeleton
Giant Skeleton Royal Recruits Prince
Royal Recruits Giant Skeleton Flying Machine Witch Prince The Log Magic Archer
Royal Recruits Witch Goblin Gang
Royal Recruits Flying Machine Witch Prince Giant Skeleton
Royal Recruits Prince Giant Skeleton The Log
Royal Recruits Prince Giant Skeleton Goblin Gang Witch
Royal Recruits Flying Machine Witch Magic Archer
Goblin Gang Royal Recruits Witch Flying Machine Prince Giant Skeleton The Log Magic Archer
Royal Recruits Flying Machine Witch Giant Skeleton The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Flying Machine Giant Skeleton The Log
Flying Machine The Log Magic Archer
Flying Machine Giant Skeleton The Log Magic Archer
Royal Recruits Flying Machine Prince Giant Skeleton The Log
The Log Magic Archer
Flying Machine Witch Magic Archer
Flying Machine Witch The Log Magic Archer
The Log Flying Machine Magic Archer
The Log Flying Machine
Goblin Gang Prince
Royal Recruits Flying Machine Prince The Log Magic Archer
Flying Machine Magic Archer
Flying Machine The Log Magic Archer
Flying Machine Magic Archer
Flying Machine Prince The Log Magic Archer
Flying Machine Witch The Log Magic Archer
Magic Archer Royal Recruits Flying Machine The Log
Flying Machine Prince The Log Magic Archer
Flying Machine Witch The Log Magic Archer
Prince Giant Skeleton The Log Magic Archer
Prince The Log
Royal Recruits Flying Machine The Log
The Log Witch Magic Archer
Witch
The Log Flying Machine Witch Magic Archer
Flying Machine Witch Prince The Log Magic Archer
The Log Magic Archer
Flying Machine Witch Magic Archer
Flying Machine Witch
The Log Magic Archer
Magic Archer
Prince Giant Skeleton
The Log Magic Archer
Goblin Gang Royal Recruits Flying Machine Witch Prince Magic Archer
Flying Machine Witch Magic Archer
The Log
Goblin Gang Flying Machine Prince Magic Archer
The Log Flying Machine Magic Archer
Giant Skeleton
Royal Recruits Flying Machine Prince
Goblin Gang Royal Recruits Flying Machine Witch Giant Skeleton The Log Magic Archer
Flying Machine Witch Magic Archer
Royal Recruits Flying Machine Witch Prince Giant Skeleton The Log Magic Archer

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