My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Miner
Giant Snowball
Goblin Gang Wall Breakers Miner
Zap
Goblin Gang Wall Breakers
Barbarian Barrel
Knight Goblin Gang Bomb Tower Wall Breakers Magic Archer
The Log
Goblin Gang Wall Breakers
Earthquake
Goblin Gang Bomb Tower
Arrows
Goblin Gang Wall Breakers
Royal Delivery
Knight Goblin Gang Wall Breakers Miner Magic Archer
Fireball
Goblin Gang Bomb Tower Wall Breakers Magic Archer
Poison
Goblin Gang Bomb Tower Magic Archer
Lightning
Knight Bomb Tower Magic Archer
Rocket
Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Knight Goblin Gang Tornado Miner Fireball Bomb Tower Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Knight Goblin Gang Tornado

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Wall Breakers Fireball Miner Magic Archer
Goblin Gang
Knight Miner
Fireball
Tornado Knight Wall Breakers Miner Magic Archer
Bomb Tower
Wall Breakers
Knight Miner Fireball
Tornado
Fireball Magic Archer
Miner
Goblin Gang Wall Breakers Knight Fireball Magic Archer
Magic Archer
Tornado Knight Fireball Miner

Defense Synergies 6 8

Knight
Goblin Gang Bomb Tower Magic Archer Fireball Tornado
Goblin Gang
Knight Bomb Tower Miner Magic Archer
Fireball
Tornado Knight Bomb Tower Miner
Bomb Tower
Knight Tornado Goblin Gang Fireball Magic Archer
Wall Breakers
Tornado
Fireball Bomb Tower Magic Archer Knight
Miner
Goblin Gang Fireball
Magic Archer
Knight Tornado Goblin Gang Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Magic Archer
Bomb Tower Knight Goblin Gang
Goblin Gang Bomb Tower Tornado Knight
Bomb Tower Knight Goblin Gang
Fireball Bomb Tower Tornado
Goblin Gang Fireball Tornado Bomb Tower Magic Archer
Tornado Goblin Gang Fireball Bomb Tower Magic Archer
Fireball Bomb Tower Magic Archer
Goblin Gang Bomb Tower Tornado
Knight Goblin Gang Tornado Miner
Goblin Gang Knight Fireball Bomb Tower Tornado Magic Archer
Goblin Gang Fireball Tornado Magic Archer
Bomb Tower Knight Goblin Gang Fireball
Fireball Bomb Tower Goblin Gang Tornado Magic Archer
Knight Goblin Gang Bomb Tower
Bomb Tower Tornado Goblin Gang Fireball
Bomb Tower Knight Goblin Gang Fireball Tornado
Fireball Bomb Tower Knight Goblin Gang Tornado Magic Archer
Bomb Tower Tornado Knight Fireball Magic Archer
Bomb Tower Tornado
Goblin Gang Knight Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball
Fireball Knight Goblin Gang Bomb Tower Miner Magic Archer
Goblin Gang Knight Bomb Tower
Goblin Gang Knight Fireball Tornado
Knight Goblin Gang
Fireball Goblin Gang Bomb Tower Tornado Magic Archer
Goblin Gang Knight Fireball Bomb Tower
Knight Bomb Tower
Knight Fireball Bomb Tower Tornado Magic Archer
Goblin Gang
Knight Bomb Tower
Fireball Tornado
Knight Goblin Gang Fireball Bomb Tower
Fireball Bomb Tower Magic Archer
Goblin Gang Knight Fireball Bomb Tower Tornado Magic Archer
Fireball Bomb Tower Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight
Fireball Tornado Miner Magic Archer
Fireball Miner Magic Archer
Knight Fireball
Fireball Magic Archer
Fireball Tornado Magic Archer
Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Miner Tornado
Goblin Gang Fireball Tornado
Miner Knight Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Knight Fireball Miner Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball
Fireball Tornado
Fireball Magic Archer
Fireball Tornado Miner Magic Archer
Fireball Magic Archer
Fireball Tornado
Tornado
Fireball
Tornado Fireball Magic Archer
Fireball Miner Tornado Magic Archer
Fireball Tornado Miner Magic Archer
Fireball Miner Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball
Fireball
Fireball Miner Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Goblin Gang Fireball Magic Archer
Fireball Tornado Magic Archer
Fireball
Fireball Miner Knight Goblin Gang Magic Archer
Fireball Magic Archer
Fireball Tornado
Goblin Gang Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Miner Magic Archer

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