My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Fisherman Night Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Fisherman Night Witch
Giant Snowball
Fire Spirit Fisherman Night Witch
Zap
Fire Spirit Firecracker Fisherman Night Witch
Barbarian Barrel
Fire Spirit Firecracker Night Witch
The Log
Fire Spirit Firecracker Fisherman
Earthquake
Firecracker
Arrows
Fire Spirit Firecracker Night Witch
Royal Delivery
Fire Spirit Firecracker Fisherman Night Witch
Fireball
Firecracker Fisherman Night Witch
Poison
Firecracker Fisherman Night Witch
Lightning
Fisherman Night Witch Monk
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Firecracker Fisherman Fireball Night Witch Giant Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Firecracker Fisherman

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Fisherman
Zap
Firecracker Fireball Giant Fire Spirit Fisherman Night Witch
Firecracker
Zap Giant Fisherman Monk
Fireball
Zap Giant
Giant
Zap Night Witch Fire Spirit Firecracker Fireball Fisherman
Fisherman
Fire Spirit Zap Firecracker Giant
Night Witch
Giant Zap Monk
Monk
Firecracker Night Witch

Defense Synergies 1 8

Fire Spirit
Zap Firecracker
Zap
Fireball Fire Spirit Firecracker Fisherman Night Witch
Firecracker
Fire Spirit Zap Fisherman Night Witch
Fireball
Zap
Giant
Fisherman
Zap Firecracker Monk
Night Witch
Zap Firecracker
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball
Zap Firecracker Fisherman Night Witch Monk
Fisherman Fire Spirit Night Witch
Night Witch Firecracker Fisherman Monk
Firecracker Fireball Monk
Fireball Fire Spirit Zap Firecracker Night Witch
Fire Spirit Zap Firecracker Fireball Night Witch
Zap Fireball Monk
Fisherman Night Witch
Fire Spirit Firecracker Fisherman Night Witch
Zap Firecracker Fireball Fisherman Night Witch
Zap Firecracker Fireball Night Witch
Night Witch Fire Spirit Zap Fireball
Fire Spirit Fireball Zap Firecracker Night Witch
Monk Zap Fireball Fisherman
Firecracker Fireball Fisherman Night Witch
Fire Spirit Fireball Zap Firecracker Fisherman Night Witch
Zap Fire Spirit Firecracker Fireball Fisherman
Fisherman
Fire Spirit Firecracker Fireball Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Fisherman
Fireball Zap Firecracker Fisherman Monk
Zap Fisherman
Zap Fireball Fisherman Night Witch Monk
Fisherman Night Witch
Fire Spirit Firecracker Fireball Zap Monk
Fireball Night Witch
Fisherman
Zap Firecracker Fireball Monk
Monk Zap Fireball
Fireball Night Witch
Firecracker Fireball
Zap Firecracker Fireball Fisherman Night Witch Monk
Zap Firecracker Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Monk
Firecracker Fireball Monk Zap Fisherman
Fireball
Firecracker Fireball
Fireball Fire Spirit Zap Firecracker
Firecracker Fireball Fire Spirit Zap Monk
Fire Spirit Firecracker
Fireball Fire Spirit Zap Firecracker
Fireball Monk Zap Firecracker Fisherman
Fire Spirit Fireball Fisherman Night Witch
Firecracker Monk Zap Fireball Fisherman
Fireball Monk Fire Spirit Zap Firecracker
Fire Spirit Firecracker Fireball Fisherman
Firecracker Fireball Fisherman Monk
Zap Firecracker Fireball Fisherman
Zap Firecracker Fireball
Firecracker Fireball
Monk Fireball
Fisherman Night Witch
Fire Spirit Zap Firecracker Fireball Fisherman Monk
Fire Spirit Zap Firecracker Fireball Monk
Fireball Night Witch Monk
Fireball
Fisherman Monk
Zap Fireball Monk
Zap Firecracker Fire Spirit Fireball
Fisherman
Firecracker Fireball Zap Fisherman Monk
Fireball Zap Fisherman Monk
Fireball Zap Firecracker Fisherman
Fire Spirit Zap Firecracker Fireball Night Witch
Zap Firecracker Fireball
Fireball Night Witch
Zap Fireball Night Witch
Zap Firecracker Fireball Monk
Firecracker Fireball Monk
Zap Fire Spirit Fireball Night Witch
Fireball Fire Spirit Zap Firecracker Monk
Fireball
Fireball Firecracker
Zap Firecracker Fireball
Monk Zap Fireball
Firecracker
Zap Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball Monk

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