My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Battle Ram P.E.K.K.A Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Bandit
Giant Snowball
Bomber Musketeer Battle Ram
Zap
Bomber Battle Ram Bandit
Barbarian Barrel
Bomber Musketeer Battle Ram Royal Ghost Bandit
The Log
Bomber Musketeer Battle Ram Bandit
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Musketeer Battle Ram P.E.K.K.A Royal Ghost Bandit
Fireball
Bomber Musketeer Battle Ram Bandit
Poison
Bomber Musketeer
Lightning
Musketeer Battle Ram Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Royal Ghost Bandit Musketeer Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Royal Ghost

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Battle Ram P.E.K.K.A Bandit
Zap
Arrows Battle Ram P.E.K.K.A Bomber Musketeer Royal Ghost Bandit
Arrows
Zap P.E.K.K.A Battle Ram Bandit
Musketeer
Zap Battle Ram P.E.K.K.A Royal Ghost Bandit
Battle Ram
Zap Bandit Bomber Arrows Musketeer P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Arrows Bomber Musketeer Battle Ram
Royal Ghost
Zap Musketeer Battle Ram Bandit
Bandit
Battle Ram Bomber Zap Arrows Musketeer Royal Ghost

Defense Synergies 0 14

Bomber
Zap P.E.K.K.A Royal Ghost Bandit
Zap
Bomber Arrows Musketeer P.E.K.K.A Royal Ghost Bandit
Arrows
Zap P.E.K.K.A Bandit
Musketeer
Zap P.E.K.K.A Royal Ghost Bandit
Battle Ram
P.E.K.K.A
Bomber Zap Arrows Musketeer
Royal Ghost
Bomber Zap Musketeer
Bandit
Bomber Zap Arrows Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Musketeer
P.E.K.K.A Bomber Zap Musketeer Bandit
P.E.K.K.A Bomber Musketeer Bandit
P.E.K.K.A Bomber Musketeer Bandit
Bomber Arrows P.E.K.K.A
Arrows Bomber Zap Musketeer Royal Ghost Bandit
Musketeer Zap Arrows
Zap Arrows Musketeer P.E.K.K.A Bandit
P.E.K.K.A Musketeer
Bomber Musketeer Royal Ghost Bandit
Bomber Zap Arrows Musketeer Royal Ghost Bandit
Arrows Musketeer Zap
P.E.K.K.A Bomber Zap Musketeer Bandit
Bomber Zap Arrows P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit
Zap P.E.K.K.A Bandit
Bomber Arrows Musketeer P.E.K.K.A
Arrows Bomber Zap Musketeer Royal Ghost Bandit
Zap Arrows Bomber Musketeer Royal Ghost Bandit
P.E.K.K.A Musketeer
Bomber Royal Ghost Arrows Musketeer P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Bandit
Bandit Bomber Zap Arrows Musketeer Royal Ghost
P.E.K.K.A Bandit Zap Musketeer
P.E.K.K.A Zap Musketeer Bandit
P.E.K.K.A Musketeer Bandit
Arrows Zap Musketeer
P.E.K.K.A Musketeer Bandit
P.E.K.K.A
Zap P.E.K.K.A Bandit
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Zap Arrows
P.E.K.K.A Bandit
Bomber Musketeer
Bomber Zap Musketeer P.E.K.K.A
Arrows Bomber Zap Musketeer P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Royal Ghost Bandit
Arrows Zap Musketeer Royal Ghost Bandit
Arrows Bandit
Arrows Musketeer
Bomber Zap Arrows
Arrows Zap Musketeer
Bomber Arrows Musketeer
Arrows Zap
Arrows Zap Bandit
Musketeer
Zap Arrows Musketeer Bandit
Zap Arrows Musketeer
Musketeer Bandit
Arrows Musketeer Bandit
Zap Arrows Musketeer
Bomber Zap Arrows Musketeer Bandit
Arrows Musketeer Bandit
Arrows
Bomber
Bomber Zap Arrows Musketeer Bandit
Bomber Zap Arrows
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Bomber
Arrows Zap Musketeer Royal Ghost Bandit
Zap Arrows Musketeer Bandit
Zap Arrows Musketeer Bandit
Zap Arrows Musketeer
Zap Musketeer
Bomber Zap Arrows Musketeer Bandit
Zap Arrows
P.E.K.K.A
Arrows
Zap Musketeer Bandit
Zap Arrows Musketeer
Arrows
Musketeer
Arrows Bomber Zap Musketeer
Zap Arrows
Musketeer P.E.K.K.A
Zap Musketeer
Zap Musketeer
Zap Musketeer Royal Ghost Bandit

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