My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Balloon
Giant Snowball
Bats Goblin Barrel Balloon Lumberjack
Zap
Bats Goblin Barrel Balloon
Barbarian Barrel
Goblin Barrel Lumberjack
The Log
Mini P.E.K.K.A Goblin Barrel Lumberjack
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Mini P.E.K.K.A Goblin Barrel Balloon Lumberjack
Fireball
Goblin Barrel Balloon Lumberjack
Poison
Bats Balloon
Lightning
Mini P.E.K.K.A Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Arrows Goblin Barrel Mini P.E.K.K.A Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Arrows

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Mini P.E.K.K.A Goblin Barrel Lumberjack
Zap
Arrows Balloon Bats Mini P.E.K.K.A The Log Lumberjack
Arrows
Zap Balloon Mini P.E.K.K.A Goblin Barrel Lumberjack
Mini P.E.K.K.A
Bats Zap Arrows The Log Lumberjack
Goblin Barrel
Bats Arrows Balloon Lumberjack
Balloon
Bats Zap Arrows Lumberjack Goblin Barrel The Log
The Log
Zap Mini P.E.K.K.A Balloon Lumberjack
Lumberjack
Balloon Bats Zap Arrows Mini P.E.K.K.A Goblin Barrel The Log

Defense Synergies 2 10

Bats
Zap Mini P.E.K.K.A The Log Lumberjack
Zap
Mini P.E.K.K.A Bats Arrows The Log Lumberjack
Arrows
Zap Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Zap The Log Bats Arrows
Goblin Barrel
Balloon
The Log
Mini P.E.K.K.A Bats Zap Lumberjack
Lumberjack
Bats Zap Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Mini P.E.K.K.A Lumberjack Bats Zap The Log
Mini P.E.K.K.A Lumberjack Bats
Mini P.E.K.K.A Lumberjack Bats
Arrows Mini P.E.K.K.A The Log Lumberjack
Arrows The Log Bats Zap Lumberjack
Bats Zap Arrows
Zap Arrows The Log
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Bats Zap Arrows The Log Lumberjack
Arrows Bats Zap
Mini P.E.K.K.A Lumberjack Bats Zap The Log
Bats Zap Arrows Mini P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Mini P.E.K.K.A The Log Lumberjack
Bats Arrows Mini P.E.K.K.A Lumberjack
Arrows Bats Zap The Log Lumberjack
Zap Arrows The Log Bats Lumberjack
Mini P.E.K.K.A Lumberjack
Bats Arrows Mini P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap
Zap Arrows Mini P.E.K.K.A The Log Lumberjack
Lumberjack Bats Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Lumberjack Bats Zap The Log
Mini P.E.K.K.A Lumberjack
Arrows Bats Zap
Mini P.E.K.K.A Bats Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Bats Mini P.E.K.K.A The Log
Bats Mini P.E.K.K.A Lumberjack
Zap Arrows The Log
Mini P.E.K.K.A Lumberjack
Bats Zap Mini P.E.K.K.A The Log Lumberjack
Bats Arrows Zap Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log
Arrows The Log
Arrows The Log
Zap Arrows The Log
Arrows Bats Zap
Arrows The Log
Arrows The Log Zap
Arrows The Log Zap
Bats Mini P.E.K.K.A Lumberjack
Zap Arrows The Log
Zap Arrows
The Log
Arrows
Zap Arrows The Log
Zap Arrows The Log
Arrows The Log
Arrows
Bats Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A The Log
Zap Arrows The Log
The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log
Arrows The Log Zap
Zap Arrows The Log
Zap Arrows The Log
Bats Zap Arrows
Zap Bats
Mini P.E.K.K.A
Zap Arrows The Log
Zap Arrows
Arrows The Log
Zap Bats
Zap Arrows
Arrows The Log
Mini P.E.K.K.A Lumberjack
Arrows The Log Zap
Zap Arrows
Zap Bats The Log
Bats Zap
Zap The Log

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