My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Giant Skeleton Sparky
Giant Snowball
Bats Clone Witch
Zap
Bats Clone Witch Sparky
Barbarian Barrel
Wizard Clone Witch Giant Skeleton Sparky
The Log
Clone Witch Giant Skeleton Sparky
Earthquake
Clone Witch
Arrows
Bats Clone Witch
Royal Delivery
Bats Wizard Clone Witch Giant Skeleton Sparky
Fireball
Wizard Clone Witch Sparky
Poison
Bats Wizard Clone Witch Sparky
Lightning
Wizard Witch Sparky
Rocket
Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Tornado Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Clone Tornado Fireball Wizard Witch Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Clone Tornado Fireball

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Clone Sparky
Fireball
Tornado Sparky
Wizard
Tornado Giant Skeleton Sparky
Clone
Giant Skeleton Bats Witch Sparky
Tornado
Fireball Wizard Sparky Witch Giant Skeleton
Witch
Clone Tornado Giant Skeleton
Giant Skeleton
Bats Clone Wizard Tornado Witch Sparky
Sparky
Tornado Bats Fireball Wizard Clone Giant Skeleton

Defense Synergies 3 7

Bats
Giant Skeleton Sparky
Fireball
Tornado
Wizard
Tornado Giant Skeleton
Clone
Tornado
Fireball Wizard Sparky Witch Giant Skeleton Sparky
Witch
Tornado Giant Skeleton
Giant Skeleton
Bats Wizard Tornado Witch
Sparky
Tornado Bats Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Sparky
Sparky Bats Witch
Tornado Witch Sparky Bats Giant Skeleton
Witch Sparky Bats
Fireball Tornado Giant Skeleton Sparky
Fireball Tornado Bats
Bats Tornado Fireball Wizard Witch
Fireball Giant Skeleton Sparky
Witch Sparky Tornado
Tornado Giant Skeleton Sparky
Bats Witch Fireball Wizard Tornado Giant Skeleton
Bats Fireball Wizard Tornado Witch
Sparky Bats Fireball Wizard Witch Giant Skeleton
Fireball Wizard Sparky Bats Tornado Witch
Sparky
Tornado Fireball Sparky
Wizard Sparky Bats Fireball Tornado Witch
Fireball Bats Wizard Tornado Witch
Wizard Tornado Witch Bats Fireball Giant Skeleton
Sparky Tornado
Wizard Bats Fireball Witch Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Giant Skeleton Sparky
Fireball Wizard
Giant Skeleton Bats Witch Sparky
Giant Skeleton Bats Fireball Tornado Sparky
Giant Skeleton Witch Sparky
Fireball Wizard Bats Tornado Witch
Sparky Bats Fireball Witch Giant Skeleton
Giant Skeleton Sparky
Giant Skeleton Bats Fireball Tornado Witch Sparky
Witch Sparky
Bats Witch Giant Skeleton Sparky
Fireball Tornado Giant Skeleton
Giant Skeleton Fireball Wizard Witch Sparky
Wizard Fireball Witch Sparky
Witch Sparky Bats Fireball Tornado Giant Skeleton
Bats Fireball Wizard Witch Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton Sparky
Fireball Tornado
Fireball Giant Skeleton Sparky
Fireball Giant Skeleton Sparky
Fireball Wizard Sparky
Fireball Wizard Bats Tornado Witch
Wizard Tornado Witch Sparky
Fireball Wizard Tornado
Fireball Wizard Tornado
Bats Fireball Tornado Sparky
Fireball Wizard Tornado Sparky
Fireball Wizard Tornado
Fireball Sparky
Fireball
Fireball Sparky
Fireball Wizard Witch Sparky
Fireball Wizard Sparky
Fireball Tornado Sparky
Bats Sparky
Fireball Wizard Sparky
Fireball Wizard Tornado Witch
Fireball Giant Skeleton Sparky
Fireball Wizard Tornado
Tornado Sparky
Fireball
Tornado Fireball Wizard Witch Sparky
Witch
Fireball Wizard Tornado Witch Sparky
Fireball Wizard Tornado Witch Sparky
Fireball Tornado Sparky
Bats Fireball Wizard Tornado Witch Sparky
Bats Fireball Wizard Witch
Fireball Sparky
Fireball Wizard Sparky
Fireball Sparky
Giant Skeleton Sparky
Fireball Wizard Sparky
Bats Fireball Witch
Fireball Wizard Tornado Witch
Fireball
Fireball Wizard Sparky
Fireball Wizard
Fireball Tornado Giant Skeleton Sparky
Sparky
Bats Fireball Tornado Witch Giant Skeleton Sparky
Bats Fireball Tornado Witch
Fireball Tornado Witch Giant Skeleton Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: