My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Valkyrie Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Bomber Bats
Zap
Bomber Bats
Barbarian Barrel
Bomber Valkyrie Wizard Executioner
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Valkyrie Wizard Executioner
Fireball
Bomber Wizard Executioner
Poison
Bomber Bats Wizard Executioner
Lightning
Valkyrie Wizard Executioner
Rocket
Valkyrie Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Valkyrie Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Bats Arrows Fireball Valkyrie Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Bats Arrows

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Valkyrie
Bats
Valkyrie Bomber
Arrows
Fireball Mirror
Fireball
Arrows Mirror
Valkyrie
Bats Bomber Wizard Executioner
Wizard
Valkyrie
Mirror
Arrows Fireball
Executioner
Valkyrie

Defense Synergies 2 10

Bomber
Bats Valkyrie
Bats
Bomber Valkyrie
Arrows
Mirror Fireball Valkyrie
Fireball
Mirror Arrows Valkyrie
Valkyrie
Bomber Bats Arrows Fireball Wizard Mirror Executioner
Wizard
Valkyrie
Mirror
Arrows Fireball Valkyrie Executioner
Executioner
Valkyrie Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Valkyrie Wizard Executioner
Bomber Bats Valkyrie Executioner
Bomber Bats Valkyrie Executioner
Bomber Bats Valkyrie
Bomber Arrows Fireball Valkyrie
Arrows Fireball Bomber Bats Valkyrie Executioner
Bats Arrows Fireball Wizard Executioner
Arrows Fireball Valkyrie
Bomber Valkyrie
Bats Valkyrie Executioner Bomber Arrows Fireball Wizard
Arrows Executioner Bats Fireball Wizard
Bomber Bats Fireball Valkyrie Wizard
Bomber Fireball Valkyrie Wizard Executioner Bats Arrows
Fireball
Wizard Bomber Bats Arrows Fireball Valkyrie Executioner
Arrows Fireball Bomber Bats Valkyrie Wizard Executioner
Arrows Valkyrie Wizard Executioner Bomber Bats Fireball
Bomber Valkyrie Wizard Bats Arrows Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Bomber Arrows Valkyrie Wizard Executioner
Bats Valkyrie
Valkyrie Bats Fireball
Valkyrie Executioner
Arrows Fireball Wizard Executioner Bats
Bats Fireball Valkyrie
Valkyrie
Bats Fireball Valkyrie
Bats Valkyrie
Arrows Fireball Valkyrie
Fireball Valkyrie Wizard Executioner
Wizard Bomber Fireball Valkyrie Executioner
Bomber Bats Fireball Valkyrie Executioner
Bats Arrows Valkyrie Executioner Bomber Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball Executioner
Arrows Fireball
Arrows Fireball Valkyrie
Bomber Fireball Wizard Executioner Arrows Valkyrie
Arrows Fireball Wizard Executioner Bats
Bomber Arrows Wizard Executioner
Arrows Fireball Wizard Executioner
Arrows Fireball Wizard
Bats Fireball
Arrows Fireball Valkyrie Wizard
Fireball Arrows Wizard Executioner
Fireball Executioner
Arrows Fireball
Arrows Fireball
Bomber Arrows Fireball Wizard Executioner
Arrows Fireball Wizard Executioner
Arrows Fireball
Bomber Bats
Bomber Arrows Fireball Wizard Executioner
Bomber Arrows Fireball Valkyrie Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Bomber Fireball Valkyrie Wizard Executioner
Arrows Fireball Wizard Executioner
Fireball Arrows Wizard
Fireball Arrows
Bats Arrows Fireball Wizard Executioner
Bats Fireball Wizard
Fireball
Bomber Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Bats Fireball
Fireball Arrows Wizard Executioner
Arrows Fireball
Fireball Valkyrie Wizard Executioner
Arrows Bomber Fireball Wizard Executioner
Arrows Fireball
Executioner
Bats Fireball
Bats Fireball Executioner
Fireball Executioner

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