My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Rascals P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Skeleton Barrel Rascals P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Barrel
Giant Snowball
Goblins Skeleton Barrel Goblin Barrel
Zap
Goblins Skeleton Barrel Goblin Barrel
Barbarian Barrel
Goblins Skeleton Barrel Rascals Goblin Barrel Electro Wizard
The Log
Goblins Skeleton Barrel Rascals Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblins Skeleton Barrel Rascals Goblin Barrel
Royal Delivery
Goblins Skeleton Barrel Rascals Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Skeleton Barrel Rascals Goblin Barrel Electro Wizard
Poison
Skeleton Barrel Rascals Electro Wizard
Lightning
Electro Wizard
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Skeleton Barrel Goblin Barrel Electro Wizard Rascals P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Skeleton Barrel

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
P.E.K.K.A Electro Wizard Goblins Skeleton Barrel The Log
Skeleton Barrel
Goblin Barrel Zap Rascals
Rascals
Goblin Barrel Skeleton Barrel Electro Wizard
Goblin Barrel
Skeleton Barrel Rascals P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Goblin Barrel The Log
The Log
Zap P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Rascals

Defense Synergies 2 10

Goblins
Zap The Log Electro Wizard
Zap
Electro Wizard Goblins Skeleton Barrel Rascals P.E.K.K.A The Log
Skeleton Barrel
Zap
Rascals
Zap The Log
Goblin Barrel
P.E.K.K.A
The Log Zap Electro Wizard
The Log
P.E.K.K.A Goblins Zap Rascals Electro Wizard
Electro Wizard
Zap Goblins P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel The Log Electro Wizard
P.E.K.K.A Goblins Zap Rascals The Log Electro Wizard
P.E.K.K.A Goblins Rascals Electro Wizard
P.E.K.K.A Goblins Rascals Electro Wizard
P.E.K.K.A The Log
The Log Goblins Zap Rascals Electro Wizard
Electro Wizard Zap Rascals
Zap Skeleton Barrel Rascals P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblins Rascals
Goblins Rascals Electro Wizard
Goblins Electro Wizard Zap Rascals The Log
Zap Rascals Electro Wizard
P.E.K.K.A Zap Rascals The Log Electro Wizard
Goblins Zap Rascals P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Rascals Electro Wizard
Zap Rascals P.E.K.K.A The Log Electro Wizard
Goblins Rascals P.E.K.K.A Electro Wizard
Goblins Zap Rascals The Log Electro Wizard
Zap The Log Rascals Electro Wizard
P.E.K.K.A Electro Wizard
Rascals Goblins P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblins Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Skeleton Barrel The Log
P.E.K.K.A Goblins Zap Rascals The Log Electro Wizard
P.E.K.K.A Zap Rascals The Log Electro Wizard
P.E.K.K.A Rascals
Zap Skeleton Barrel Rascals Electro Wizard
Rascals P.E.K.K.A Goblins Electro Wizard
P.E.K.K.A Rascals
Zap P.E.K.K.A Electro Wizard Goblins The Log
P.E.K.K.A
P.E.K.K.A Rascals
P.E.K.K.A Zap The Log Electro Wizard
Rascals P.E.K.K.A
Rascals
Rascals Electro Wizard Goblins Zap P.E.K.K.A The Log
Zap Rascals P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Rascals The Log
Zap Skeleton Barrel The Log Electro Wizard
Skeleton Barrel The Log
Skeleton Barrel Rascals The Log
Zap The Log
Zap Skeleton Barrel
The Log
The Log Zap Skeleton Barrel
The Log Zap Skeleton Barrel
Goblins Electro Wizard
Zap Skeleton Barrel The Log Electro Wizard
Zap
Skeleton Barrel The Log
Skeleton Barrel
Zap Skeleton Barrel The Log
Zap Skeleton Barrel The Log
Skeleton Barrel The Log
Zap Skeleton Barrel The Log Electro Wizard
Zap Skeleton Barrel The Log
The Log
The Log
Zap Skeleton Barrel The Log
Zap The Log
The Log Zap Skeleton Barrel Electro Wizard
Zap Skeleton Barrel The Log
Zap Skeleton Barrel The Log
Zap Electro Wizard
Zap Electro Wizard Skeleton Barrel
Zap The Log
Zap Electro Wizard
P.E.K.K.A
The Log
Zap Skeleton Barrel Electro Wizard
Zap Electro Wizard
The Log
Rascals Electro Wizard
The Log Zap Skeleton Barrel
Zap
P.E.K.K.A
Zap Rascals The Log Electro Wizard
Zap Electro Wizard
Zap Skeleton Barrel The Log Electro Wizard

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