My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Baby Dragon Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Heal Spirit Baby Dragon Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince Miner
Giant Snowball
Fire Spirit Baby Dragon Balloon Miner
Zap
Fire Spirit Balloon Prince
Barbarian Barrel
Fire Spirit Heal Spirit
The Log
Fire Spirit Heal Spirit Prince
Earthquake
Elixir Collector
Arrows
Fire Spirit Heal Spirit
Royal Delivery
Fire Spirit Heal Spirit Baby Dragon Balloon Prince Miner
Fireball
Elixir Collector Baby Dragon Balloon
Poison
Elixir Collector Balloon
Lightning
Elixir Collector Baby Dragon Balloon Prince
Rocket
Elixir Collector Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Heal Spirit Elixir Collector Baby Dragon Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Giant Snowball Miner Baby Dragon Balloon Prince Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Heal Spirit Giant Snowball Miner

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Giant Snowball Baby Dragon Balloon Prince
Giant Snowball
Balloon Fire Spirit Baby Dragon Prince Miner
Heal Spirit
Balloon Prince Baby Dragon
Elixir Collector
Baby Dragon
Fire Spirit Giant Snowball Heal Spirit Balloon Prince Miner
Balloon
Giant Snowball Heal Spirit Miner Fire Spirit Baby Dragon
Prince
Heal Spirit Fire Spirit Giant Snowball Baby Dragon Miner
Miner
Fire Spirit Balloon Giant Snowball Baby Dragon Prince

Defense Synergies 0 5

Fire Spirit
Giant Snowball
Giant Snowball
Fire Spirit Baby Dragon Prince Miner
Heal Spirit
Elixir Collector
Baby Dragon
Giant Snowball Prince
Balloon
Prince
Giant Snowball Baby Dragon
Miner
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Prince
Prince Fire Spirit Giant Snowball
Prince
Prince
Fire Spirit Giant Snowball Baby Dragon
Giant Snowball Fire Spirit Baby Dragon
Baby Dragon
Prince
Fire Spirit Giant Snowball Prince Miner
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon
Prince Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Baby Dragon Prince
Prince
Giant Snowball Prince
Prince
Fire Spirit Giant Snowball Baby Dragon Prince
Giant Snowball Baby Dragon Fire Spirit
Prince
Fire Spirit Giant Snowball Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Prince
Giant Snowball Baby Dragon Prince Miner
Prince
Prince
Prince
Fire Spirit Giant Snowball Baby Dragon
Prince
Prince
Giant Snowball Baby Dragon Prince
Prince
Giant Snowball Prince
Prince
Baby Dragon
Baby Dragon Prince
Giant Snowball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Giant Snowball Baby Dragon Miner
Baby Dragon Miner
Prince
Fire Spirit Giant Snowball Baby Dragon
Fire Spirit Giant Snowball Baby Dragon
Fire Spirit Baby Dragon
Fire Spirit Giant Snowball Baby Dragon
Miner Giant Snowball
Fire Spirit Giant Snowball Prince
Miner Prince
Fire Spirit Giant Snowball Baby Dragon
Fire Spirit Giant Snowball Baby Dragon Miner
Baby Dragon
Giant Snowball Baby Dragon Prince
Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball
Fire Spirit Giant Snowball Baby Dragon Prince
Fire Spirit Giant Snowball Baby Dragon Miner
Baby Dragon Prince
Giant Snowball
Prince
Giant Snowball Baby Dragon
Giant Snowball Fire Spirit Baby Dragon
Miner Giant Snowball Baby Dragon
Giant Snowball Baby Dragon Prince Miner
Miner Baby Dragon
Fire Spirit Giant Snowball Baby Dragon
Giant Snowball
Giant Snowball
Giant Snowball Miner
Giant Snowball
Prince
Giant Snowball
Fire Spirit Prince
Fire Spirit Giant Snowball Baby Dragon
Miner Baby Dragon Prince
Giant Snowball Baby Dragon
Giant Snowball
Prince
Giant Snowball Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon Prince Miner

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