My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Prince Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Skeleton Army Prince Miner
Giant Snowball
Battle Ram Goblin Barrel Skeleton Army Miner
Zap
Firecracker Battle Ram Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Firecracker Battle Ram Goblin Barrel Skeleton Army
The Log
Firecracker Battle Ram Goblin Barrel Skeleton Army Prince
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Battle Ram Goblin Barrel Skeleton Army Prince Miner
Fireball
Firecracker Battle Ram Goblin Barrel Skeleton Army
Poison
Firecracker Skeleton Army
Lightning
Battle Ram Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Skeleton Army Prince Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Skeleton Army Miner Battle Ram Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Goblin Barrel Skeleton Army

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Goblin Barrel Prince Miner Mega Knight
Firecracker
Miner Battle Ram Goblin Barrel Prince Mega Knight
Battle Ram
Arrows Firecracker Goblin Barrel
Goblin Barrel
Prince Arrows Firecracker Battle Ram Skeleton Army Miner Mega Knight
Skeleton Army
Goblin Barrel
Prince
Goblin Barrel Mega Knight Arrows Firecracker Miner
Miner
Firecracker Arrows Goblin Barrel Prince Mega Knight
Mega Knight
Prince Arrows Firecracker Goblin Barrel Miner

Defense Synergies 1 6

Arrows
Mega Knight Prince
Firecracker
Skeleton Army Prince Mega Knight
Battle Ram
Goblin Barrel
Skeleton Army
Firecracker Prince
Prince
Arrows Firecracker Skeleton Army
Miner
Mega Knight
Mega Knight
Arrows Firecracker Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeleton Army Firecracker Prince Mega Knight
Skeleton Army Prince Mega Knight
Skeleton Army Prince Firecracker Mega Knight
Arrows Firecracker Skeleton Army Prince Mega Knight
Arrows Skeleton Army Firecracker Mega Knight
Arrows Firecracker
Arrows Mega Knight
Skeleton Army Prince
Skeleton Army Firecracker Prince Miner Mega Knight
Skeleton Army Arrows Firecracker Mega Knight
Arrows Firecracker
Skeleton Army Prince Mega Knight
Skeleton Army Mega Knight Arrows Firecracker Prince
Skeleton Army Prince Mega Knight
Skeleton Army Prince Mega Knight
Mega Knight Arrows Firecracker Skeleton Army Prince
Arrows Mega Knight Firecracker Skeleton Army Prince
Arrows Firecracker Mega Knight
Prince
Skeleton Army Mega Knight Arrows Firecracker Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Prince
Arrows Firecracker Prince Miner Mega Knight
Skeleton Army Mega Knight Prince
Skeleton Army Prince Mega Knight
Skeleton Army Prince Mega Knight
Arrows Firecracker
Skeleton Army Prince
Mega Knight Skeleton Army Prince
Mega Knight Firecracker Skeleton Army Prince
Skeleton Army
Mega Knight Prince
Skeleton Army Mega Knight Arrows Prince
Skeleton Army Prince Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Firecracker Prince
Arrows Mega Knight Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Miner
Arrows Miner
Arrows Firecracker Prince
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Miner Firecracker
Prince
Firecracker Miner Arrows Prince
Arrows Firecracker
Firecracker Miner
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Prince Mega Knight
Arrows Firecracker Miner Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Miner
Arrows Prince Miner Mega Knight
Miner Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows Miner Mega Knight
Arrows Firecracker
Prince Mega Knight
Arrows Firecracker
Skeleton Army Prince
Arrows Firecracker
Arrows
Miner Firecracker Prince Mega Knight
Arrows Firecracker
Arrows
Firecracker Prince Mega Knight
Firecracker
Firecracker
Firecracker Prince Miner Mega Knight

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