My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Furnace Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Battle Ram Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Dart Goblin Battle Ram Furnace
Zap
Dart Goblin Battle Ram Furnace
Barbarian Barrel
Knight Dart Goblin Battle Ram Furnace
The Log
Dart Goblin Battle Ram Furnace
Earthquake
Furnace
Arrows
Dart Goblin Furnace
Royal Delivery
Knight Dart Goblin Battle Ram
Fireball
Dart Goblin Battle Ram Furnace
Poison
Dart Goblin Furnace
Lightning
Knight Battle Ram Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Knight Dart Goblin Battle Ram Furnace Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Knight

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram Mirror Knight Dart Goblin Furnace Mega Knight
Arrows
Zap Mirror Knight Battle Ram Mega Knight
Knight
Dart Goblin Battle Ram Zap Arrows Furnace
Dart Goblin
Knight Zap Battle Ram Mirror Mega Knight
Battle Ram
Zap Knight Arrows Dart Goblin Furnace Mirror
Furnace
Zap Knight Battle Ram Mirror
Mirror
Zap Arrows Dart Goblin Battle Ram Furnace
Mega Knight
Zap Arrows Dart Goblin

Defense Synergies 6 11

Zap
Mirror Mega Knight Arrows Knight Dart Goblin Furnace
Arrows
Mirror Mega Knight Zap Knight Furnace
Knight
Dart Goblin Zap Arrows Furnace
Dart Goblin
Knight Zap Furnace Mirror Mega Knight
Battle Ram
Furnace
Mirror Zap Arrows Knight Dart Goblin
Mirror
Zap Arrows Furnace Dart Goblin Mega Knight
Mega Knight
Zap Arrows Dart Goblin Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin
Zap Knight Dart Goblin Furnace Mega Knight
Furnace Mega Knight Knight Dart Goblin
Knight Dart Goblin Furnace Mega Knight
Arrows Mega Knight
Arrows Zap Dart Goblin Furnace Mega Knight
Dart Goblin Furnace Zap Arrows
Zap Arrows Dart Goblin Mega Knight
Furnace
Knight Dart Goblin Mega Knight
Dart Goblin Zap Arrows Knight Furnace Mega Knight
Arrows Zap Dart Goblin Furnace
Furnace Mega Knight Zap Knight
Mega Knight Zap Arrows Dart Goblin Furnace
Knight Furnace Mega Knight
Zap Furnace Mega Knight
Mega Knight Arrows Knight Furnace
Arrows Mega Knight Zap Knight Dart Goblin Furnace
Zap Arrows Furnace Knight Dart Goblin Mega Knight
Dart Goblin
Mega Knight Arrows Knight Dart Goblin Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Furnace
Zap Arrows Knight Mega Knight
Mega Knight Zap Knight Furnace
Mega Knight Zap Knight
Knight Mega Knight
Arrows Furnace Zap Dart Goblin
Knight Dart Goblin Furnace
Mega Knight Knight
Zap Mega Knight Knight
Dart Goblin
Mega Knight Knight Dart Goblin
Mega Knight Zap Arrows
Mega Knight Knight
Dart Goblin Furnace Mega Knight
Zap Knight Dart Goblin Furnace
Arrows Mega Knight Zap Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin
Zap Arrows Furnace Mega Knight
Arrows Zap Dart Goblin Furnace
Arrows Dart Goblin Furnace
Arrows Zap Dart Goblin
Arrows Zap Dart Goblin
Zap Arrows Knight Dart Goblin
Zap Arrows Dart Goblin
Knight Dart Goblin
Arrows Dart Goblin
Zap Arrows Dart Goblin Furnace
Zap Arrows Dart Goblin Furnace
Arrows Dart Goblin Furnace Mega Knight
Arrows
Zap Arrows Dart Goblin Mega Knight
Zap Arrows Dart Goblin Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Furnace Mega Knight
Arrows Zap Dart Goblin
Zap Arrows Mega Knight
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Furnace
Zap Dart Goblin
Zap Arrows Dart Goblin Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Dart Goblin
Zap Arrows Dart Goblin
Arrows
Knight Dart Goblin Mega Knight
Arrows Zap Dart Goblin
Zap Arrows
Dart Goblin Mega Knight
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Mega Knight

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