My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Night Witch
Zap
Firecracker Night Witch
Barbarian Barrel
Firecracker Night Witch
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker Night Witch
Royal Delivery
Firecracker P.E.K.K.A Night Witch
Fireball
Firecracker Night Witch
Poison
Firecracker Night Witch
Lightning
Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison P.E.K.K.A Night Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Void Poison Night Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Void

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Void P.E.K.K.A Poison Night Witch Mega Knight
Arrows
Zap Void P.E.K.K.A Night Witch Mega Knight
Firecracker
Zap P.E.K.K.A Mega Knight
Void
Zap Arrows Poison
Poison
P.E.K.K.A Zap Void Night Witch Mega Knight
P.E.K.K.A
Zap Arrows Poison Firecracker Night Witch
Night Witch
Zap Arrows Poison P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Firecracker Poison Night Witch

Defense Synergies 2 14

Zap
Mega Knight Arrows Firecracker Void Poison P.E.K.K.A Night Witch
Arrows
Mega Knight Zap Void P.E.K.K.A
Firecracker
Zap P.E.K.K.A Night Witch Mega Knight
Void
Zap Arrows Poison
Poison
Zap Void Mega Knight
P.E.K.K.A
Zap Arrows Firecracker
Night Witch
Zap Firecracker Mega Knight
Mega Knight
Zap Arrows Firecracker Poison Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Void
P.E.K.K.A Zap Firecracker Night Witch Mega Knight
P.E.K.K.A Mega Knight Void Night Witch
P.E.K.K.A Night Witch Firecracker Mega Knight
Arrows Firecracker Poison P.E.K.K.A Mega Knight
Arrows Zap Firecracker Night Witch Mega Knight
Zap Arrows Firecracker Void Poison Night Witch
Zap Arrows Void Poison P.E.K.K.A Mega Knight
P.E.K.K.A Night Witch
Firecracker Night Witch Mega Knight
Poison Zap Arrows Firecracker Night Witch Mega Knight
Arrows Zap Firecracker Poison Night Witch
P.E.K.K.A Night Witch Mega Knight Zap
Mega Knight Zap Arrows Firecracker Poison P.E.K.K.A Night Witch
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight
Mega Knight Arrows Firecracker Poison P.E.K.K.A Night Witch
Arrows Mega Knight Zap Firecracker Night Witch
Zap Arrows Poison Firecracker Mega Knight
P.E.K.K.A
Mega Knight Arrows Firecracker Poison P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Void P.E.K.K.A
Void Poison Zap Arrows Firecracker Mega Knight
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Zap Night Witch
P.E.K.K.A Night Witch Mega Knight
Arrows Firecracker Poison Zap
P.E.K.K.A Void Night Witch
P.E.K.K.A Mega Knight
Zap Void P.E.K.K.A Mega Knight Firecracker Poison
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Zap Arrows Void Poison
P.E.K.K.A Mega Knight Night Witch
Firecracker Mega Knight
Zap Firecracker Poison P.E.K.K.A Night Witch
Arrows Poison Mega Knight Zap Firecracker P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Arrows Firecracker
Arrows Firecracker Void Poison Zap
Arrows Void Poison
Arrows Firecracker Void Poison
Poison Zap Arrows Firecracker Mega Knight
Arrows Firecracker Poison Zap
Arrows Firecracker Poison
Arrows Poison Zap Firecracker
Arrows Void Poison Zap Firecracker
Void Poison Night Witch
Firecracker Void Poison Zap Arrows
Void Poison Zap Arrows Firecracker
Poison Firecracker Void
Arrows Firecracker Void Poison
Zap Arrows Firecracker Poison
Zap Arrows Firecracker Poison
Arrows Firecracker Poison Mega Knight
Arrows Poison
Night Witch
Void Zap Arrows Firecracker Poison Mega Knight
Zap Arrows Firecracker Poison Mega Knight
Void Poison Night Witch Mega Knight
Arrows Void Poison
Void
Zap Arrows Void Poison
Zap Arrows Firecracker Poison Mega Knight
Arrows Firecracker Void Poison Zap
Void Zap Arrows Poison Mega Knight
Void Poison Zap Arrows Firecracker
Poison Zap Arrows Firecracker Night Witch
Zap Firecracker Void Poison
Void Night Witch
Void Poison Zap Arrows Night Witch Mega Knight
Zap Void Arrows Firecracker Poison
P.E.K.K.A Mega Knight
Arrows Firecracker Poison
Zap Void Night Witch
Poison Zap Arrows Firecracker
Arrows
Void Poison Firecracker Mega Knight
Arrows Zap Firecracker Poison
Void Zap Arrows Poison
Firecracker P.E.K.K.A Mega Knight
Zap Firecracker Poison
Firecracker Zap Void Poison
Void Poison Zap Firecracker Mega Knight

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